Witcher set items render the loot system/ crafting obsolete
After my first playtrough, which ended with level 35, I really felt that the set items in the game made any loot I found or crafting obsolete.
I rarely ever had to compare Weapons, since anything you find is like 4-6 levels below your current level and can't be compared to the bear weapons i used.
For armor I switched between cat and bear school and I absolutely never had to even bother comparing, since there is barely any reason to switch here too, with few exceptions like crafted relic heavy armor for rarely beneficial effects like 100% poison resistance and something like assassins gloves.
I think it's really sad that all the effort that went into creating these nicely detailed items is diminished by the fact that the items can't compare to the "set" items.
So I'd really like to see some more changes to the items in the game like:
1. More armor/weapon variatons with actually useful stats, which perform better in specific builds
2. More crafting reciepes for unique gear that is actually not completely inferior to set items
3. Crafting or looting of items should bring them closer to your current level to make all rewards and reciepes viable
I think the crafting system works well up to level 10 or 12 like many mechanics, but then it really loses importance aside from crafting set items.
So, whats your opinion on this matter?
After my first playtrough, which ended with level 35, I really felt that the set items in the game made any loot I found or crafting obsolete.
I rarely ever had to compare Weapons, since anything you find is like 4-6 levels below your current level and can't be compared to the bear weapons i used.
For armor I switched between cat and bear school and I absolutely never had to even bother comparing, since there is barely any reason to switch here too, with few exceptions like crafted relic heavy armor for rarely beneficial effects like 100% poison resistance and something like assassins gloves.
I think it's really sad that all the effort that went into creating these nicely detailed items is diminished by the fact that the items can't compare to the "set" items.
So I'd really like to see some more changes to the items in the game like:
1. More armor/weapon variatons with actually useful stats, which perform better in specific builds
2. More crafting reciepes for unique gear that is actually not completely inferior to set items
3. Crafting or looting of items should bring them closer to your current level to make all rewards and reciepes viable
I think the crafting system works well up to level 10 or 12 like many mechanics, but then it really loses importance aside from crafting set items.
So, whats your opinion on this matter?