Same thoughts here bud. I am a modeler/modder and cannot wait to add more, and just keep playing new mods for this game...Try buying a "Drowner Ribbon", and equip it in the ring slot.. They are then afraid of Geralt and run or cower when he is near..Hope that helps as it sure helped me with those pesky Drowners...lolCheersVinnieMcStarwolf said:Not a modder myself, but oh, I would love to see mods to extend this game....more areas, more dialogue and quests... just to give me more time in here... its like a dream where you hate to wake up because the dream will be over.Um, I also would not object to a mod that cut the number of drowners down. Every time I go into that #$#%! swamp, they're worse than mosquitos!
Thoughts right here. Reminds me how badly mod options have turned out for many older games I have, I still want a Vampire tM:B toolkit ;_:I still wish there were more modders for each game. So much can be done away from scrutinizing eyes, angry parent mobs and inventive artists who have more time than the corporate, "cheaper, faster" slave drivers of the programmers to add more to a commercially limited interactive and in many cases unfinished environment, characters, etc.vinniemc said:Well it has been some time since an official update on the SDK and if it is going to take much longer it will be timeto move on and find another game to mod in.If it is not forthcoming I would assume many will also be moving on to other games/sdk's!!With the ever fluctuating game modding community the Witcher may loose a lot of it's possible mod fan base if they do not release it soon or at least give us a expected release date..Any thoughts on this??VinnieMc
From another computer that does... umm this one I'm on now obviously :Paul-Hewson said:What ?? If you are interested in creating contents then you have an internet connexion, no ? (or how can you download the patch/toolkit/view the forum/etc..)So all you have to do, is using the register tool provided with the game (register.exe inside The Witcher folder).It's take only few seconds and it's a good protection against hacking games.Only the true registered game will have access to what CD Projekt is preparing for the buyers. Extras, extension & toolkit.
My stick figures aren’t even THAT good, hahaPaul-Hewson said:And Phalzyr, a certain order of stick figures have made quite a name for themselves ;D
Useability is nice... but I don't see the Witcher ever gaining the following of Neverwinter Nights. The lore for NVN is simply immense. In all honestly, there have been more histories, ecologies, biographies, etc... written about the Forgotten Realms than about many real world countries.That said, look at Baldur's Gate. The infinity Engine isn't exactly the easiest one to mod, but there is still a diehard following for that game, in large part because of the mods that are available, and what people have done with the tools they had (or made).Even with all their modifications, The Witcher still has the Aurora Engine under there. If people really want to mod it, they can - just like they can mod KotOR (in that game, they didn't even bother to rename the classes in the 2da's... jedi's were wizards and sorcerers and druids IIRC).If they don't release an SDK soon, I'm sure tools will start cropping up from people digging in and going through the files. Would a clean, unified SDK be nice? Yes. Necessary? No.kalniel said:I hope they take their time. Useability is vital for something like this to catch on. Too unfriendly as people just won't bother. NWN was a sucess exactly because they delayed the whole game in order to make the toolset as good as possible. NWN2 has a delayed toolset, and even so it's not as friendly as NWN1 and the community is having to take much longer over everything, resulting in it not propping up game interest very much.
The problem with NWN is it's for baby. Not even "M" level and certainly doesn't have and "AO" version available elsewhere. I personally remember the retarded patches to stop clothing mods that could be tested on a clean model, etc. If I want my game "T" for baby I will buy it for my kids, end of discussion. When a D&D world conversion is not limited to ages 5 and up I will gain interest myself, could care less about the sheeple in the majority.You are totally correct though, and I am learning asap about all I can to help with those softwares and file types, also hoping to have something to add even before the official toolkit release. However, the SDK I have more patience for I suppose than what I am hearing, sigh.mouser said:Useability is nice... but I don't see the Witcher ever gaining the following of Neverwinter Nights. The lore for NVN is simply immense. In all honestly, there have been more histories, ecologies, biographies, etc... written about the Forgotten Realms than about many real world countries.That said, look at Baldur's Gate. The infinity Engine isn't exactly the easiest one to mod, but there is still a diehard following for that game, in large part because of the mods that are available, and what people have done with the tools they had (or made).Even with all their modifications, The Witcher still has the Aurora Engine under there. If people really want to mod it, they can - just like they can mod KotOR (in that game, they didn't even bother to rename the classes in the 2da's... jedi's were wizards and sorcerers and druids IIRC).If they don't release an SDK soon, I'm sure tools will start cropping up from people digging in and going through the files. Would a clean, unified SDK be nice? Yes. Necessary? No.