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Witcher Toolset

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V

vinniemc

Senior user
#41
Jan 3, 2008
Oblivions dialogs are not silent! You can use voice and lip sync in Oblivion. The latest patch rendered it unworkable but if you usethe older version of the Construction Set you can still make your own voice dialogs....Sure hope you can for The Witcher!!CheersVinnieMc
 
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username_2065048

Senior user
#42
Jan 3, 2008
So...is there any update as to when the toolkit will be released. To date - no extensions, no toolkit. Remember a post a few months ago saying that the non-pirates should be favoured - well, I'm a registered user and so far I ain't got squat. I've made a few mini-mods for myself using the info from the wiki and yet there ain't even a measly extension for us yet. Go on CD Projekt ... give me an excuse to finish the game again. :)
 
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makar40

Senior user
#43
Jan 3, 2008
Unfortunately, Im sure that once its released it will be up on torrent sites quickly. Such is the way of games now. I am a reformed game cracker, but I smartened up and realized that if the game companies dont get money they cant make the games I like lol. Yea I was dumb.....
 
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starwolf

Senior user
#44
Jan 5, 2008
Not a modder myself, but oh, I would love to see mods to extend this game....more areas, more dialogue and quests... just to give me more time in here... its like a dream where you hate to wake up because the dream will be over.Um, I also would not object to a mod that cut the number of drowners down. Every time I go into that #$#%! swamp, they're worse than mosquitos!
 
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vinniemc

Senior user
#45
Jan 5, 2008
Starwolf said:
Not a modder myself, but oh, I would love to see mods to extend this game....more areas, more dialogue and quests... just to give me more time in here... its like a dream where you hate to wake up because the dream will be over.Um, I also would not object to a mod that cut the number of drowners down. Every time I go into that #$#%! swamp, they're worse than mosquitos!
Click to expand...
Same thoughts here bud. I am a modeler/modder and cannot wait to add more, and just keep playing new mods for this game...Try buying a "Drowner Ribbon", and equip it in the ring slot.. They are then afraid of Geralt and run or cower when he is near..Hope that helps as it sure helped me with those pesky Drowners...lolCheersVinnieMc
 
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vinniemc

Senior user
#46
Jan 6, 2008
Well it has been some time since an official update on the SDK and if it is going to take much longer it will be timeto move on and find another game to mod in.If it is not forthcoming I would assume many will also be moving on to other games/sdk's!!With the ever fluctuating game modding community the Witcher may loose a lot of it's possible mod fan base if they do not release it soon or at least give us a expected release date..Any thoughts on this??VinnieMc
 
Tracido

Tracido

Forum veteran
#47
Jan 6, 2008
vinniemc said:
Well it has been some time since an official update on the SDK and if it is going to take much longer it will be timeto move on and find another game to mod in.If it is not forthcoming I would assume many will also be moving on to other games/sdk's!!With the ever fluctuating game modding community the Witcher may loose a lot of it's possible mod fan base if they do not release it soon or at least give us a expected release date..Any thoughts on this??VinnieMc
Click to expand...
Thoughts right here. Reminds me how badly mod options have turned out for many older games I have, I still want a Vampire tM:B toolkit ;_:I still wish there were more modders for each game. So much can be done away from scrutinizing eyes, angry parent mobs and inventive artists who have more time than the corporate, "cheaper, faster" slave drivers of the programmers to add more to a commercially limited interactive and in many cases unfinished environment, characters, etc.
 
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username_2065048

Senior user
#48
Jan 7, 2008
Look at the bump that NWN gained from it's modding community. It's still being repackaged and sold the only thing that people never changed was the engine. Take a look through the ideas that people are having in the extensions and you will see that they are aiming pretty low - more monsters, better NPC's, give us a plugin for 3d modelling programs and you'll get them. Better inventory - more stacking has already been done. More difficulty - done it. So given the tools we can do so much more. The witcher should be a platform (or launch pad) for modding. The biggest sellers and long term favourites have all allowed modding - Half-life, NWN. Even Doom had a map editor. Given the tools the game will evolve faster than CD Projekt can adapt it. Hence better sales etc - just give us a date, news anything. Give us the SDK and watch your labour of love get turned into a million labours of love.
 
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nereng

Senior user
#49
Jan 7, 2008
I say let them take as much time as they need to get the toolset right from day one! :)If it becomes possible, I aim to make a new, full module with the toolset. Not as large as the full game, of course, because I'm only one person unless I get a team together. Probably more like one of the chapters, size-wise. It just depends on whether I can make the story I want to with the toolset. I was originally planning to do it with the NWN2 toolset, but I have suspended work with that until I see what this toolset can do.Cheers!
 
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vinniemc

Senior user
#50
Jan 7, 2008
Yes,, I agree with making it right and functioning from the start, but the idea of waiting just leaves them open to modders moving onto other game modding engines and doing their work there. The longer the dely the more true modders will start looking for other avenues to create their works in and The Witcher would suffer. I had planned on doing a extensive mod also, as I love to model. and mod, but have went back to NWN2 and now am doing some work in UT3.This industry is based on "you snooze you lose" mentality and the longer they delay the more they will lose..They built it using the toolset,, release it already and use patches/updates, but at least give us modders something, so we can begin the learning process, or to show us there is an actual toolkit and the complexities needed to understand it and it's capabilities...I totally agree with "Chaosmonkey", as he/she has stated it perfectly...VinnieMc
 
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xerxes712

Senior user
#51
Jan 7, 2008
I agree. Need a tool set. Getting boring. I'm going to play another game until something is released.It is so sad to see the game go south. There is no mention of the SDK.
 
S

solescape

Senior user
#52
Jan 7, 2008
Agreed. This is one of the best games I've played but I've beaten the game and find myself moving onto other things. Please release the SDK soon or atleast give us an update!
 
P

Phalzyr.277

Senior user
#53
Jan 7, 2008
Been sick and holidays and all so sorry for responding so late…
Paul-Hewson said:
What ?? If you are interested in creating contents then you have an internet connexion, no ? (or how can you download the patch/toolkit/view the forum/etc..)So all you have to do, is using the register tool provided with the game (register.exe inside The Witcher folder).It's take only few seconds and it's a good protection against hacking games. ;)Only the true registered game will have access to what CD Projekt is preparing for the buyers. Extras, extension & toolkit.
Click to expand...
From another computer that does... umm this one I'm on now obviously ::)
Paul-Hewson said:
And Phalzyr, a certain order of stick figures have made quite a name for themselves ;D
Click to expand...
My stick figures aren’t even THAT good, haha
 
K

kalniel

Senior user
#54
Jan 7, 2008
I hope they take their time. Useability is vital for something like this to catch on. Too unfriendly as people just won't bother. NWN was a sucess exactly because they delayed the whole game in order to make the toolset as good as possible. NWN2 has a delayed toolset, and even so it's not as friendly as NWN1 and the community is having to take much longer over everything, resulting in it not propping up game interest very much.
 
V

vinniemc

Senior user
#55
Jan 7, 2008
The devs specifically stated that the Toolset will not be an easy one and it will be quite advanced and not for everyone.With that said, I would think it will be much more complicated than NWN2 which weeded out the general modders who did not take the effort to learn it.Yes it was different than NWN1 and caused a lot of our NWN members to go back to NWN1 or give up completely, but is still a nice toolset to work in even with it's "problematic baking and walkmesh problems. (among others...haha)phalzyr ... Glad to see you are well and welcome back...VinnieMc
 
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breathemetal

Senior user
#56
Jan 7, 2008
So whens this thing going to see the light of day?Im almost done with the game (ch5) and i want it to be out so when i replay the game i can have some mods :)
 
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Seeker.217

Ex-moderator
#57
Jan 8, 2008
Look here and find out http://www.thewitcher.com/forum/index.php?topic=1059.msg218367#new No set date yet but soon
 
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username_2065048

Senior user
#58
Jan 9, 2008
I would love to hear just a touch of feedback on this from the devs to let us know the progress / problems that they are having with its release. Is it definitely coming or have Atari pulled the plug on it. It doesn't seem at all honest that the last thing the devs have said is that the toolkit will be with us "probably before Christmas" and then nothing ..... radio silence. Please let us know what is going on as the game is now stagnating. If it wasn't for the fact that I've spent 3 weeks playing around with the 2da's, utm's and luc's I'd probably have moved on myself. So - repeating myself - give us a progress report, please.
 
mouser9169

mouser9169

Senior user
#59
Jan 9, 2008
kalniel said:
I hope they take their time. Useability is vital for something like this to catch on. Too unfriendly as people just won't bother. NWN was a sucess exactly because they delayed the whole game in order to make the toolset as good as possible. NWN2 has a delayed toolset, and even so it's not as friendly as NWN1 and the community is having to take much longer over everything, resulting in it not propping up game interest very much.
Click to expand...
Useability is nice... but I don't see the Witcher ever gaining the following of Neverwinter Nights. The lore for NVN is simply immense. In all honestly, there have been more histories, ecologies, biographies, etc... written about the Forgotten Realms than about many real world countries.That said, look at Baldur's Gate. The infinity Engine isn't exactly the easiest one to mod, but there is still a diehard following for that game, in large part because of the mods that are available, and what people have done with the tools they had (or made).Even with all their modifications, The Witcher still has the Aurora Engine under there. If people really want to mod it, they can - just like they can mod KotOR (in that game, they didn't even bother to rename the classes in the 2da's... jedi's were wizards and sorcerers and druids IIRC).If they don't release an SDK soon, I'm sure tools will start cropping up from people digging in and going through the files. Would a clean, unified SDK be nice? Yes. Necessary? No.
 
Tracido

Tracido

Forum veteran
#60
Jan 10, 2008
mouser said:
Useability is nice... but I don't see the Witcher ever gaining the following of Neverwinter Nights. The lore for NVN is simply immense. In all honestly, there have been more histories, ecologies, biographies, etc... written about the Forgotten Realms than about many real world countries.That said, look at Baldur's Gate. The infinity Engine isn't exactly the easiest one to mod, but there is still a diehard following for that game, in large part because of the mods that are available, and what people have done with the tools they had (or made).Even with all their modifications, The Witcher still has the Aurora Engine under there. If people really want to mod it, they can - just like they can mod KotOR (in that game, they didn't even bother to rename the classes in the 2da's... jedi's were wizards and sorcerers and druids IIRC).If they don't release an SDK soon, I'm sure tools will start cropping up from people digging in and going through the files. Would a clean, unified SDK be nice? Yes. Necessary? No.
Click to expand...
The problem with NWN is it's for baby. Not even "M" level and certainly doesn't have and "AO" version available elsewhere. I personally remember the retarded patches to stop clothing mods that could be tested on a clean model, etc. If I want my game "T" for baby I will buy it for my kids, end of discussion. When a D&D world conversion is not limited to ages 5 and up I will gain interest myself, could care less about the sheeple in the majority.You are totally correct though, and I am learning asap about all I can to help with those softwares and file types, also hoping to have something to add even before the official toolkit release. However, the SDK I have more patience for I suppose than what I am hearing, sigh.
 
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