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With new mod tools, able to get E3 Gfx?

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J

Jasheon

Rookie
#1
Aug 14, 2015
With new mod tools, able to get E3 Gfx?

With the new modding tools released today, do you guys think it will be possible to have the game look like the e3 2014 demo?

Enhanced lighting, upgraded textures, draw distance, enhanced spell effects, upgraded water etc...

I am not sure how much we can change with the new modding tools.
 
A

Artless1

Rookie
#2
Aug 14, 2015
Looks like it. Textures, models and what not, for sure. Water physics, I dunno. Sounds unlikely.
 
J

Jasheon

Rookie
#3
Aug 14, 2015
I can live with that, if mods can improve the lighting it will make a huge difference with the atmosphere and overall look of the game. Can't wait!
 
S

Septerra_Core

Senior user
#4
Aug 14, 2015
Jasheon said:
I can live with that, if mods can improve the lighting it will make a huge difference with the atmosphere and overall look of the game. Can't wait!
Click to expand...
Lighting is a matter of renderer unfortunately.

I don't know for water, if there are scripts and stuff to enable some physics and tessellation or if it is also hardcoded. Maybe some serious modder will find out and answer us.
 
Last edited: Aug 14, 2015

Guest 2364765

Guest
#5
Aug 14, 2015
Models, textures and perhaps shaders, but i wouldn't count on more till proper redkit is released (if ever).
 
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J

Jasheon

Rookie
#6
Aug 14, 2015
Septerra_Core said:
Lighting is a matter of renderer unfortunately.

I don't know for water, if there are scripts and stuff to enable some physics and tessellation or if it is also hardcoded. Maybe some serious modder will find out and answer us.
Click to expand...
Awe man that's disappointing, was hoping the lighting could be modded. It's a pretty major downgrade from the e3 demo in 2014 to what it is now....oh well
 
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B

berserker66666

Rookie
#7
Aug 15, 2015
I heard somewhere that shader could be modded or maybe even injected? Not sure though. I'm sure people will find a way to make the E3 2013 look possible. There's a lot of talented modders out there. Also we could use Boris's ENB for Witcher 3 just like he did for numerous other games. That would make the whole graphics enhancing project a lot easier.

As far as an actual REDKIT for Witcher 3 is concerned, it'll eventually be released down the line. Maybe after the first expansion's out? Or maybe they're taking the time to polish up the tool to make it more user friendly unlike Witcher 2's REDKIT but all in all, I am sure they will release the REDKIT at some point.
 
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F

Fartuess.807

Forum veteran
#8
Aug 16, 2015
Depends... some things can just be done with inis. Some things might be done with changing shaders. Some things might be done with overriding models and textures. And some things might require access to level editor or even engine sourcecode.
 
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