I excluded sorceresses in the beginning of my argument for the reasons stated here. They would use magic as plastic surgery to get as close to perfection as they can. Of course the standard used is a modern one, to appeal to the player. The game would be veeery different if they went with, say, Rubens' vision of female beauty... 
If you put female textures on top of each other, it becomes clear they were derived from the exact same model. The skin is painted on with 'scattery' brush, while male textures use loads of photo textures. I think the only exception is Aneszka, for obvious reasons, but I don't think I've looked at her file to tell you for sure.
It is really not a question of ~too much beauty~, but a question of variation, and again - all in comparison of variation of these features in men.
Is it a huge game-breaking problem? Of course not. But I don't see how a game would be hurt if we had more variation, either. I wrote the article because, frankly, I love how the men are designed, and it's unfortunate that women weren't given the same treatment. A good design has never hurt anybody.
GuyN said:I have to agree with Wichat; those images merely demonstrate the point that the leading female characters were derived from a single model, with minor variations given to each (Philippa's nose, Sile's colors, Ves's jaw line, etc.) And it does not appear to me to be an old European model, either; it is very much a modern one.
I'm pretty sure that's what they did. Hell, Roche's early model is based on Clint Eastwood. I also assume Geralt and Iorveth were "designed" - Geralt's face is clearly wolf-like (his eyebrows are especially shaped like a wolf's) and Iorveth is a combination of attractive and unattractive features that just work when carefully put together, to break the Elf cliché. That's why I'd love to see his design process, I wonder how they got there. And as we figured out here, Saskia was also given a subtle (yet effective) 'reptilian' look.GuyN said:Another possibility is they chose real models for the men, but imagined the look of the women in their mind's eye, and I can tell you as an artist the hazard of this approach is a certain sameness permeating your work. But I still can't get behind this criticism. To me, there's sufficient difference among the female leads and to suggest otherwise quite frankly seems like nitpicking.
If you put female textures on top of each other, it becomes clear they were derived from the exact same model. The skin is painted on with 'scattery' brush, while male textures use loads of photo textures. I think the only exception is Aneszka, for obvious reasons, but I don't think I've looked at her file to tell you for sure.
It is really not a question of ~too much beauty~, but a question of variation, and again - all in comparison of variation of these features in men.
Is it a huge game-breaking problem? Of course not. But I don't see how a game would be hurt if we had more variation, either. I wrote the article because, frankly, I love how the men are designed, and it's unfortunate that women weren't given the same treatment. A good design has never hurt anybody.


