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M

marvelmaster

Forum veteran
#21
Oct 11, 2015
CAPA14 said:
What I can say is that nothing there has to do with my mod.

When you updated the game some scripts were messed up... Check game integrity or download from somewhere the new scripts.

---------- Updated at 04:22 AM ----------

People I need your help.

Right now I have functions(and menu) for the Types:

Head, Cape, Face, Chest, Pants, Gloves, Boots, Full Body

Chest Pants Gloves Boots: I was thinking(for a start) of loading the Sets of the Witcher Schools but cannot find the w2ents for them!

Can somebody help me with this?

---------- Updated at 05:48 AM ----------

Should I add a Shoulder Gear Type for this?

Click to expand...
Geralt looks realy badass there
 
R

Roccogrb

Rookie
#22
Oct 11, 2015
CAPA14, I've added the Nilfgaardian Helmets to your mod, I can share the changes for the files if you'd like or share their location in the files.

Day 39: They still haven't realised I'm not a Nilfgaardian, they see me as one of theirs.

However I don't know if you find this amount of clipping acceptable for your mod. Its just the forehead that clips.

Also the Wings are a different model altogheter, so I've placed the wings in the facegear category so I could've both active at the same time.
 

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C

CAPA14

Senior user
#23
Oct 11, 2015
Roccogrb said:
CAPA14, I've added the Nilfgaardian Helmets to your mod, I can share the changes for the files if you'd like or share their location in the files.

Day 39: They still haven't realised I'm not a Nilfgaardian, they see me as one of theirs.

However I don't know if you find this amount of clipping acceptable for your mod. Its just the forehead that clips.

Also the Wings are a different model altogheter, so I've placed the wings in the facegear category so I could've both active at the same time.
Click to expand...
There is still hope lol!

Of course man share! Send me the paths too.

I am really thinking in teaching people how to add their own stuff. I'm really having trouble testing stuff and adding them to the right category.
(Could use the time to develop more functionality like the wanted toogles and on the fly selection of gear)

Right now I have on the code:
Head, Cape, Face, Chest, Legs, Gloves, Boots, Shoulders, Full Body(WH Entities), and Accessories
(thinking on adding multiple entries for the last like Acc1, Acc2, Acc3, Acc4, all with the same Array of items so you can use multiple accessories)


What I really need to make this mod great is sets like this!
Helmet, Armor, Legs, Gloves and Boots!

Btw, do you know the entities for the Witcher Schools (Feline, Bear, Gryphon, Viper...) sets?
 
Last edited: Oct 12, 2015
R

Roccogrb

Rookie
#24
Oct 12, 2015
headgearArray.PushBack("characters\models\crowd_npc\nilfgaard_knight\caps\c_03_mb__nilfgaard_knight.w2ent");//Nilfgaardian Helmet 1

headgearArray.PushBack("characters\models\crowd_npc\nilfgaard_knight\caps\c_04_mb__nilfgaard_knight.w2ent");//Nilfgaardian Helmet 2
Click to expand...
facegearArray.PushBack("characters\models\crowd_npc\nilfgaard_knight\caps\c_05_mb__nilfgaard_knight.w2ent");//Nilfgaardian Wings
Click to expand...
In the bin AMM.xml you will need to set their order accordinly, because I dunno if you added more items for the next update. I will look for the extra Wild Hunt ones, as the latest version only includes one type.

I don't know where the Witcher sets are (or any witcher armor for that matter), because I think they are on a completely separate location, as the ones in the mod are npc clothing.
 
Last edited: Oct 12, 2015
C

CAPA14

Senior user
#25
Oct 12, 2015
Roccogrb said:
In the bin AMM.xml you will need to set their order accordinly, because I dunno if you added more items for the next update. I will look for the extra Wild Hunt ones, as the latest version only includes one type.
Click to expand...
What about the armor, legs, gloves, boots?
 
R

Roccogrb

Rookie
#26
Oct 12, 2015
I will experiment and try to search for them too as I come along, will post any results.
 
C

CAPA14

Senior user
#27
Oct 12, 2015
Roccogrb said:
I will experiment and try to search for them too as I come along, will post any results.
Click to expand...
But what about the Nilfgaard set, you just posted the Helmet entity, Or you really equiped the item in inventory?
 
R

Roccogrb

Rookie
#28
Oct 12, 2015
The amor can be found in the game. The chest is Nilfgaardian Guardsman Armor, gloves are Assault Gloves, and the legs and boots are from the DLC, so I only searched for the helmet to complete my cosplay heh. The Nilfgaardian chest worn by the npcs are a bit different (they have a sun engraved on them).
 
C

CAPA14

Senior user
#29
Oct 12, 2015
Enough Accessories? lol



 

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S

Sancez

Rookie
#30
Oct 13, 2015
Can't wait to equip that dagger, bombs and bags :)
Do you think the next update will have the keys to toggle equipped items on/off without having to open the options menù? Or it require more time?
 
C

CAPA14

Senior user
#31
Oct 13, 2015
Sancez said:
Can't wait to equip that dagger, bombs and bags :)
Do you think the next update will have the keys to toggle equipped items on/off without having to open the options menù? Or it require more time?
Click to expand...
Require more time ^^

BUT! A release is coming with some Great Features things ^^

Like this:


A Feline + Viper Armor Hibrid lol!

---------- Updated at 11:25 PM ----------

You cannot apply the Witcher Sets without clipping in the current state, so if you wear something underneath, may fill the gaps and still look nice :D

---------- Updated at 11:26 PM ----------

I just have the Feline Set so I can just test with it :(
 

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S

Sancez

Rookie
#32
Oct 13, 2015
Console commands are useful! Just additem them all, there is a command that will give you 1 of each armor/weapon.

http://www.mmo-game.eu/witcher-3-debug-console-commands/
 
C

CAPA14

Senior user
#33
Oct 13, 2015
Sancez said:
Console commands are useful! Just additem them all, there is a command that will give you 1 of each armor/weapon.

http://www.mmo-game.eu/witcher-3-debug-console-commands/
Click to expand...
Thank you for the sugestion xD (that would be cheating but useful indeed :p)

My goal is let you use any armor, but just with the stats of the equiped one ;)

Already have an idea that might work... but needs coding yet... i'm on it.

---------- Updated at 03:28 AM ----------

AMM - v1.5 is coming!

Be patient! I'm just one person...

[video]https://youtu.be/HU_Buj9fpzQ[/video]
 
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K

KNGRSM

Rookie
#34
Oct 13, 2015
CAPA14 said:
Thank you for the sugestion xD (that would be cheating but useful indeed :p)

My goal is let you use any armor, but just with the stats of the equiped one ;)

Already have an idea that might work... but needs coding yet... i'm on it.

---------- Updated at 03:28 AM ----------

AMM - v1.5 is coming!

Be patient! I'm just one person...

[video]https://youtu.be/HU_Buj9fpzQ[/video]
Click to expand...
best mod yet
 
L

Lawrence0294

Rookie
#35
Oct 13, 2015
KNGRSM said:
best mod yet
Click to expand...
Agreed !

Great job CAPA14 =)
 
S

Sancez

Rookie
#36
Oct 13, 2015
CAPA14 said:
Thank you for the sugestion xD (that would be cheating but useful indeed :p)

My goal is let you use any armor, but just with the stats of the equiped one ;)

Already have an idea that might work... but needs coding yet... i'm on it.

---------- Updated at 03:28 AM ----------

AMM - v1.5 is coming!

Be patient! I'm just one person...

[video]https://youtu.be/HU_Buj9fpzQ[/video]
Click to expand...
Mod testing is not cheating, it would be only if you kept the armor during your normal gameplay save :)
 
B

Bytecode

Rookie
#37
Oct 13, 2015
@CAPA14
Thanks for all of your work! Ready to get this up and running in my HoS play through tomorrow, pretty excited :) one thing though, do you think it's possible to use the hooded cloak of the Novigrad "shady individuals"? I know it would clip with weapons but one can just disequip them and use it for pacific strolls around Novigrad :)
 
S

Sancez

Rookie
#38
Oct 13, 2015
Probably yes, the "shady individuals" cloak can be equipped, but someone needs to provide the code of the item so CAPA14 can add it to the mod. Without the code, it simply can't be done. Btw, sometimes I saw that shady individual walking in Novigrad with a torch on his hand, but... well... there was no hand :) Looks like that item doesn't have any skeleton or animation for arms, so it's not a matter of clipping, Geralt would probably fight with invisible arms holding his magical flying sword of coolness :)
Still, the "shady individuals" cloak would be a great screenshot material without a doubt.
 
H

Holgar82

Forum veteran
#39
Oct 13, 2015
CAPA14 said:
AMM - v1.5 is coming!

Be patient! I'm just one person...

[video]https://youtu.be/HU_Buj9fpzQ[/video]
Click to expand...
Damn you CAPA! I was trying to give to Geralt some decent equipment from TW2 and you show up with those epic gear on him :(


Just kidding, can't wait for this version!
 
C

CAPA14

Senior user
#40
Oct 13, 2015
Holgar82 said:
Damn you CAPA! I was trying to give to Geralt some decent equipment from TW2 and you show up with those epic gear on him :(


Just kidding, can't wait for this version!
Click to expand...
Well... your TW2 gear can be here too, just pass the ents ;D

---------- Updated at 10:02 PM ----------

Sancez said:
Probably yes, the "shady individuals" cloak can be equipped, but someone needs to provide the code of the item so CAPA14 can add it to the mod. Without the code, it simply can't be done. Btw, sometimes I saw that shady individual walking in Novigrad with a torch on his hand, but... well... there was no hand :) Looks like that item doesn't have any skeleton or animation for arms, so it's not a matter of clipping, Geralt would probably fight with invisible arms holding his magical flying sword of coolness :)
Still, the "shady individuals" cloak would be a great screenshot material without a doubt.
Click to expand...
Yeah need the file path :)

And probably geralt would fight with arms clipping instead of "no arms"

---------- Updated at 10:57 PM ----------

AMM v1.5 is Uploaded to Nexus
 
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