World is not interactive enough, thoughts?

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Please STOP asking for GTA. We already have that game.

Mini games are dumb. Do you REALLY log into GTA to play Tennis or Golf?
This is a tactical RPG. It's gameplay is a lot closer to Metal Gear v or Deus Ex.

Some investor sees cars and a city an immediately goes to what it knows and says "oh, like GTA" and does not hear the dev when they say "well sort of but not really."

What part of the 45 min demo they showed so long ago tells you its GTA? It doesn't. It showcased tactical RPG.

This is what they sold us. It's your fault if you chose to make up a false narrative.

 
i agree with you i think they have alot of cut content that they planned to do like eating and stuff but they didnt add it cause of the early release
 
Well i came here from rdr2 as my main game and to me is the gold standard in single player gaming, i had hoped this game would be a cyberpunk equivalent, sadly its not, dont get me wrong i loved the story and was Well worth the money spent to me and im waiting for content dlc.

The police system is so basic it hurts, the amount trash loot is crazy, every couple missions have to clear out inventory , on other hand got more mats than could ever use now.
Using rdr2 as comparison i expected to be able to enter a cafe l/bar and eat a meal to boost stats like say eating a meal to give you gold cores, barbers and plastic surgeons . I had hoped for the open world cyberpunk but its to heavily invested in main quest line


Ultimately this game was far to early but i still enjoy it despite faults and bit love and hard work can be a masterpiece of gaming
 
Please STOP asking for GTA. We already have that game.

Mini games are dumb. Do you REALLY log into GTA to play Tennis or Golf?
This is a tactical RPG. It's gameplay is a lot closer to Metal Gear v or Deus Ex.

Some investor sees cars and a city an immediately goes to what it knows and says "oh, like GTA" and does not hear the dev when they say "well sort of but not really."

What part of the 45 min demo they showed so long ago tells you its GTA? It doesn't. It showcased tactical RPG.

This is what they sold us. It's your fault if you chose to make up a false narrative.

Then they should not have sold and advertise it as an OPEN WORLD RPG, with "best open world to date" and "as polished as RDR2" BS. Our expectations are only build upon CDPR promises and statements about the game.

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And I strongly disagree that minigames are dumb, I for one enjoy them very much in any open world game. Its whats making the world more alive, interactive and immersive, so everything is not just about shooting and killing. For example the amount of interactions in GTA SA was insane and thanks to that you could spend many hours even after beating the game, doing Stadium missions, working out, betting on horses, going to casinos, buying properties, doing Vigilante missions and many many more. What will you do in CP77 after you finish the missions? Drive around the city towards eternity? Because that the only thing you can do there outside of missions.
 
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Adding animations to basic actions like drinking in a bar, eating food, etc. would greatly improve the world interaction. It's quite an easy fix actually because the animations are already in scripted sequences during the story mode, just implement them in the free roam. Bring dancing, eating at more foods stands, drinking, and etc. into the free roam then the world would feel more immersive and interactive sorta like Red Dead 2
 
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Please STOP asking for GTA. We already have that game.

What made you think this is what is being requested?

Speaking for myself, when I say the world is not interactive I don't mean it fails to play like GTA, there aren't enough mini-games or it lacks life simulation. I mean there are so few ways to get any type of feedback from the world. There are so few opportunities to leave any sort of mark on it outside of the primary narrative. You can look but can't touch. Conceptually this doesn't fit with open world, exploration, changing the world with your presence or choices, and things of this nature.

In TW3 I could find points of interest, clear them out and get something out of it. Yeah, at it's core this was a spot on the map with a handful of monsters or bandits tossed into it. It's extremely simple. Go here, kill these things, liberate this random village, get loot. Yet, after performing those actions I'd get a cutscene showing the natives returning to their home and thanking Geralt for liberating it. Any time I returned there they would reaffirm their appreciation.

In most of those instances I would unlock a new merchant. They might not sell anything I needed but they would, again, thank Geralt and re-open their services. That shop wasn't there before I visited the location and rescued it from peril.

All of the above offers a very minimal amount of interactivity. Most of it is auditory or visual. The difference is it was trying to give the player some type of feedback for their actions. No matter how minor it was, it made performing these actions feel like they achieved something. It showed I could change the game world through my actions. The difference between minor alterations to the world via hand-crafted content vs procedurally generated or half-baked filler content, if you will.

I'd reemphasize this was a small thing. It had little to do with the focus of the game. But.... big things aren't what make games stand out from the pack. It's the little things. The attention to detail. The development studio showing they not only recognize this but care enough to deliver on it.

In CP2077 I can roam all over the city and change very little of it. I clear out a group of gangers and the spot on the map transitions to an empty void. The content is now done. It consisted of going to a spot on a map, possibly getting a PSA pop-up of, "Dere bad guyz herez, go smash.", and poof.... empty... another box off the completionist check list.

Yeah, there are cases in CP where clearing this spot yields a simple, "Thank you.", from NPC's in the area. Once you get the, "Thanks for saving me.", one liner the NPC's disperse or sit around and offer practically no acknowledgement. This is assuming you actively look for it and await the acknowledgement in the first place. They default back to the same set of generic responses the rest of the world operates under.

I walk into the Afterlife, a place where mercs congregate from all over the place. It's a path to the "big leagues". There are small groups of mercs discussing their plans for jobs they've acquired. I can observe these conversations, nothing more. They cycle/repeat indefinitely. You cannot interact with any of these people in a meaningful way unless it's a predetermined quest NPC.

I can think of places all over the game where this same theme applies. It looks great. There is stuff there. As the player you're stuck being a witness. The game isn't even trying to deliver on the little things.

This theme even stabs it's filthy claws into the side-quest/gig content (same thing, IMO). Go to spot on map, get a phone call from Regina or a fixer, "Hey V, do this for me.", go do the thing, "Hey V, good job.", now you're done.... Rinse/repeat this hundreds of times when going on detours from the main narrative. Outside of picking up tidbits of lore I am more entertained by attempting to make my car float or trigger a physics/collision bug to launch my character from one building to another 100m away (yes, both are actually possible...).

None of this is meant to say the game should go head over heels to fill each and every nook and cranny with content. That would be a completely unrealistic request. It is certainly fair to say it could and should have tried to offer it in some capacity. Mini-games and life-sim concepts can provide this goal. At the very least they can provide convenient distractions. They aren't the only way to do it though.
 
In CP2077 I can roam all over the city and change very little of it. I clear out a group of gangers and the spot on the map transitions to an empty void.

There is a certain kind of point in you ”not” leaving a mark.

The world doesn’t care about any one individual unless what he does is something extraordinary.

That being said, it would be kinda cool if all those factory (etc) courtyards you empty from gangers would randomly fill with workers doing their jobs or members of another gang, or perhaps some hippies squatting there. And if going further, you might even read it on the news, that
After a violent showdown in Heywood where members of a local gang were murdered, violence erupted in near by neighborhoods as a retaliation. People are terrified as NCPD does not have forces to spare for an immediate response to the sudden increase in gang violence.” (Or something similiar with factory complexes reopening, or the hippies arranging a rock concert.)
You might even encounter higher level assaults in the area.

It’d be reactivity to things happening in the world, which’d be really cool, but not really reknownment for you.
 
Well i came here from rdr2 as my main game and to me is the gold standard in single player gaming, i had hoped this game would be a cyberpunk equivalent, sadly its not, dont get me wrong i loved the story and was Well worth the money spent to me and im waiting for content dlc.

The police system is so basic it hurts, the amount trash loot is crazy, every couple missions have to clear out inventory , on other hand got more mats than could ever use now.
Using rdr2 as comparison i expected to be able to enter a cafe l/bar and eat a meal to boost stats like say eating a meal to give you gold cores, barbers and plastic surgeons . I had hoped for the open world cyberpunk but its to heavily invested in main quest line


Ultimately this game was far to early but i still enjoy it despite faults and bit love and hard work can be a masterpiece of gaming
At least CDPR copied RDR2 story and changed Arthur to V lol
 
There Is definitely the reason why Witcher 3 takes you 170+ Hours to fully complete and cyberpunk only around 80.

The game Is stripped of So much content and unfinished Its crazy.
 
There is a certain kind of point in you ”not” leaving a mark.

The world doesn’t care about any one individual unless what he does is something extraordinary.

Oh, I agree. I was speaking in a local context. In a way where I feel like there is a point to doing 80%+ of the side content. Beyond picking up loot, exp, etc. and spending time parsing through the relevant lore items.

That being said, it would be kinda cool if all those factory (etc) courtyards you empty from gangers would randomly fill with workers doing their jobs or members of another gang, or perhaps some hippies squatting there. And if going further, you might even read it on the news, that
After a violent showdown in Heywood where members of a local gang were murdered, violence erupted in near by neighborhoods as a retaliation. People are terrified as NCPD does not have forces to spare for an immediate response to the sudden increase in gang violence.” (Or something similiar with factory complexes reopening, or the hippies arranging a rock concert.)
You might even encounter higher level assaults in the area.

It’d be reactivity to things happening in the world, which’d be really cool, but not really reknownment for you.

Something along these lines. You clear a gang out of a factory and that local environment changes. The game has/had so much potential for this type of thing on at least a smaller scale.

As things stand I feel more engaged when getting on top of the metro and taking it for a ride :).
 
As things stand I feel more engaged when getting on top of the metro and taking it for a ride :).

The last time I played, I found the most "engaging" thing to be trying to climb on rooftops and seeing how high I can jump down from with the double jump without dying. Not a long lasting excitement, but I'm kinda bored with the grind that the game otherwise is.
 
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