WORLD with no EPIC & LEGENDARY loot

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Just spitballing but I'm thinking this is a playstation specific UI bug?
Hi, I'm on PS4 Pro and am not seeing the issues, I had a "clothes" run last night with a newish character and did not get any of the issues described here. Just the usual bugged vendors! The container loot was consistent and had the correct sockets when picked up. I have a few of the above mentioned gigs to do and will have a look tonight.
 
Just to check, all you guys that are gaining/losing sockets in this way - you are all on Playstation correct?
I am on Playstation, not sure of others.

Heres another thing you can test. After you slotted in a mod to reveal the disappearing 3rd mod slot, what happens if you drop the item on the ground and pick it back up? Does the 3rd mod slot disappear again?
Ill give that a go today, and get back.
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Hi, I'm on PS4 Pro and am not seeing the issues, I had a "clothes" run last night with a newish character and did not get any of the issues described here. Just the usual bugged vendors! The container loot was consistent and had the correct sockets when picked up. I have a few of the above mentioned gigs to do and will have a look tonight.

What type of clothing item was it ? (head, upper body, lower body)
Reason im asking is that i suspect the socket loss bug (and consequential reappearance) might only be affecting UPPER BODY items, inner and outter torso specifically. Just a hunch till i can test this on a earlier safe that has more GIGs available for me to replay and check items from the other category, so far HEAD items dont seem to have this bug.
 
I am on Playstation, not sure of others.

abcmikey is on PC and he has observed the same problem you have (replacing an existing mod adds a socket). So that rules out anything platform specific.

Ahh. I'm trying to figure out how to reproduce this. So all the items where this happens seem to have at least 1 empty socket and it is the empty socket that is disappearing and reappearing (when you replace an existing mod). I have been save scumming a lot for max sockets so I usually don't pick up legendaries with less than max sockets (it feels like a waste to me).

So I'm going to try and go through some of the gigs you listed, find a high tier container. Save scum a legendary with less than max sockets and at least 1 empty socket and see if I can make this thing happen. And at least if we can reproduce it, then we can have an educated guess as to what mechanism is causing this to happen.
 
abcmikey is on PC and he has observed the same problem you have (replacing an existing mod adds a socket). So that rules out anything platform specific.

Ahh. I'm trying to figure out how to reproduce this. So all the items where this happens seem to have at least 1 empty socket and it is the empty socket that is disappearing and reappearing (when you replace an existing mod). I have been save scumming a lot for max sockets so I usually don't pick up legendaries with less than max sockets (it feels like a waste to me).

So I'm going to try and go through some of the gigs you listed, find a high tier container. Save scum a legendary with less than max sockets and at least 1 empty socket and see if I can make this thing happen. And at least if we can reproduce it, then we can have an educated guess as to what mechanism is causing this to happen.

As i was rolling the glasses to check how the Me-Thrill affects sockets and armor score these glasses:
IMG_0124.JPG


never lost a socket upon taking them into inventory. Your theory holds in that if the item has 2 sockets it will have a higher armor scoer than when it has 3 sockets, as well as when it has zero sockets then the item has higher armor scor than in any other variations. However Me-Thrill value is not always 7 , i varies from 5 up to near 8 (7.84) that is why we see some odd armor numbers. When the item has 3 sockets for example, armor score isnt idential to the item having 3 sockets 10 reloads later when it generates again. As well as the odd decimals.

I recorded armor values for this item every time it generated Legendary with X amount of sockets and only logged the numbers for when NONE of the socktes contained a armor mod such as the Armadillo, as to avoid having to substract it from the total armor value of the item. Also had some Me-Thrill mods in my inventory and checked their value which were of various number ranging from 5 to 7.84. I believe these popped up in my inventory at some point after dismantling items. I cannot speak as to what or which those items were or at what point they apeared but i did have them since v1.06.
As a conclusion im assuming depending on the type of item (head, upper body , lower body) the value of Me-Thrill will have a range of values between 5 and 8 , so your assumption of having an average value 7 in most cases seems to be a good approximation as well as a sound explanation to how socket and armor randomization works here.

My next test would be to check pants, shoes head items, to see if these are affected by socket loss. Whether this bug is upper body only or location related, part of GIG static container or free roam static container.

Edit: *spelling*
 
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I suspect the reason the socket is not disappearing on that item is because all 4 mod slots are filled (+armor, +damage% vs medium/high threat and 2x me-thrill).

In the previous example you posted, it was the empty socket that was disappearing.

Some items spawn in game with no mods in the sockets. So for example in Gig: Getting Warmer, the netrunning suit in the safe next to 8ug8ear always spawns with no mods.

Has anyone seen more than 1 socket disappear? Or perhaps this problem is only reproducible on items where mods roll on it, one of them randomly rolls empty and another rolls me-thrill?

I'm going through Shrine Defiled again to see if I can make a socket disappear.
 
I suspect the reason the socket is not disappearing on that item is because all 4 mod slots are filled (+armor, +damage% vs medium/high threat and 2x me-thrill).

In the previous example you posted, it was the empty socket that was disappearing.


Went back to a clip i saved of my save scumming jacket from GIG: A SHRINE DEFILED , and screenshot the time the Jacket in box had 3 sockets, 1 empty.. and in inventory it did not disappear. I didnt take pic of it at the time other than this one occurance which happened to get saved in my 5 min clip of that moment. Screenshots below, if clip helps more i can upload that as well.
IMG_0129.JPG


same amount of sockets (2 modded , 1 empty)
IMG_0130.JPG



You are correct in that only the empty socket seems to be disappearing. If the item has all sockets modded they remain as is, as seen on the glasses from HACKING the HACKER.
I have recently checked the GIG: GOING-AWAY PARTY - Composite-Coated Camo Slim-Fits - this item throughout my save scum ( 30 occurences of Legendary rarity) it never rolled a empty socket, so every time i took them all sockets remained unchanged.

To date, i do not recall an item loosing more than 1 socket.
 
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I finally managed to reproduce the disappearing socket bug on PC, patch 1.12 and I have 2 save files where you can observe the disappearing socket. Its on Oda. The first save is after Oda has been defeated and the player is right in front of his body with the items unlooted. This save file also demonstrates the bug where loot is reset to level 1 upon save/load, so both items of clothing on Oda's corpse have level 1 stats and one of them was downgraded to epic permanently because thats the minimum quality level apparently.

The other save file is just before the Oda fight. My V is level 43 and is OP as balls so you can kill him in 3 katana heavy attacks. You can dance around the arena and kill him at different xyz coordinates to randomize his loot if you want to test it on different items (and I confirm it is reproducible on all procedurally generated item he drops).

He always spawns Jinchu Maru and 2x items of legendary clothing - 1 of them is always Arasaka Polycarbonate-Laced Bulletproof Aramid Vest and the other 1x is procedurally generated from baseDropBag (this contains mostly Arasaka themed clothing and rather annoyingly, an Arasaka Hasmat Suit which is just a special skin).

If the item has 1 empty socket and you pick it up, the empty socket will always disappear. This happens if the item has 3 sockets (2 mods, 1 empty, 1 me-thrill), 2 sockets (1 mod, 1 empty, 2 me-thrills) and 1 socket (0 mods, 1 empty, 3 me-thrills). It only happens if there is 1 empty socket.

It does NOT happen if the item has 4 sockets (3 mods, 1 empty, 0 me-thrills). This is probably why I've never seen it, because I persistently save scum for max sockets. I am pretty certain this bug is related to me-thrill as the only scenario where it does not manifest is if the item does not have a me-thrill mod in it.

In the case of the 1 socket roll, the only socket disappears upon picking it up so there are no sockets to interact with to put in a mod, to get the socket back. In all cases, the socket becomes interactable again if you replace an existing mod with one in your inventory. This has already been shown in the thread but to add to that, the reproduction rate is 100%.
 
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Lately, I've been having a problem of seeing items as legendary or even epic, but when I pick them up, they turn to rare/common/uncommon. It's super frustrating. It's like the systems aren't quite talking to each other or something.
 
I have reported the bug where corpse loot is resetting to level 1 (which can downgrade rarity) and the devs are looking into it. This happens when you save/load the game state with corpse loot on the ground. To circumvent this issue, you must loot corpses before you save/load. This bug has been around since at least patch 1.1 but I waited till 1.2 to submit.
 
Lately, I've been having a problem of seeing items as legendary or even epic, but when I pick them up, they turn to rare/common/uncommon. It's super frustrating. It's like the systems aren't quite talking to each other or something.
This can happen when you are not high enough level to get best possible loot from a container.
Like the bag in corridors outside apartment.
If looted at start of game it will just contain food or scrap or even be empty.
If you wait until 40+ you might get a legendary.

The problem is that loot is put into container when you open it but you see all lot scroll by like it's a casino and you pulled the lever hoping to get the jackpot.

I never seen this in any other game before and it really is a stupid way of putting loot in containers.
 
Its not a lottery at all. Legendary quality items are pretty much all hand placed but you are correct that most of them cannot generate at this quality level until level 40+. I catalogued most of the gigs, which almost always have either 1 or 2 containers that are capable of spawning legendary loot at 40+. You can often identify a high quality chest because it spawns items that are 1 quality level above what you can normally loot at your current player level. Most containers in the game can only roll common or uncommon quality loot. A few can roll rares and epics and then there are the high quality chests as noted above.

Static container entites never randomise item types so its the same loot all the time, for every playthrough. npc corpses do randomise loot based on a seed state derived from the world coordinates of the gamepuppet when it dies. If you understand how this works, you can still target farm a specific item provided the entity's dropbag has it.

The numbers in brackets refer to the level I picked the item up as legendary. It is not necessarily the minimum level, although most of them are around level 40 (unless the level I noted is lower than that).

Heres the updated list:

!Gig: Hacking the Hacker - Trendy Sazan Lily Square Glasses (40) + DB-4 Igla Shotgun (40)
Gig: Getting Warmer - Military-Graded Aramid Netrunning Suit (40)
Gig: Flying Drugs - Arte Urbano Elegantly Nanostitched Shirt (40)
!Gig: Until Death Do Us Part - Nowaki (40) + Liberty (40)
Side Job: Riders on the Storm (Wraith Compound) - Electric Baton Beta (40)
Gig: Sparring Partner - Worn Punk Coat (36)
Gig: Going Away Party - Composite-Coated Camo Slim Fits (39)
!Gig: Catch a Tyger's Toe - Multilayered Maroon Scales Syn-Coated bomber (41) + Kogane No Yume Titanium BD Wreath (40)
Gig: Many Ways to Skin a Cat - Crusher (41) + JKE-X2 Kenshin (41)
Gig: Occupational Hazard - M2038 Tactician (41) + M-76e Omaha (41)
Gig: Hippocratic Oath - Random** (41) + Used Synleather Fleets (41)
Gig: Two Wrongs Don't Make Us Right - DS-1 Pulsar (42)
Gig: MIA - Reinforced-Laminate Military Flight Jacket (45)
Gig: Fifth Column - JKE-X2 Kenshin (45)
!Gig: Psychofan - Ultralight Geisha Dream Polyamide Tank Top (45)
Gig: Flight of the Cheetah - Kashuu Hanten Kicks With Modified Polyamide (x 46) + Nue (46)
Gig: Dirty Biz - Electric Baton Gamma (46)
Gig: Lousy Kleppers - DR5 Nova (46)
Gig: Last Login - M-10AF Lexington (47)
Gig: Rite of Passage - Tacticloth Cargo Pants (47)
Gig: Scrolls Before Swine - Spiked Maelstrom Short-Sleeve Jacket (47) + Old Maelstrom Field Jacket (47)
Gig: A Lack of Empathy - M-10AF Lexington (48)
Cyberpsycho Sighting: On Deaf Ears - Carnage (48)
Gig: An Inconvenient Killer - Electric Baton Alpha (48) + Ashura (48)
Gig: Jeopardy - M-251S Ajax (48) (requires 8 technical ability as it is behind a locked door)
Gig: Eye for an Eye - Arasaka Cap with Camera (48) (I believe you need to take Tucker's bribe to get access to the safe. Padre will not be happy)

! means this gig requires an elevator ride to get to and therefore is subject to permanent lockout after some time has passed in game. You cannot go back to these later when you have leveled up, so I recommend leaving these gigs until you are level 40+.

** means this item is randomly generated on an npc using the corpse loot mechanics described in paragraph 3. In this case, it is the Maelstrom guy with the motocycle helmet who starts dialogue with another gang member and then walks outside. Killing him at different xyz coordinates will vary the loot he drops from the maelstrom dropbag (these are mostly maelstrom/biker themed cloths - I target farmed the "Hardened Leather Rockerjack" from this guy).

Additional note: Weapons that are generated in static containers are bugged and always have 1 less random attribute than weapons generated on corpses or dropped directly on the ground. Static container weapons can never roll crit and are strictly inferior. The Carnage drop from "On Deaf Ears" is from the Cyberpsycho's corpse and it does roll the correct number of random attributes (and you can get double crit on it).

If looting corpses for legendaries you MUST not save load to vary sockets because of a bug where reloading game state with a corpse loot on the ground resets the item level to 1. This can and sometimes will downgrade the rarity if item level falls below a pre defined minimum. For example, if you kill Oda, leave his loot on the ground, save and reload game state, both his legendary items will be item level 1 and one of them will downgrade to epic rarity.
 
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Its not a lottery at all. Legendary quality items are pretty much all hand placed but you are correct that most of them cannot generate at this quality level until level 40+. I catalogued most of the gigs, which almost always have either 1 or 2 containers that are capable of spawning legendary loot at 40+. You can often identify a high quality chest because it spawns items that are 1 quality level above what you can normally loot at your current player level. Most containers in the game can only roll common or uncommon quality loot. A few can roll rares and epics and then there are the high quality chests as noted above.
This is why i don't do any GIG before i reach lvl 40 :)
Most cyberpsycho only drop epic item, exept Carnage and katana (phantom of night city)

you can add in your list the most important for me:
GIG : No Fixer - DR12 Quasar :)
GIG: Trevor's last ride - Wraiths jacket (same kind as that of the aldecaldos)

And one more :
GIG: Family Heirloom - second conflict aviator jacket + lengendary L-69 Zhuo crafting spec.
 
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GIG: Trevor's last ride - Wraiths jacket (same kind as that of the aldecaldos)
Huh, interesting. I did this quest and there are 2 containers that spawned epic loot at level 42 so I suspected they were high quality chests. The Wraith jacket was one of them. However, I used CET to cheat to level 50 and save scummed dozens of times but couldn't get a leggo to spawn so I didn't include it on the list for that reason.

Another place that tricked me was the maelstrom/boat area in Chippin' In. Theres about 6 containers here capable of spawning epic quality loot so I CET'ed to level 50 and save scummed but no leggos in any of them.

I've only included legendary weapons/armour, not crafting specs, legendary crafting/upgrade components or skill shards. Some of the gigs both on and off the list have these as rewards too in place of a high quality chest. For example: Gig: Going Up or Down? has two crafting skill shards. I don't count skill shards because they don't give enough exp to matter.

Gig: A Lack of Empathy is on the list but there is a second container here that spawns legendary upgrade components. I didn't include legendary crafting materials because they are so rare and are required in such enormous quantities to do any serious crafting/upgrading that I resorted to dupe glitching samurai records for a little bit before deciding this was dumb and just used CET to give myself however many crafting components I wanted. Then I decided crafting was ultimately unsatisfying and left Technical Ability at 3 for my second playthrough, which is when I started the list. This is why I didn't count crafting blueprints either (although in highsight, I should have done so for people who want to do crafting).
 
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Huh, interesting. I did this quest and there are 2 containers that spawned epic loot at level 42 so I suspected they were high quality chests. The Wraith jacket was one of them. However, I used CET to cheat to level 50 and save scummed dozens of times but couldn't get a leggo to spawn so I didn't include it on the list for that reason.
Yes you can add this GIG. On all my saves, i have this jacket in legendary.
And for "chippin' in", i stand for rogue call now. I would look in detail, but I don't remember a particular item.
 
Yes you can add this GIG. On all my saves, i have this jacket in legendary.
And for "chippin' in", i stand for rogue call now. I would look in detail, but I don't remember a particular item.
Rip. Guess I missed a leggo. Edit: Oh I found it unlooted in my latest save game. Its behind a door that requires 5 technical ability and I have 3 but didn't no clip it to check. This is because the door has a window and I didn't see the container as its right up against the wall!
 
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I also see for "GIG - Flying drugs", you can also have a legendary light netrunner suit (blue) behind the locked door (technical hability required open it, and this is probably why you don't note it).

And at "only" lvl 30 (no need 40+), in "DisaterPiece" quest, you can have legendary M-179E Achilles + Legendary SPT32 Grad.
 
I see my lack of technical ability is kicking my ass for legendary loot...

Yes, my character stat distribution is 16 body/18 reflex/16 intelligence/18 cool/3 technical ability. So tech doors are a problem. I didn't start no clipping through doors to check for loot until Entity Inspector was released so everything before level 48 may be missing leggos behind tech doors. Gig: Jeopardy is the first gig where I checked tech doors.

I'll fold all your information into the list and add a credit. Thanks for making it more accurate.

I have noticed that Grand Imperial Mall has a leggo during I Walk The Line to go along with your Disasterpiece observation. I'm not sure how to treat main/side story locations in terms of logging loot. Its technically possible to just delay doing main/side quests and farm mobs for exp to get to level 40 to see these leggos pop up.

But by playing the game somewhat normally, theres no way you will be level 40 by the time you reach I Walk The Line let alone Disasterpiece. You can leave them unlooted and return later to pick them up but I have to check for lockouts. I can log them on my third playthrough.

Weapons generated in static containers are currently bugged and always roll 1 less random attribute than weapons that generate on corpses or in their own containers (as in enemies droping their weapon directly on the ground when killed). They can also never roll crit chance or damage making all the weapons in these gigs strictly inferior. You can use the gigs that only drop leggo weapons to level up since by the time you get to 40 you will be rocking crit weapons that will do at least twice as much damage.
 
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Yep, all the weapons in contener have special hability. For exemple you will never found/craft a quasar like you can obtain in the GIG: No FIxer. With 2 bullets per shot (4 in reality), you can easily past 1,5K DPS :)

And i go right away to the lvl 30 with all the ncpd scanner hustles. just for wearing my favorite set (before, i look like a trash...)
 
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