They don't feel the same, but they absolutely look the same, so we can agree on that. The only way to tell the difference is to look for the "Type" or shape text. Nose Type, Eye Shape (I think it was Eye Shape), etc. It's certainly confusing and not preferable by any means.but can we agree that there is no way to tell the difference between sliders and presets in skyrim because they all look and feel exactly the same?
You'll have to take my word for it, or wait till I can get that video to you. Either way, I assure you, the "Brow Type" 'slider' (as well as nose type, eye type, mouth type, etc.) were all presets disguised as sliders. When you move through the options, they change very distinctly, as they would if they were a preset. I hope that makes sense.I'm even confident enough to say that skyrim had no presets because I don't really honestly feel that I could prove their existence, since all I ever experienced were sliders.
However, I TOTALLY understand why there would be confusion. As we both agree, Skyrim's CC system was hot garbage from a design/aesthetic standpoint.
I understand. And for the record, I like them too! Especially their design! I just think you can have both. As you often argue in favor of, why not have more player freedom instead of less? Why should I be restricted to just presets when we can have both? I pick a preset I like (which you can stick with and not adjust further), but then I can tweak the size/position/angle if I wish. Win-win situation!It's just a very big reason why I like the clear and defined preset bars in Cyberpunk2077 ( I know they are subject to change )
--------- because they're just better in every way. They still have all the functionality of a slider, but essentially the preset bar design makes it impossible for the player to get confused or lose reference point or context or make a mistake, which is a good solid improvement.
You could make it very easy to avoid, too. Example:
Does that make sense?