Worse Performance after EE Patch in cutscenes, fist fights and meditation
This has been posted in the gog forums but i don't know if there was a topic here discussing this.
Seems CDPR changed something to the game that whenever the cinematic depth of field or the normal one appears in the game the fps slow down when before the patch it was running really smooth. This can be noticed a lot in cutscenes like the first one in the rain or with triss in the tent when the effect kicks in, but it also happens during fist fights and when going to meditation and going to the menu.
Also, i think the effect has been drastically increased in ways that sometimes there's too much blur.
The game runs like before the patch during actual gameplay but worse in those moments.
I'm using 2 5850s in crossfire. As i said cutscenes werent's an issue before the patch and they always ran at 60fps without slowdowns on ultra (without ubersampling and motion blur which i hate)
It's not platform specific since both ati/amd and nvidia users experience the same thing.
This has been posted in the gog forums but i don't know if there was a topic here discussing this.
Seems CDPR changed something to the game that whenever the cinematic depth of field or the normal one appears in the game the fps slow down when before the patch it was running really smooth. This can be noticed a lot in cutscenes like the first one in the rain or with triss in the tent when the effect kicks in, but it also happens during fist fights and when going to meditation and going to the menu.
Also, i think the effect has been drastically increased in ways that sometimes there's too much blur.
The game runs like before the patch during actual gameplay but worse in those moments.
I'm using 2 5850s in crossfire. As i said cutscenes werent's an issue before the patch and they always ran at 60fps without slowdowns on ultra (without ubersampling and motion blur which i hate)
It's not platform specific since both ati/amd and nvidia users experience the same thing.


