Haha, I actually do use Xarthisius and Treason. Treason by itself is pretty weak most of the time, but when you KNOW what you're getting with Xarthisius it can be quite good. You guys know treason can pull silver cards too right?
DRK3;n8909900 said:I swear i was actually gonna create this topic now! (well, not exactly the same, but the Worst Gold Cards)
In the Closed Beta, i couldnt get enough Legendaries, they had awesome effects and i always wanted that other one. But now, its been like a month or so (i genuinely forgot when the OB came) and almost all of the Legendaries seem bad! Well, except for Nilfgaard ones, but i dont want to play that faction that most people are using...
fw_k;n8941090 said:but please someone explain to me the use of Thaler, who as a disloyal unit gives 11 points plus to the opponent and you get a meagre +1 basically random card from your deck..??
fw_k;n8941090 said:then there's another card i don't remember now, that creates a base copy of a card in your hand in both players hands. wtf? i'm not getting that one.. anyone can enlighten me about it's huge advantages?
fw_k;n8941090 said:then how about the wonderful Blue Stripes Commando Trio, with this effect: "Whenever you complete a Blue Stripes Commando Trio, create 1 base copy of a Blue Stripes Commando on the bottom of your Deck"? whatever is that good for and why should i bother???
thanks for the link. i can just take the word of more experienced players that the "CA gain + losing the round" is actually statistically worth it.4RM3D;n8941420 said:Card Advantage Spies, like Thaler, give you card advantage. More info here: http://forums.cdprojektred.com/foru...tarella-frightener-thaler-udalryk-and-yaevinn
seems to me this one is actually too limited. by the time you work up to a Trio of these you may quite easily be out of all the same strength units. even if not, you gain only a marginal point bonus, unless you simultaneously managed to work up the strength of the same level units with Kaedweni Sergeants. in addition to that, by that time you have too many units of the same power on the board and most probably in the same row, too, which makes your board quite vulnerable to enemy attacks. who'd bother?4RM3D;n8941420 said:Because you can keep summoning a BSC when you play a unit of the same strength. They are not bad, just limited.
ikillchicken;n8943980 said:A few jump to mind:
Manticore Venom - Sure, it's theoretically a 20 point play. But the conditions necessary are absurd. You've gotta count on your opponent lining up 5 non-Gold units on one row. Additionally, they've all gotta be at least 5 strength to get full value. That basically never happens. It's also basically out of your control. Row *buffs* can at least be useful in the right deck. You can set them up with a lot of swarm units and deliberate row-stacking. But you can't do that with row damagers. Also though, why would you ever conceivably run this over Arachas Venom? It's a bronze and it does just as much damage, the only downside is it hits two fewer units. But as previously mentioned, the odds of having five targets in the first place is incredibly low.
Treason - Straight up atrocious without Xarthisius. At best you get super lucky and pull a silver card which this already is. At worst you pull a useless bronze that doesn't help you at all because it's designed for your opponent's deck and not yours. Even with Xarthisius though...why? The benefits of running this (maybe denying the opponent the use of a silver card) just don't come close to the lost opportunity to run a better silver of your own with more synergy with your own deck. And that's to say nothing of the times you draw this without Xarth and it becomes trash.
Birna Bran - Best case scenario, this is a *Gold card* that takes 5 turns to do 10 damage and in the short term gives them 5 strength. Sure, moving a card to your graveyard is potentially useful. But it's also super situational and even in the best situations, hardly worth running this absolute garbage card.
Shadow - Why would you ever waste a silver slot just to get a couple extra points with virtually the same effect as Harpy?
Jutta An Dimun - Again, so not worth a silver slot just to get a couple extra points on essentially a An Craite Warrior.
Ice Giant - A 10 strength bronze in the best case scenario. That's not great. A 5 strength in other scenarios. Terrible.
Chort - See above.
Regis - 15 strength isn't actually *that* great for a gold. But it's definitely not good for a gold with such a slow and situational effect.
scorba;n9124580 said:so what are the cards that you don't see played at all / would never include in your deck nowadays?
http://www.gwentdb.com/cards/50150-restore
I'm mostly baffled by this one, not even Resurrect SK decks use it. if only it gave the Restored unit some boost or something, but I don't get it in its current form.
RobRavenclaw;n8946510 said:In fact, both Yennifer gold cards are, in my opinion, very weak.
scorba;n9124580 said:so what are the cards that you don't see played at all / would never include in your deck nowadays?
http://www.gwentdb.com/cards/50150-restore
I'm mostly baffled by this one, not even Resurrect SK decks use it. if only it gave the Restored unit some boost or something, but I don't get it in its current form.
scorba;n9124580 said:so what are the cards that you don't see played at all / would never include in your deck nowadays?
http://www.gwentdb.com/cards/50150-restore
I'm mostly baffled by this one, not even Resurrect SK decks use it. if only it gave the Restored unit some boost or something, but I don't get it in its current form.
supafreaky;n9130370 said:Frightener. A silver who's only purpose is to boost Kayran slightly higher than several bronze
supafreaky;n9130440 said:you're throwing your opponent a 10 pt boost. even if I was to lower myself to a weather player, moving one card into that weather isn't worth it. In my opinion.