Hey,
I was watching some behind-the-scenes from the production of Harry Potter movies, and what stroke me was how they described the process itself.
Some of the videos for reference:
One of the significant differences compared to making AAA games seems to be that movies are expensive to initially "set up" (locations, props, cast,...), but once that is done, you can shoot anything as many times as you want.
But with video games, that doesn't seem to be the case, as even small things may become quite expensive.
The main difference in cost may lie in the usage of the real world - movies may rely on natural light, sound, environment, actors, physics, props, etc...; while everything in games is 100% artificial and needs to be built from scratch (lighting models, particle systems, 3D sound, physics, meshes, animations,...).
Because of that, it seems that movies make a lot of content they cut and edit down in the process, while games seem to struggle through all of the phases, including even building the content up...(?)
(Although technologies like Quixel or Promethean AI seem to be having a boom.)
So, the question is - is there anything video game productions can learn from movie productions, or from any other productions on that matter?
I was watching some behind-the-scenes from the production of Harry Potter movies, and what stroke me was how they described the process itself.
Some of the videos for reference:
One of the significant differences compared to making AAA games seems to be that movies are expensive to initially "set up" (locations, props, cast,...), but once that is done, you can shoot anything as many times as you want.
But with video games, that doesn't seem to be the case, as even small things may become quite expensive.
The main difference in cost may lie in the usage of the real world - movies may rely on natural light, sound, environment, actors, physics, props, etc...; while everything in games is 100% artificial and needs to be built from scratch (lighting models, particle systems, 3D sound, physics, meshes, animations,...).
Because of that, it seems that movies make a lot of content they cut and edit down in the process, while games seem to struggle through all of the phases, including even building the content up...(?)
(Although technologies like Quixel or Promethean AI seem to be having a boom.)
So, the question is - is there anything video game productions can learn from movie productions, or from any other productions on that matter?
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