I'm not asking for tons of free stuff (I'm not a Free2Player -- which is besides the point), but don't you think the Twitch drops are a little overtuned on the stingy side?
I don't know what you set your lambda to, or whatever distribution you're using for your rng, but I have had Gwent streams left on for the past 2-3 days with nothing.
I get that they want to avoid people "abusing" the system by leaving their computer farming streams, but is that really a bad thing? Let's be real here, this is an incentive to boost twitch viewership, thus making the game more visible, which then attracts new watchers, who then become new players. It's a win-win really.
It's not like an extra 50 dust or 3 kegs will change things drastically. (Or tweak the rewards system to give smaller bonuses more frequently).
This scarcity really only punishes legitimate viewership. I mean, I think there are some good streamers, so it's not all about the drops, but if you're going to spend time actually watching, rather than playing, giving a bit more incentive would be nice (since time watching does not result in any sort of drop).
Just look at Overwatch's OWL league. They incentivize people to watch that horrible esport with their tokens, and most people just leave it on to farm the tokens so they can use them in game. In the end though, OWL gets their numbers up, and people are happy with their drops.
This is just all my gut feeling, since I don't have any internal data, and don't know what the goals the analytics team has in mind, so let this post just be one person's feelings on the matter -- it's not a major issue, but it is one that can be easily fixed by changing one number in a line of code somewhere.
I don't know what you set your lambda to, or whatever distribution you're using for your rng, but I have had Gwent streams left on for the past 2-3 days with nothing.
I get that they want to avoid people "abusing" the system by leaving their computer farming streams, but is that really a bad thing? Let's be real here, this is an incentive to boost twitch viewership, thus making the game more visible, which then attracts new watchers, who then become new players. It's a win-win really.
It's not like an extra 50 dust or 3 kegs will change things drastically. (Or tweak the rewards system to give smaller bonuses more frequently).
This scarcity really only punishes legitimate viewership. I mean, I think there are some good streamers, so it's not all about the drops, but if you're going to spend time actually watching, rather than playing, giving a bit more incentive would be nice (since time watching does not result in any sort of drop).
Just look at Overwatch's OWL league. They incentivize people to watch that horrible esport with their tokens, and most people just leave it on to farm the tokens so they can use them in game. In the end though, OWL gets their numbers up, and people are happy with their drops.
This is just all my gut feeling, since I don't have any internal data, and don't know what the goals the analytics team has in mind, so let this post just be one person's feelings on the matter -- it's not a major issue, but it is one that can be easily fixed by changing one number in a line of code somewhere.