Here's a highly detailed post I made about almost everything they've cut.What are all those promised, but cut features? Are we talking about stuff that usn’t there at all, or also including stuff whose implementation is subpar compared to how it was advertised?
Wallrunning? Train? What else?
this also I don't consider any content "cut" it was part of the open development process. The game release on Dec. 10 is the finished game. I have no problem "paying" for a DLC provided its content is something I wish to have ( not multiplayer , non combat etc) New story content , romances , clothing fix the key word is "new" move forward even if it happens before the last mission. In a perfect world an Arizona epilogue / story DLC with current added current romance content would be cool.your poll is crap,
because its only yes with cut contend or now at all
yes i would buy a DLC
dont care for cut contend (most stuff people call cut contend is BS anyway)
ME:A was a solid game. People got so hung up on facial animations. Seems to silly in hindsight. Really? Gonna sink the whole game for that?When cuts are made it is always for a reason. Take Star Wars (Episode 4) for example. A lot of scenes were removed to make the theatrical cut of the film. You could criticize the editors for only giving the audience half a movie...until you see the deleted scenes. The film is much better without them.
Perhaps its a similar story with Cyberpunk 2077. Perhaps some features were planned and partially or even fully developed but upon playing it, it just didn't work or it didn't fit narratively. Or it resulted in play testers breaking the game. Its always a shame to get rid of things you have created because you want everything you make to be good but it just doesn't work like this. I don't make games but I do write and record music. I throw away a lot of material because its just bad.
I really enjoyed playing CP2077 and I'm ok with spending money on things I enjoy. I understand there is a commercial reality to game dev on this scale. Its hard and requires a lot of talented people, whose time is valuable. What I don't want to see is a precedent set where aiming high and falling short is discouraged in favour of playing it safe. I've played too many games that are beholden to tradition and so cookie cutter its painful. Like Mass Effect: Andromeda. Its a fine Mass Effect game but I had this sinking feeling part way through that I would never have that sense of wonder of walking through the citadel in 2007. In 2017, Andromeda freed the series from the narrative shackles of Shepard and Reapers...only to offer more of the same, without the awe.