Frankly, Night City doesn't feel all that cyberpunk ... It's too bright and too clean. Too much open space. Also where's the perpetual rain? Cyberpunk cities are supposed to feel oppressive. Night City feels too nice, almost like a vacation spot.Also, the billboards/media would make me sick. 90% of them look like they were done by same person and "grossness" seems to be the unifying idea. It makes sense for ads like this to be in a game like GTA because it's entire premise is that it's a low brow parody of our reality, but if you're trying to create a believable world, you can take a more subtly humorous tone that's just as funny and a lot more insightful. Nobody's going to see a fat sweaty guy with no shirt and dirty shorts with farts emanating from his fingers and want to buy a taco flavored snack let alone plaster that on a 50 foot billboard. You can create a more biting critique of capitalism run amok by recreating actual advertisements we have today but turning the messaging up to extreme (downright absurd) levels, like in Robocop. In that regard one of the best ads in the game is the attorney ad with futuristic grounds for cases but most of the ads in the game are utter garbage (and there's nothing like seeing the same one 2 or 3 times in a row when you're trying to watch the in game lore on the news).
Frankly, Night City doesn't feel all that cyberpunk ... It's too bright and too clean. Too much open space. Also where's the perpetual rain? Cyberpunk cities are supposed to feel oppressive. Night City feels too nice, almost like a vacation spot.
In general, the game is too bright outside and too dark inside. Every stream I watch it looks like they fighting in the dark when indoors.