So you think "visible differences" equals a massive change such as the difference between PS4 and the 35 minute demo?
I think building tesselation and a lot of the settings that I've seen buried in the config files easily make up the differences between the PS4 footage and the 35-Minute Gamplay Demo, yes.
Am I 100% confident that we'll be able to get there without mods? No. I think the odds are better than even right now, but I'm still maintaining my skepticism. The manner in which graphics have been discussed and handled by CDPR have been.. somewhat inconsistant at best, I would say. I'm happy to wait for release and start really digging into the engine. Not only to know what we've gotten, but what more I can get out of it. (My goal is to replicate the SOD trailer if possible, and I think VGX is doable with the right modding.)
The article you link is well known, but I really consider the developer's answer in there to be more of a non-answer than anything else. He doesn't seem willing to talk about it, and that could be for a number of reasons. His statements are also not 'all-inclusive' nor do they otherwise exclude differences that aren't stated.
I can see where you could read that article and come to the conclusion that 'we will get what the consoles get, but with a higher resolution and hairworks'. But again, that's inference, which is exactly what I was discussing in my previous post.
I certainly fear that you are correct. But I do not
know that you are correct. Which is what people have been trying to get across. We all have a bunch of pieces, there are several ways the pieces could go together, some more likely than others. But nobody except CDPR has all the pieces yet, and the specific information that you are claiming to
know, is information that has not explicitly been confirmed or denied.
So again, I do fear that you are correct, and my skepticism shares your opinion. And at exactly the same time I very much hope that you are not.