Yes, I would. Most definitely. If it helps with the framerate, yes. Die difference between 1080p and 900p is not as noticeable as the difference between 30fps and 20fps.
If this is the only way to resolve the fps-problems, yes, give us the choice.
I have to agree as long as it's not forced on us an it's a choice.
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Guys, did you buy a PS4 to play at 900p?? Seriously?
And did you bought a PS4 only for the 1080p ? Sell the PS4, buy a PC and play on 4k !
I just want to play games without worrying about performance.
Sure it's the optimizations the problem...but the game drop to 20 !! Not to 27/8 ! The problem it's bigger than you think !
I think they can't achieve 30 frames without downgrading ...and the FORCED 1080P sure don't help !
You think that games likes Bloodborne would not run better without 1080p ?!!
Sony is FORCING the resolution on PS4.
Cmon man...if you are a resolution fetishist buy a PC XD
That's my opinion.
And did you bought a PS4 only for the 1080p ? Sell the PS4, buy a PC and play on 4k !
I just want to play games without worrying about performance.
Sure it's the optimizations the problem...but the game drop to 20 !! Not to 27/8 ! The problem it's bigger than you think !
I think they can't achieve 30 frames without downgrading ...and the FORCED 1080P sure don't help !
You think that games likes Bloodborne would not run better without 1080p ?!!
Sony is FORCING the resolution on PS4.
Cmon man...if you are a resolution fetishist buy a PC XD
That's my opinion.
I'm not saying that's the 1080p brings this frame rate. But for sure with a lower resolution the game could run better . Maybe just a little ....but what i can't understand is why a game that run in this conditions you have to force the 1080p that make it even more heavier ?!!!! This is no sense !
Dude, why do you think that lowering resolution wouldn't improve the situation on consoles? I mean, I have pc version so I don't have such problems with game but if I had I would lower the resolution. Let's say there is a problem with an X parameter of game. It is particles in this case. Most likely developers will not re-code them because:
a) It's too hard to do.
b) They don't care.
c) Particle system they made is already optimized, and the only way to improve fps is to reduce particles count which has nothing to do with optimization (and they are not allowed to do so because sony told them about "all versions should look similar or better on their console").
d) All of those cases.
So... If this is the case lowering the other Y parameter (let's say resolution) will compensate X parameter. That's simple. Although lowering resolution to 900p will improve the situation but not eliminate it since it will add only 5~ fps but it will eliminate lags and stutters only in cases where fps drops to 25 and not in cases where game runs at 18fps.
If I had ps4. I would definitely want options to lower the graphics even more to maintain solid 30 fps which is the absolute minimum to play game.
@greenfish Yes, it should be the standard .
But if developers can't run a game at 30fps you don't think that is better a lower resolution ?! Not difficult to understand !
Getting better fps isn't so easy as saying "let's lower resolution". It's more complex than that. It's the only solution for lazy programers, bad programers, and only sometimes.
It's clear for me that the particle system works bad, I don't know why but it's what it's. The game always suffers brutal fps dropping at these conditions, but the other things in the game runs perfectly.
I'm sure about lowering the res to 900p isn't worth it because most of the time TW3 runs fine. The problem isn't in the polygon charge (the best reason for lowering res in many other cases, but not here), nor shadows, etc.
PC, XONE, PS4 have different architectures, and programers must adapt they work in order to do the best in terms of performance, optimization, etc. XONE can't run almost any game at 1080p, but PS4 do each of them. So the problem is other than simply saying "lower res to 900p because PS4 hasn't enough power". In the other hand, We're talking about very complex electronic components, graphic cards, processors, buffers, etc. plus the code which should be adapted to it by the best way to get the best performance.
I don't agree with "Particle system they made is already optimized". If it was optimized the game wouldn't suffer any fps dropping. I played this game with 1.00v, and all places where I could see any particle (mostly fog) the fps dropping appeared. It wasn't playable at all. But then 1.01v came and the same places (White Orchad), with the same particles, ran perfectly smooth and nice. What happened there? CDPR fixed what they had to fix.
With this proof of reliance (for me at least), I think CDPR can fix it without the need to lower res, that I'm not sure even it could be useful.
Don't get me wrong I absolutely understand what you are saying.
Your comment seems absolutely reasonable but lets look a little deeper into this problem.
Drawing particles takes resources. It is impossible to draw something without hitting the hardware. I hope this is understandable statement.
To be able to run 30fps capped 30 fps should be maintained all the times. Let's say in those situations what you described game runs at 34fps without fog. When fog is on it drops to 27-28 fps. So you had fps related issues. You already mentioned that patch 1.01 fixed this issue for you so it seems that they already optimized particles in this patch up to the point when particles only take 4 fps insted of 6-7. So now fps drops to 30 during those scenes. It's critically low but it meets the requirement (30 fps minimum).
But let's say they would add rain to that scene which will again lower your fps by 4. It's now 26fps. You experience lags.
I can't think of any other way than turning the rain off or lowering other parameters (Or improving hardware). You see, the rain itself wouldn't be the problem if at that point the sum of other parameters (lower resolution/textures/foliage/etc) would give you 34fps.
And again, it's impossible to optimize something to the point which won't hit fps. Physically impossible.
Also why would you be against OPTIONAL resolution option? I mean, if you think the game runs fine then you could leave everything as it is, but if you notice fps drops you could just lower some options...
I'm not against any kind of option in order to configure the game. But I doubt that CDPR would bring us an option, but a change with no election. That's the problem. Besides, most of people who want to get 900p neither claim for "an option", but the imposition as the only solution. (I know that you don't)
We're talking in hypothetical words, we aren't programers in CDPR, we don't have the enough information that is necessary to make affirmations like "just lower the res to 900p and everybody will be happy because all problems run away". I think that all this is very very very more complex than that.
And the most important thing: why CDPR fixed areas of White Orchad that was unplayable (fog places) from 1.00v to 1.01, and they can't do the same for Velen and the other maps? They can do the same now.