wp_special_far & wp_special_near
Basically the question is....Wherethe hell those two waypopints have to be placed? What is the trick? They seem to follow a rare triangulation rule I can't guess after a million attempts. For example I move far one right side and my map position moves to the center :dead: ? And prize of neutraity is not of much help, it uses wp_special_far_0 and wp_special_far_1 & wp_special_near_0 and wp_special_near_1... making that 4 waypoints, that would seem more logical, an square, 4 corners defining an area... BUT in that adventure one 'near' is next to a 'far' one breaking all the logic in defining the map area, besides d'jinni tells you that your waypoints have to be named ONLY near and far, no numbers... leaving you with only 2 waypoints to define the map position.... in one attempt I was really close to fit it, but a simple move failed it all... :'( :'(Somebody could please explain the basics? Thank you.
Basically the question is....Where