Writers Group [Cyberpunk]

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Hello all. Is anyone here interested in joining a writing group for Cyberpunk?
I started pne up, 3 members so far and we are on GDocs as our platform.

It's essentially for people such as myself who feel the need to get something down Cyberpunk themed and getting the added benifit of getting some focused review and insight from others. I myself want to go all the way and persue -hope against hope- getting my work into one of the next itinerations of Cyberpunk. So, this will be another persuit for the group. Getting our work a propper look at by the right people at CDPR for consideration for inclusion into one of the itinerations of Cyberpunk the game.

So, of interested, give me a pm. For now the only stipulation for entry is a gmail account.
 
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Hey,
that's pretty cool. Does everybody write their own piece, or do all work together on a single story?
I would love to read some :)
 
Naah, I remember CDPR has already hired some talanted woman who is experienced in writing scripts; I vaguely remember that she has written something for some game studios. So I don't think this project's gonna work out ))
 
Naah, I remember CDPR has already hired some talanted woman who is experienced in writing scripts; I vaguely remember that she has written something for some game studios. So I don't think this project's gonna work out ))
Why would a community writing circle not work? It's totally up to y'all.

CDPR will consider anything that works really well, too. That's not to get people's hopes up unduly, but the company has more than once taken notice of community members' contributions.
 
Unless this forum is full of unemployed writers and journalists ))
Naah, this project won't work, and here's why:
1. Firstly, nobody understands, for example, what the Orion Project will be about - and how can some random guy write about something he doesn't even know about? Unless you accidentally put your finger in the sky. On the other hand, there's no point in passing to some outsourced writer what might turn out to be commercially significant information, either - there's no telling where it might go.
2. It's always more likely that a professional will do a better job than an amateur, right? Especially since this old lady has been in the industry for more than a year, and should know well what can and can't be done, what will help the studio make good money, etc.
3. I don't remember any fan writing a script for ‘The Witcher’ for example, let alone Cyberpunk. I mean, is there any known precedent for this kind of event? - I don't think so.
 
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Unless this forum is full of unemployed writers and journalists ))
Naah, this project won't work, and here's why:
1. Firstly, nobody understands, for example, what the Orion Project will be about - and how can some random guy write about something he doesn't even know about? Unless you accidentally put your finger in the sky. On the other hand, there's no point in passing to some outsourced writer what might turn out to be commercially significant information, either - there's no telling where it might go.
2. It's always more likely that a professional will do a better job than an amateur, right? Especially since this old lady has been in the industry for more than a year, and should know well what can and can't be done, what will help the studio make good money, etc.
3. I don't remember any fan writing a script for ‘The Witcher’ for example, let alone Cyberpunk. I mean, is there any known precedent for this kind of event? - I don't think so.
It's not about producing professional work. It's about writers creating material for the sake of art. The chances that it will be in line with upcoming projects? Effectively 0%. The chance that anyone at the studio will be like, "We need to hire that person, ASAP!" is almost exactly 0%.

The point is producing something for fun. Little things like this, if they are good enough and start going viral, can certainly become side-quests, missions within the game, perhaps a character that will be added in. Again, the chances are low, as creating content of that caliber is extremely difficult.

The main point is writers having fun and exploring the art and the universe. If members enjoy their time, generate some cool ideas, and learn a little about character-/world-building and word crafting, that's the primary goal. Can't expect a return on creative work done for fun on a community forum -- that would be a "job". But you can expect creative work done for fun1
 
It's not about producing professional work. It's about writers creating material for the sake of art. The chances that it will be in line with upcoming projects? Effectively 0%. The chance that anyone at the studio will be like, "We need to hire that person, ASAP!" is almost exactly 0%.

The point is producing something for fun. Little things like this, if they are good enough and start going viral, can certainly become side-quests, missions within the game, perhaps a character that will be added in. Again, the chances are low, as creating content of that caliber is extremely difficult.

The main point is writers having fun and exploring the art and the universe. If members enjoy their time, generate some cool ideas, and learn a little about character-/world-building and word crafting, that's the primary goal. Can't expect a return on creative work done for fun on a community forum -- that would be a "job". But you can expect creative work done for fun1
No, I understand, there is a rational grain of course in it, but again: the question remains, how to target writers - what exactly should they describe? You can write about anything - global warming, black holes, aliens. If you do not limit the creative imagination in any way, then you will have to hire a staff of analysts to sort through all these records and separate the necessary from the unnecessary. And to give guidance to budding talents is to approach the boundary of disclosure of trade secrets, because you can not allow elements of the real script to leak out into the street, figuratively speaking.
 
No, I understand, there is a rational grain of course in it, but again: the question remains, how to target writers - what exactly should they describe? You can write about anything - global warming, black holes, aliens. If you do not limit the creative imagination in any way, then you will have to hire a staff of analysts to sort through all these records and separate the necessary from the unnecessary. And to give guidance to budding talents is to approach the boundary of disclosure of trade secrets, because you can not allow elements of the real script to leak out into the street, figuratively speaking.
Have you never taken part in a writing circle? It's a common practice in any sort of high school and university/graduate writing course. Happens all the time. It's normally very common to come up with very cool moments and scene/story arcs. In 30+ years of education, I've rarely seen things that older students have done go sideways to the point of silliness or anything. That will happen with younger children, definitely, but by the time I'm working with middle school kids through adults, they're more than capable of staying focused.

It's not going to be refined, publishable work -- that's not the point. It's to exercise writing skills, style, voice and stretch as a writer. The only rules that need to be followed are:

1.) Whatever someone writes is "true". (In essence, don't try to redefine or re-create what other people have written; just work with what is already established.)

2.) Honor the other writers' work. (Don't kill off their characters or something.)

3.) Keep the action moving forward. (Don't switch gears or begin whole new sub/plots that have nothing to do with what's already there. Obviously, some level of this is necessary at the beginning of any story, but...magical rule of 3.)

There's no need for CDPR to be directly involved, and they most likely won't be. This is a community project on a community forum. That's it. If or when it's complete, of course someone will take a look at it. (And that's where everyone should be ready to hear: "Some good stuff! Unfortunately, it's not really anything we can use." But...you never know...and you only stand to gain knowledge and experience by doing it.)
 
Hey,
I think writing professionally is quite a lot about staying curious and creative. If you have something to say, people will eventually like it. And great stories may be "stupidly" simple. Complexity or language are only fractions of what may appeal to readers.

I see this as the reason why Rowling's Harry Potter succeeded. Many publishers refused it (because it was different from the mainstream), but in the end, one accepted it. And boom, people discovered it and it made Rowling very, very rich.

Though in the times, she was unknown to the public, unemployed, and writing in cafes.
...How does it really differ from what's OP doing...?
 
We can be friends. I am the bookkeeper and participant of Cyberpunk 2077 racing. There is accurate speedometer and speeds over 600 km/h on road during legitimate runs.

Other than that, you may like to see people's personal lore. Maybe someone there is interested?

 
Have you never taken part in a writing circle? It's a common practice in any sort of high school and university/graduate writing course. Happens all the time. It's normally very common to come up with very cool moments and scene/story arcs. In 30+ years of education, I've rarely seen things that older students have done go sideways to the point of silliness or anything. That will happen with younger children, definitely, but by the time I'm working with middle school kids through adults, they're more than capable of staying focused.

It's not going to be refined, publishable work -- that's not the point. It's to exercise writing skills, style, voice and stretch as a writer. The only rules that need to be followed are:

1.) Whatever someone writes is "true". (In essence, don't try to redefine or re-create what other people have written; just work with what is already established.)

2.) Honor the other writers' work. (Don't kill off their characters or something.)

3.) Keep the action moving forward. (Don't switch gears or begin whole new sub/plots that have nothing to do with what's already there. Obviously, some level of this is necessary at the beginning of any story, but...magical rule of 3.)

There's no need for CDPR to be directly involved, and they most likely won't be. This is a community project on a community forum. That's it. If or when it's complete, of course someone will take a look at it. (And that's where everyone should be ready to hear: "Some good stuff! Unfortunately, it's not really anything we can use." But...you never know...and you only stand to gain knowledge and experience by doing it.)
Where I went to school, it was called and looked a little different, but yeah, I get the point.
 
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I'll post a plus in this thread.
Although it's a little unclear to me why the topical starter hasn't updated it since 21 year.

. In 30+ years of education, I've rarely seen things that older students have done go sideways to the point of silliness or anything. That will happen with younger children, definitely, but by the time I'm working with middle school kids through adults, they're more than capable of staying focused.
My Respect and Sympathy. (y) I didn't last that long in that hell.
 
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