This is the main reason why the SK Warriors deck is so OP, he doesn't get any boosts but he does insane amounts of damage AND you can't actually take away that damage from him while boosts can be taken away! This is the reason why Yeaven (the elf dude who damages one enemy unit by the amount of elves in his row) is played so much more then Barclay Els (the dwarf dude who boosts one of your units by the amount of dwarves in his row).
Next point is how many 5 provision cards need several turns to play for like 5,6,7,8,9 points while some cards can play for 8 points in 2 turns (An Craite Veterans). BUT then damage comes in and kills the slower unit so now he will end up being a 3-4 point unit.
Fix bloody SK warrior shit by simply diverting some of their effects into boosts instead of damage, OR reduce the damage output.
The logic of "oh This card damages by 3 is the same weight as this which boosts by 3" is just false, as damage is proactive and gives control (allows you to destroy cards), while boosts are just waiting to be lost. Some decks have too much boost, yes but SK warrior deck has too much damage.
Next point is how many 5 provision cards need several turns to play for like 5,6,7,8,9 points while some cards can play for 8 points in 2 turns (An Craite Veterans). BUT then damage comes in and kills the slower unit so now he will end up being a 3-4 point unit.
Fix bloody SK warrior shit by simply diverting some of their effects into boosts instead of damage, OR reduce the damage output.
The logic of "oh This card damages by 3 is the same weight as this which boosts by 3" is just false, as damage is proactive and gives control (allows you to destroy cards), while boosts are just waiting to be lost. Some decks have too much boost, yes but SK warrior deck has too much damage.
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