Xcom 2

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Xcom 2



[video=youtube;2E_-2wIJIzQ]https://www.youtube.com/watch?v=2E_-2wIJIzQ[/video]

2K Announces XCOM 2 in Development at Firaxis Games

2K and Firaxis Games today announced that XCOM 2, the sequel to the Game of the Year* award-winning strategy title XCOM: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.

In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

The official site also adds more detail on a few areas of the game.


  • The base is now actually mobile, and it’s a large converted alien supply craft named Avenger.
  • There are five soldier classes, each with its own skill tree, including new class abilities. Momentum is one of these.
  • The state of the world will actually affect the environment of each mission.
  • You can build and configure rooms inside the Avenger.
  • Mission environments include wildlands, alien-controlled megacities and alien installations.
  • Mod tools will allow you to create “your own campaign, tactical gameplay, aliens ands trategy game features” and share them via Steam Workshop.
  • Competitive multiplayer will be supported with mixed squads of aliens and humans on randomly generated maps.

Official Website















 
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I'm interested, but here's hoping the "tactics" will be less obvious, the monsters less suicidal and the mechanics more engaging than XCOM: Enemy Unknown. I like the mix of resource allocation, expansion and battles, but even games like Expeditions: Conquistador and Blackguards have more satisfying tactical combat. XCOM EU was a lot of fun though.

Just one thing though: I kicked alien ass. Why did it not work? :p
 
I'm interested, but here's hoping the "tactics" will be less obvious, the monsters less suicidal and the mechanics more engaging than XCOM: Enemy Unknown. I like the mix of resource allocation, expansion and battles, but even games like Expeditions: Conquistador and Blackguards have more satisfying tactical combat. XCOM EU was a lot of fun though.

Just one thing though: I kicked alien ass. Why did it not work? :p



They must have been just probing our defences...




:rofl:
 
XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support.

Isn't that really all they had to say ? All the rest of the announcement leaves me feeling cold & bored.

"Procedurally-generated levels" was enough to make me positively Transient ;)

 

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Strategic part looks even more shallow and disastrous than in Enemy Unknown (2012). On the contrary, tactics seems polished and refined to a stellar condition.

But strategic stuff and DLC policy left me with heavy heart. More to it, I've just replayed original UFO Defense, and currently midway through Terror From The Deep - comparison with new games make me even more sad.

But still gonna buy and play hell out of this.
 
19.99 DLC released alongside a $60.00 game...I don't doubt I will enjoy this about as much as I did Enemy Unknown, but this sort of game seems to be at its best value when it and all of its DLC goes on sale like the Civ games. :(
 
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