Xcom
Robi się wielki mod do Xcoma - Long War; nadal/już jest w fazie beta, działa już z dodatkiem Enemy Within (uwaga: kolejna iteracja moda może nie działać z save'ami z poprzedniej).
http://www.nexusmods.com/xcom/mods/88/
http://www.rockpapershotgun.com/2014/05/16/xcom-hardcore-mod/
Jaram się
Major Features:
* Eight soldier classes, including the scout, infantry, rocketeer and engineer
* Up to eight X-Com soldiers on missions
* Up to a dozen missions per month. Abductions will take place one at a time.
* Multiple base missions that allow you to retake countries from the aliens
* Revamped and new perks structured to force difficult choices at each level while creating powerful complementary abilities
* Aliens conduct research and their soldiers and UFOs will grow tougher over time, although X-Com can slow their advance
* Interceptors gain experience and grow more accurate
* SHIVs now have the potential to be a major component of your tactical game
* Strategy game rebalanced; everything takes time to build and research and satellite spam is no longer the dominant path to victory
* Expanded Gray Market and council requests for alien captives
* Many new items, alien pods of up to eight x-rays, alien leaders and navigators, and much more!
Robi się wielki mod do Xcoma - Long War; nadal/już jest w fazie beta, działa już z dodatkiem Enemy Within (uwaga: kolejna iteracja moda może nie działać z save'ami z poprzedniej).
http://www.nexusmods.com/xcom/mods/88/
http://www.rockpapershotgun.com/2014/05/16/xcom-hardcore-mod/
Jaram się
Major Features:
* Eight soldier classes, including the scout, infantry, rocketeer and engineer
* Up to eight X-Com soldiers on missions
* Up to a dozen missions per month. Abductions will take place one at a time.
* Multiple base missions that allow you to retake countries from the aliens
* Revamped and new perks structured to force difficult choices at each level while creating powerful complementary abilities
* Aliens conduct research and their soldiers and UFOs will grow tougher over time, although X-Com can slow their advance
* Interceptors gain experience and grow more accurate
* SHIVs now have the potential to be a major component of your tactical game
* Strategy game rebalanced; everything takes time to build and research and satellite spam is no longer the dominant path to victory
* Expanded Gray Market and council requests for alien captives
* Many new items, alien pods of up to eight x-rays, alien leaders and navigators, and much more!