Regardless of whether an individual is more partial to the books or the games, here's the reality:
Books are
linear affairs. An author structures stories to create the desired theme and evoke the desired reaction from their audience at the story's conclusion. Even among literary types (like me!), the audience's reaction can be very diverse! Hence the widely accepted belief in "the writer is dead" the minute their piece goes to publication. (This is why almost all writers refuse to comment in any detail on their "intent" behind anything they have written. That's for the masses to decide. It's why literature works.)
Games are becoming ever less linear. Most games are now
horizontal or even
emergent affairs. Here, we have a problem that has faced all "licensed" games since...forever! Back in the 80's and 90's, players may remember games based on Tolkien's universe. (I love LotR with a passion!) A great example is
Lord of the Rings, Vol. I vs.
Riders of Rohan (released within a year of each other). While
Riders was certainly the more lore-friendly of the two, I really enjoyed
LotR, Vol. I more because it offered better
gameplay. To be honest,
LotR, Vol. I...was absolutely, ridiculously silly. Hobbits fighting wolves every few minutes? You can
kill a Barrow Wight with
by throwing rocks at it!? I have to rescue Gimli from
a ghost...
IN RIVENDELL!?!?!?
But you know what? As obvious as it was that these developers had never even read Lord of the Rings...the game was pretty fun. I was challenged and there were some interesting puzzles, and the game actually had far-reaching consequences for actions taken early in the campaign. It was a rewarding game...even if it pooped a bit on the source material.
Riders of Rohan, while much more loyal, was repetitive and rather lackluster.
And therein lies the paradox of creating a game based on established literature.
Everyone wishes for books and movies to wow and amaze them, but that only happens if the literature meets or exceeds that individual's desires and expectations. This is why one person might
love a certain book or film, while another person
hates it.
The Witcher Series...
One thing that I really love about The Witcher games is that
they occur outside of the action of the novels. Unlike the games I referenced above, and many other "hammy" attempts at exploiting licenses by "re-creating" the source material...The Witcher games exist as an audience-driven
continuation of the story.
Triss or Yen? That's for the audience to decide.
This is the magic that fuels the games. It's not "canon". The canon never reaches this point. This is the chance for each person to conclude the "loose ends" of the novels in the way they believe it should play out. The audience gets to decide how things unfold and wrap up the experiences of Geralt, and Yen, and Triss, and Ciri, and Zoltan, and Dandelion, and etc., etc., etc. the way
they feel it should play out.
That's...why there were...
options...in the game.
Trying to dissuade someone from one path or the other defeats the purpose of including the options to begin with. It's not about you. It's not about me. It's about every single player being able to fulfill their desires.
Gaming is a medium unto itself, and the experience is meant to be a personal one.
Share. Discuss. Do not
assume.