It's Scoia'tael's ability btw. Old Filavandrel ability, boosting units from your hand by 1. Protects your units, activates some of their abilities etc. Call of Nature is a great card for Scoia'tael. For example, as Scoia'tael you have to activate Mahakam Defender, which requires 2 rounds to get full value or requires leader. Call of Nature solves that even that card in your deck, activates the ability and plays on board in 1 round. Btw neutral cards doesn't require 1 point buff. Royal Decree only grants you access the key cards from your deck and makes consistent deck. That 1 point buff could seems very little extra bonus but in future with Scoia'tael fundamentals, could be very good.Here's an example of how Faction vs Neutral actually should work: Call of Nature. It's similar to Royal Decree, and has THE SAME provision cost. It BOOSTS by 1 when it plays a card, as opposed to Decree just playing a card, BUT it can also play ONLY Scoia units, as opposed to ANY unit for the decree.
And the thing you are missing imo, Call of Nature grants you tempo.
About Yennefer Invocation, yeah it's powerful. And you can't limit that card something like "restricted by only faction cards or units". Right now she has very potential, before this expansion she doesn't seems to play, because she can only distrupts your opponents tempo with extras. If your opponent wins against you without targeted card, she can't help you.
True, but think like this, if opponent runs Vincent and Yen Invocation in the same deck, probably a Status deck or very aggresive against Scenerio decks. Even with that, that guy only targets the Scenerio, that means doesn't have a big provision another game changer card. You could keep playing against your opponent, you could win.Your argument falls flat here, because before play Yen, NG can play Vincent Van Moorlehem in the Defender unit. Yeah it is BS as it sounds.
Is the most broken thing is a unit that can deal with Defenders without any set up. NG has it all.
You would even need a Skill like Pincer to place that important Card next to your Defender in the same Turn or the Defender is removed before you can place that important Card, i'm not a big Fan of Defenders anyway but current NG has kind of made them completely useless.
Ofiri Merchants doesn't help much either everyone now runs Cantarella probably because of Yen Ivo. The only good thing about Ofiri Merchants is that you can give them the Golem back they placed on top of your Deck with Cynthia, but against every other Faction that card is kind of useless.
I hope the removal of full mill value for reworked cards is a sign that a lot of Cards are getting changed in the next Patch.
Ofiri isn't very good, but he is solid 4 points for 4 provisions, which is tech card. If that card doesn't help you in that match, you can play on last round or you can mulligan away. I was talking for this situation, if you are playing a scenerio deck which isn't Nilfgaard against Yen Invocation Nilfgaard deck. If you are playing Nilfgaard there are better solutions for that.
Abilities that play another card could be limited to bronze cards only. Mobilization is hardly OP (Siege scenerio synergy excluded).
Now, we have Yen Invocation ( NOT Con) vs Heatwave. It's 1 less provision, AND unlike CoN it has no faction limitations, only faction benefits, AND instead of just banishing, it STEALs ANY card and enables you to use it, so it has zero drawbacks in performance.
But there's "no reason to nerf it" because it... "does what NG is known for"? Is that logic?
Con is mistake, i was thinking Invocation. Scenerios are very faction restricted card, even if that guy steals your Scenerio, couldn't even use it if that isn't Scenerio Nilfgaard deck with Yen Invocation. Scoia'tael's requires elves, there are very few elves to play for Neutral, and they are very expensive, even if opponent runs them, requires Isengrim or Veronissel to get full value from it. This is not Hearthstone. Nilfgaard requires Aristocrats, there are not many aristocrats in Nilfgaard, NR requires Machies, have you ever seen any deck running fire scorpions, mangonel or 4 point shielded machine? Monsters' requries deathwish cards, Nilfgaard can't access them without randomness, Syndicate requires blindeyes, even if you can reach that, it's useless. Skellige need druids, there are no neutral Druids in game right now.
It's a down tempo for Nilfgaard, and he can't play that card.