Bit strange how they'd want to make the main story about the disabled family, yet ultimate not put nearly as much emphasis on said family.
The story's core was nailed early on, and had the goal of bringing Yennefer and Ciri in where they had been excluded before. And it was to be more personal and less political, the lead writer Marcin Blacha tells me.
"We wanted to make a game about a disabled family," he says in his low, ponderous voice.
"There is Geralt and Yennefer and Ciri, and they are not like usual people, but they love each other.
It is difficult love, but they do. We wanted to make an epic story about a family."
We wanted to make a game about a disabled family.
Nudity and sex and the portrayal of women was called into question too.
There was an issue clearing the A Night to Remember launch cinematic because it had "tits in",
Badowski recalls, even though, to him, they were monster nipples so he didn't see the problem.
"This kind of thinking affects our game also," he goes on. "We show sex, but Yennefer is a super-strong
character in the game, and she, obviously, has sex with Geralt because they were lovers in Sapkowski's books.
And the game is rated Mature.
For instance, there were once more islands in Skellige, including one called the Isle of Trials, where you would be imprisoned by none other than Yennefer. Blacha explains: "There was this moment when they had different goals and Yennefer made a trap for Geralt - I do not remember exactly what, but it was something connected to Ciri,
to imprison [him] for some time. She made Geralt a prisoner on that island, and he had to escape from there."
Either you could escape by taking the eponymous trials of the island, or you could face off against a monster
called Nidhogg (a name borrowed from Norse mythology, suggesting the monster was a gigantic snake of a beast).
The story's core was nailed early on, and had the goal of bringing Yennefer and Ciri in where they had been excluded before. And it was to be more personal and less political, the lead writer Marcin Blacha tells me. "We wanted to make a game about a disabled family," he says in his low, ponderous voice. "There is Geralt and Yennefer and Ciri, and they're not like usual people, but they love each other. It's difficult love, but they do. We wanted to make an epic story about a family."
But around that were wrapped so many layers that things soon got out of hand. For instance, there were once more islands in Skellige, including one called the Isle of Trials, where you'd be imprisoned by none other than Yennefer. Blacha explains: "There was this moment when they had different goals and Yennefer made a trap for Geralt - I don't remember exactly what, it was something connected to Ciri - to imprison [him] for some time. She made Geralt a prisoner on that island, and Geralt had to escape from this island." Either you could escape by taking the eponymous trials of the island, or you could face off against a monster called Nidhogg (a name borrowed from Norse mythology, suggesting the monster was a gigantic snake of a beast).
Pony Yenn agrees...@theta77 , start Kickstarter campaign, we'll back you up
Stockings, mane, horn...So many possibilities...Unicorn in stockings?
HOT :smile:
One more - without blurred face - what actress is that? hmm
-Sigh- we all know it's you and you're simply fishing for compliments...
Your own avatar is much better
*paint?
Hey! You leave my 60 second Photoshop skillz alone!
:'(
Fringilla VigoOne more - without blurred face - what actress is that? hmm