You are the Witcher.

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You are the Witcher.

Why don't they make a game where you are the Witcher?? I really would like to here the devs answer this.Playing as Geralt is awesome, he is my THE most favorite character of all time but in the past he made choices that has nothing to do with the player, he made himself a legend without are decisions.And I'm not saying that I want to abandon Geralt but I would like to have atleast one game where you start of as you. A kid with a familly living hapilly, then you see a pale man with a sword aprouch your father and mother you can't hear what they are saying but you see your mother start's crying, and father yelling at the man. The pale man takes you with him, you say goodby to your family and hello to your new home. They explain the rules, put you on trials, drug you and you become the Witcher, and meat Geralt along the way and make your own future.They got to have atleast one game like this in The Witcher lore.So what do you guys think, and the devs I really want to hear your reason as to why do you keep choosing Geralt.Also I'm not sugesting a character creator. They could handle it like Fable or Gothic or Risen.
 
Please note i don't read the books. It sound like a good idea.. This way we can have a better 'looking' Geralt :p and a totally new story..Maybe TW3? Hopefully it will still be available for PC..
 
I would be happy if there was spin off game in witcher world, and with character creation. That would be awesome.
 
I don't care which character we play or which world we're in as long as the game is great.
 
During the production of TW 1 the developers were in fact planning to make a game where you played as an unknown witcher, but since not that many (on an international level) knew that much of Sapkowski and the witcher world it would make more sense to make a game about a known figure. (So atleast those who recognize Geralt would feel more at home) The fact that TW 1 then was a success and the fact that alot of people later on (me included) started to read the books was soley because of the interest of Geralt and his life. This would be lost if it were an unknown witcher.I rather have a strong character with a deep background when I play fantasy over making an "oblivion" person with none to minimum background story (which always crash since it's the same ol' same ol'), therefore I believe the fact that you play Geralt, a character which is mentioned in several books provides more immersion than a random guy created by the developers/players.And not to talk down on other peoples opinions, but I for one can't mention that many RPGs where I actually cared about the protagonist. I'm not saying Fable, Gothic, Risen, Oblivion and so on are bad fantasy RPGs. I'm saying in my opinion they have weak protagonists compared to The Witcher.
RayeGunn said:
They're only as weak as you make them. I have (thanks to a couple mods on some of them) a Dark Seducer leaving the Shiveing Isles and becoming an assassin, a Dunmer vampire struggling to stay on the side of good despite her vampirism, an Alyeid elf from a hidden, reclusive tribe, etc. Just because the devs didn't create a story for you doesn't mean the characters can't have one of your making. That's the whole point, to make up your own story. They are two different approaches to games, and both are valid. I get that sandbox games with blank slate characters aren't everyone's cup of tea, but...and yes, I do think it's a formula that could work within the Witcher universe, but not at the expense of Geralt.
Well, I role play on my free time so guess we have different views on it, but it's based on that, why I can't get the immersion for the protagonist in any of the stated games. In order to feel for your character you either need a good story (often provided by the developers) or an immersive world (which helps you bring your own story to life). In my opinion none of those games offer it. Granted you can write your own story in any game, but that doesn't mean it will work in every game. While you can play a troubled character in Oblivion it provides problem since the world itself is shallow. Npc looks and acts the same no matter if they are beggars, bandits or nobles, they also act as idiots and most of the time you feel that you'd rather slaughter everyone (cause they ask for it) rather than express your role playing experience. And again, I do enjoy these games but that's for other reasons rather than the RPG feeling they provide.
 
They're only as weak as you make them. I have (thanks to a couple mods on some of them) a Dark Seducer leaving the Shiveing Isles and becoming an assassin, a Dunmer vampire struggling to stay on the side of good despite her vampirism, an Alyeid elf from a hidden, reclusive tribe, etc. Just because the devs didn't create a story for you doesn't mean the characters can't have one of your making. That's the whole point, to make up your own story. They are two different approaches to games, and both are valid. I get that sandbox games with blank slate characters aren't everyone's cup of tea, but...and yes, I do think it's a formula that could work within the Witcher universe, but not at the expense of Geralt.
 
The only problem with this is that, by the very nature of games that include this sort of functionality, they have to make the character ambiguous. So much can change based on the character you've created at the start that no story they can come up with will be able to cover them all while still containing the specific and distinct quality that we've observed in the Witcher.Throughout the story of Witchers 1 & 2, I think the developers have had one big advantage. 'This is who the Witcher is', they can say before any particular encounter. 'This is what he would do'. Even in the times when you chose what he did in the first game, the reasons for why he did these things are synonymous with his character. It makes sense that he'd make any number of these decisions (through clever writing and design), and his character (and the story/game by extension) felt a lot more real and engaging because of this. You lose a lot, if not all, of this certainty with character creation, and it makes an engaging story that revolves around the created character difficult to do well. Bioware's been toying with just making the face/gender customisable and giving the character a last name and voice, but it's still a fairly clunky way to go about it (in my opinion). It highlights the restrictions (why can I edit the face, but not anything else?), and often a created character just doesn't suit the voiced character it's been given. Quite a large number of players just used the default avatar anyway. So I think that if Mass Effect had done away with the customisation, and made Shepard an interesting, rounded character, the entire game would have benefited. As it is, you're left with your female/male nice/angry Shepard to run around the world in, and while this sort of system has its benefits, it has some very obvious restrictions on the player's behalf.Saints Row 2 was fairly successful with a wide range of character customisation, but it worked mainly because, in spite of the voice chosen, the character was an absolute nutter and that personality fit with pretty much any combination of look, style, gender, and clothing one could come up with. In the case of SR2, there were a lot of combinations.Nevertheless, the game was a bit ambiguous on the story. The focus was on the gang, not the unnamed leader, and the closest thing you got to interesting character interaction involving him was his tendancy to yell at the other Saints and a rather moving climax to a mission against the Brotherhood. The over-the-top style, and rather ridiculous missions available also took focus away from the main character. It was easy enough to ignore who you were and just go bonkers.Obviously this is not likely a method CD Projekt would employ given a customisable character in their games, but it is a very effective method of drawing attention away from who the character actually is. Personally, I think that if you're going to implement character creation, you need to go all the way. Nothing really did this better in my eyes than NWN2 (and by extension Mask of the Betrayer), while still providing a story starring your character. The options you have while creating your character, especially if you have all the expansions, is astounding. Levelling, class abilities, multiclassing, prestige classes, and the like brings about the deepest (and most complicated) system I've seen in decades of gaming. But again, to support all this, the story isn't very focused on the player. They're the protagonist, what they do affects what happens (to a greater or lesser degree), but the focus isn't on them. Instead it's on their decisions and the way they act. There's no real interaction between them and their companions, nothing that can be had on an emotional level, simply because the freedom given earlier restricts what the developers can do later (if they want to release on time, that is. They cannot predict what type of character they'll be dealing with at any given moment. With 24 races, 15 classes, 24 prestige classes, and all the optional abilities/skills/stat changes/history the player can choose from (not even getting into gender, alignment, or player choice throughout the story) it's pretty much impossible to know what kind of character is doing what at which specific moment in your game. They can throw in a cool little line for your Drow to say when interacting with giant sapient spiders, but apart from that you don't get much specifically tailored to your character.Which is the general point I'm trying to get across here. If you want customisation of the character themselves, you're likely going to be sacrificing one of the things you loved about the Witcher in the first place. That is, to say, character (ironically). The more customisation, the more ambiguous your avatar becomes, and the less the game can tailor situations towards you. It all depends on the style of game you want as to whether you regard that as a reasonable trade-off. As it is, I think a large part of why the Witcher is so engaging is because of who Geralt is. Whatever you choose, it's carried out by a disgruntled, philosophical monster-slayer who constantly feels like he'd rather be somewhere else, but doesn't trust anyone else enough to abandon his job to them. If RED wanted to do a game with more customisation, I feel it would be better served in a new IP. One which they have created and have complete creative control over. That might give them the freedom to have a game that can work its way around customisable characters smoothly.
 
I like Geralt, i can understand that making your own character makes the game more closer to you, YOU made that character. That is MY character and it can do this that and the next, however if i wanted to make my own character and do whatever i would like to do i would probably play oblivion, or any other elderscrolls, bethseda, free roaming rpg. Having said that trying to play a specific character in oblivion is pretty difficult as you almost always have to use most of your abilities and quests available to get anywhere or to hold the players attention. You can only for so long pretend to survive and interact with the towns and villages before it gets pretty mundane. Now if they applied mine craft to elderscrolls that could be pretty cool.The only game which i would say that is inbetween The witcher and The elder scrolls, (that i have played) is Fable.Its a medieval RPG and to some extent you get to make your own character and customise it.Having said all tha,t i guess you could make your own character although you may lose the immersion. Either the player has no voice or it is the same voice whatever the character, either your character has a title which other characters refer to you as or you have the same name or you don't get refered to at all if not indirectly with clever uses of the characters voice volume and camera.The other problem is that model clipping thing, are you realy creating your own character or are just wanting to change its face, should it be taller or smaller thinner or wider. Do i realy need to specialise in swords or would it not be better to homogenise combat weapons so you are proficent with either all or your chosen method.I think i could go on but what i am noticing is this is becoming very like Fable, if you havn't give Fable a shot.In conclusion yes i think it would be cool if i could be my own witcher, although it would need to be realy handled carefully on the development side and i dono't think it could be called The Witcher 3, being the first 2 were about Geralt it suggests that your leading on with him, unless it were some sort of Witcher in training under Geralt.Acctually that would be pretty cool, to go through the witcher training process, starting as a small child and up. Damn i like that :D, i think i have just defeated my ownargument in my head. :/@ Johan S: I see that too, in reguarding to caring for the protaginist, the only other except the witcher would have been the legend of zelda games with link and... i'm not going to go on anymore.
 
GeneralBalls said:
So I think that if Mass Effect had done away with the customisation, and made Shepard an interesting, rounded character, the entire game would have benefited.
Yikes! Then I am very glad that you didn't have a say in it. I didn't even play Mass Effect until last year, because that picture with the ugly figure didn't appeal to me AT ALL. It took several friends a good deal of talking me into it and then I made away with that retarded looking guy at once. Also, the game world would've missed out a lot, because the FemShep voice actor is just sooo much better! She can be anything (my FemShep is black and it still fits perfectly). I also have a MaleShep (he's kinda Asian looking, fits better with the voice), one Shep for every alignment. So in this case, thumbs up for customization.Though DA:O was better than DA2 in all other aspects, I hated that my character was mute, while all my companions had a voice (and what voices!!). I don't want a dumb character, I can't very well identify with that. In DA2, I play only MaleHawke, because I kind of don't like the female voice, but that can happen. Even though I made a very cute FemHawke, but I just couldn't go on with her. And STILL prefer the voiced AND somewhat customizable characters. The default MaleHawke is not bad - but mine is better. Another thumbs up for customization.And in general, another thumbs up for customization for good measure, because I just like to have a say (even if only a little), how my character looks like.But on the other hand, I am perfectly happy with Geralt! Wouldn't have him any other way. Well, I think I won't be completely happy with his new look, but I love his character and can very comfortably slip into that. I haven't met another game character like him - like mentioned before: other games are more about the story than about the Character. This is the story of witcher Geralt of Rivia and he invites us to step into his shoes for a while. So yes, I am the witcher for that time. :)
 
I think that *General Balls and Ruaridh said it well, it is about what type of a game you want to have. In terms of MMO I'd call it theme park vs. sandbox, in terms of RPGs it's usually a matter of linearity.If I compare TW1, Fable 1 and Oblivion I actually liked TW1 the most because I like Geralt but I also liked Fable 1 because I could do things my way and I liked the grand scheme of things. In Oblivion the non-linearity was quite strange. I practically ignored the main storyline (Oblivion gates were boring, almost copy-pasted) and kept looking for treasures, shrines and so on. I used to charge into some lair with only a small light from my enchanted armour and with a real life battle cry, that's how scared I was :D.So it comes down to whether you want to have a story-driven game, or a free-roaming RPG. In this day and age I feel that the free-roaming wouldn't work well. Sure you can RP, but you're playing alone. Pen and paper games are better for that, or forum games. Free-roaming in MMOs like WoW is actually quite good.On the matter of an unknown witcher, It probably didn't work out well with DA:O and DA2 but I think a TW2 expansion where you'd play and unknown witcher who from time to time crosses path with Geralt would be great. Game save transfer would have to be implemented and a portion of the content would already be known to the player, but you could create a customisable character within the frame of Geralt's story while explaining side stories and other details.Although I don't think a free-roaming style would be good, something like "I was there when it happened", a story about you but also about Geralt would be nice. I think that looking at Geralt saying something you made him say in the previous games because that's your impression of him would feel really satisfying, and you could still be somebody else.The question is, how much space is there to be different from Geralt? It's possible that a large portion of people would end up as a "badass" similar to Geralt, which brings up the problem of class customisation (being a mage witcher, being a ranged witcher, rogue/thief witcher, different weapons and so on).
 
I think a story that involved Geralt, as another character but not the actual protaginist, could be quite interesting,It could have room for plot twists, you would also see Geralt in a different light, as you know what choices he had as you were there, to you its clean cut this or that for right, wrong or for whatever reason.Instead you here rumours that he has without pause slaughtered an entire village of people, man woman and child, to save the devils whore (sorry), who had been medling in dark monster magic, who helped orchestrate for the most part the destruction of Vizima, the murder of hundreds if innocents, experementing on countless children to create abominations bent on mankinds destruction, playing turncoat with order and scoi'tael betraying either side to keep his own (neutral) interest and cause infront and now with the use of a powerful sorceress has King foltest feeding out the palm of his hand.It would paint a nasty picture to any new players and it would certainly toil with the emotions of the players who had done this or know Geralt differently.
 
I believe that playing as Geralt gives The Witcher RPG series in general a unique flavour. Unlike idiots like Thornton (Alpha Protocol), Hawke (Dragon Age 2) and Shepard (Mass Effect), who are half blank slates and half douchebags, Geralt has a fully fleshed out character that makes him interesting.I like having blank slates to play (Mount & Blade, Risen, Fallout, etc.), because makes me believe I am the character, but I like the other extreme of playing as a character who is already established, because it makes for very interesting dialogue and actions. I never believe I'm Geralt but it's interesting guiding him through the story and hearing and watching his reaction and actions. I get bored by Shepard and Hawke because they're neither interesting nor do I believe I'm them. They're the type of characters who drown in mediocrity. No one believes they're Shepard and his dialogue just gives the impression that he's an asshole, but without the depth and complexity that makes Geralt's often cynical attitude entertaining.
 
i think if there was a spinoff game set in the witcher universe, you should be able to create any character EXCEPT a witcher.the universe was created around geralt and his story. playing some nameless witcher would dilute his impact.if you were to create some nameless custom character, you should be some random guy/girl. not a superpowered sorceress, not a swift-slaying witcher, not even a powerful ruler. the universe is fascinating enough that having a narrative based on SMALLER PROBLEMS would work really well.let me play a vincent meis-type character. let me play a private eye. let me play a ******, uh, what carmen is. :p let me play an order member, or an alchemist.
 
1) A small adventure game (for a change), with a dryad as a protagonist, would be interesting. 2) Or an action game with the childhood and training in Kaer Morhen, with... young Vesemir as a protagonist! (Nah, just kidding with this one).
 
I don't see a problem playing Geralt, when I play I feel like I am Geralt, rather than controlling Geralt. Also TW1 started with Geralt losing his memories, so thats almost a blank state.
 
I think it would be cool maybe playing as Geralt when he was taken into the Witcher order. Start off from scratch, train, grow older. Until he is good enough to do some of his own missions. i think it would be interesting to learn about how Witchers become what they are. This can lead up to the battle where Geralt is killed before The Witcher 1. A sort of prequel to The Witcher.
 
I totally agree that playing for custom unknown Witcher would be so much better.For example , you are one of the children whose destiny is Geralt , a promised child(a boy).Geralt would be your mentor/teacher , then you grow up and go to a big world in front of you alone.
 
Chopy said:
For example , you are one of the children whose destiny is Geralt , a promised child(a boy).Geralt would be your mentor/teacher , then you grow up and go to a big world in front of you alone.
I think this won't agree with The Witcher saga.Geralt, (as far as i know, not having read all the books yet), never trained a young witcher. And, as for the time after the end of the saga, he can't do it because there is no one who could perform the mutations. The Witcher is a unique game because it 's loyal to the original story. Let it stay this way.Changing something so big, would make it a random game with trained warriors and monsters.
 
mythdragon said:
I would be happy if there was spin off game in witcher world, and with character creation. That would be awesome.
I wouldn't like that at all. It should still be connected to the books in an adequate way. With character creation you will lose all touch with the books in my opinion.Before asking for more Wither story based games I rather get my hands on TW2, but a story about how it all began before the books seems cool.
 
Although I do like games where there's an element of character creation, I'm perfectly happy assuming the role of Geralt in The Witcher games.My preference with The Witcher games, is that they remain focused on Geralt, given he is the central character after all. In all honesty, I really can't stand it when a developer tips a perfectly good IP on its head, or changes it too far away from its "origins". If CD Projekt decided to make a game with custom character creations, then by all means, but in a different game thanks. :)
 
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