Hey,
I know there are some problems with the game, but I'm so tired to read "arguments" how game was 8 years in development and still it's bad. So Cyberpunk 2077 was announced in May 2012 with teaser trailer in Jan 2013, but it doesn't mean they worked on the game. It was even before The Witcher 3 was announced (2013, release 2015), so there is no way they already started development. Maybe if CD Projekt Red is big studio like Rockstar Games with 2000 people they can work on two big AAA games at the same time, well they are not.
Development of Cyberpunk 2077 started with about 50 people back in 2013, but pre-production started after Blood and Wine was released (source). So these 50 people started working on script and how game should or shouldn't work? I have no idea, but full speed development started after Blood and Wine release and it was back in May 31, 2016. So 4 years and 6 months for game like this is clearly not enough with 500 people, and I guess there wasn't around 500 people at the beginning, they hired more and more during development, because Witcher 3 was developed by 250 people ("The project began with 150 employees, eventually growing to over 250 in-house staff." (source)).
Game is clearly half-baked and have some problems, but there is strong foundation, so we can expect bright future, I hope.
Please, stop saying it was 8 years in development, it's not true.
I know there are some problems with the game, but I'm so tired to read "arguments" how game was 8 years in development and still it's bad. So Cyberpunk 2077 was announced in May 2012 with teaser trailer in Jan 2013, but it doesn't mean they worked on the game. It was even before The Witcher 3 was announced (2013, release 2015), so there is no way they already started development. Maybe if CD Projekt Red is big studio like Rockstar Games with 2000 people they can work on two big AAA games at the same time, well they are not.
Development of Cyberpunk 2077 started with about 50 people back in 2013, but pre-production started after Blood and Wine was released (source). So these 50 people started working on script and how game should or shouldn't work? I have no idea, but full speed development started after Blood and Wine release and it was back in May 31, 2016. So 4 years and 6 months for game like this is clearly not enough with 500 people, and I guess there wasn't around 500 people at the beginning, they hired more and more during development, because Witcher 3 was developed by 250 people ("The project began with 150 employees, eventually growing to over 250 in-house staff." (source)).
Game is clearly half-baked and have some problems, but there is strong foundation, so we can expect bright future, I hope.
Please, stop saying it was 8 years in development, it's not true.