Not only does this not worry me, it makes me even more excited for CP2077.Eltyris;n9739551 said:Hmm, am I the only one worried that CDPR's lead designer is asking these questions? I mean, this is not rocket science or something you need a Tesla to figure out.
Let's hope Rowley is simply gauging people's thoughts on this.
As has been shown here in these forums, there's a lot of differing points of view and creative talent out there. Not tapping into it and taking the "We know best" or "Your input is neither desired nor appreciated" approach is one of the major flaws in video game design. Does that mean developers should implement all these ideas? Hell no, first many are contradictory, many are just plain stupid, many don't "fit" the overall game concept, but ideas, and discussing their merits/flaws may lead you as a developer in a different direction then you'd have gone in the typical development vacuum.
And actually, in many ways, it's harder then rocket science.
Rocket science is simply the application of physics and chemistry, video game development deals with people. A far FAR less stable and predictable factor.