"You fire your gun at a human enemy 10 levels higher than you - headshot."
'What happens and why?"
https://twitter.com/TimePirateNinja/status/922627128830709760
Another tweet in the "Dream RPG" series by our very own ADD Krow and another interesting topic.
My answer? High number or not, his luck ran out and he got caught with a hot rock. That enemy should be fatally wounded if not dead. I feel like RPGs, especially the videogame variety, often get to caught up in numbers and don't really examine what they actually mean. I never understood how in some games if you increase your characters proficiency with a firearm, this suddenly means that the bullets he fires will slam harder into his adversaries. We need to focus less on the abstraction of numbers, and refocus back onto the meaning behind that abstraction in the first place.
TLR Don't be like the Division please.
'What happens and why?"
https://twitter.com/TimePirateNinja/status/922627128830709760
Another tweet in the "Dream RPG" series by our very own ADD Krow and another interesting topic.
My answer? High number or not, his luck ran out and he got caught with a hot rock. That enemy should be fatally wounded if not dead. I feel like RPGs, especially the videogame variety, often get to caught up in numbers and don't really examine what they actually mean. I never understood how in some games if you increase your characters proficiency with a firearm, this suddenly means that the bullets he fires will slam harder into his adversaries. We need to focus less on the abstraction of numbers, and refocus back onto the meaning behind that abstraction in the first place.
TLR Don't be like the Division please.