You think we need a reworking of the suggested levels and the loot?
I do like the game, but... well, I feel a bit of pressure when it comes to when I should do what - and every time I come across a new quest that sadly is 10 levels below me (like one in Novigrad that was level 2) it's a bit disappointing.
I like a challenge, but I am also a completionist in a way. I just like to explore and... anyway, that's one point I find a bit annoying, as I am now starting to go through the quests by level ot by what catchs my interest.
And of course this also plays into the over-levelling issue some people have been complaining about, as it seems to me that you are unlikely to encounter several quests before having surpassed their suggested level.
I would havd much preferred something like a level range that adjusts to your own level. A quest with a level range of 3-7 would have level 3 enemies at a minimum for players at 3, but would scale with the player level up to the maximum of 7. Harder quests could even have an open max, guaranteeing a good challenge whenever you so them.
The other thing, well, I have been getting really low-level loot from higher level enemies, quests, contracts and treasure hunts.
A level 16 monster on a level 16 contract dropped a level 8 relic. Great sword but useless for my level 14 witcher.
A Witcher gear treasure hunt of level 18-20 (I think) gave me witcher gear of level 13 and a level 17 enemy dropped a level 9 relic.
Is the suggested level system so often so wrong? I completed that witcher treasure hunt at level 14 and got useful stuff, but if I had waited until I had reached the suggested level, the gear would've been not that good anymore.
Thoughts, anyone?
I do like the game, but... well, I feel a bit of pressure when it comes to when I should do what - and every time I come across a new quest that sadly is 10 levels below me (like one in Novigrad that was level 2) it's a bit disappointing.
I like a challenge, but I am also a completionist in a way. I just like to explore and... anyway, that's one point I find a bit annoying, as I am now starting to go through the quests by level ot by what catchs my interest.
And of course this also plays into the over-levelling issue some people have been complaining about, as it seems to me that you are unlikely to encounter several quests before having surpassed their suggested level.
I would havd much preferred something like a level range that adjusts to your own level. A quest with a level range of 3-7 would have level 3 enemies at a minimum for players at 3, but would scale with the player level up to the maximum of 7. Harder quests could even have an open max, guaranteeing a good challenge whenever you so them.
The other thing, well, I have been getting really low-level loot from higher level enemies, quests, contracts and treasure hunts.
A level 16 monster on a level 16 contract dropped a level 8 relic. Great sword but useless for my level 14 witcher.
A Witcher gear treasure hunt of level 18-20 (I think) gave me witcher gear of level 13 and a level 17 enemy dropped a level 9 relic.
Is the suggested level system so often so wrong? I completed that witcher treasure hunt at level 14 and got useful stuff, but if I had waited until I had reached the suggested level, the gear would've been not that good anymore.
Thoughts, anyone?