I've been doing a full Katana/mantis blade build lately and it's sorta been atrocious at times. The heavy attack execution animation is still a huge problem after all this time since release so it encourages just spamming the light attack. Because of this the melee combat falls flat really hard, aside from those very specific moments where I get lovely crits from a little bit too far for the animation to start and I get to slice people up one after the other instead of having to wait for a really long and buggy animation. Sometimes the animation even glitches with sandevistan and i'm the only one slowed and stuck in the anim while enemies shoot me up. Mantis blades' coolest feature; the lunging heavy attack is just really awful to use because of how it basically always does the long, awful animation every single time you use it.
So, do you guys think they'll fix melee combat (maybe even overhaul the system) by the time we get the next major update or even the DLC? I'm really hoping they add things like deflecting some bullets with the katana or some kind of new moveset to the melee weapons. It's just sorta sad atm and has a lot of room for improvement.
So, do you guys think they'll fix melee combat (maybe even overhaul the system) by the time we get the next major update or even the DLC? I'm really hoping they add things like deflecting some bullets with the katana or some kind of new moveset to the melee weapons. It's just sorta sad atm and has a lot of room for improvement.