It's hyperbolized, but you should get the point. Killing peasants dropping pennies is a great way to earn money.Yeah because GTA is just robbing candy store..![]()
It's hyperbolized, but you should get the point. Killing peasants dropping pennies is a great way to earn money.Yeah because GTA is just robbing candy store..![]()
No I don't GTA is far more complete and enjoyable than cyberpunk.It's hyperbolized, but you should get the point. Killing peasants dropping pennies is a great way to earn money.
[...] Besides, what kind of merc does missions for the police anyway? Is the police so incompetent that they can't deal with criminals themselves or is the merc so stupid to work with the enemy, [...] ?
In Witcher we kill ''too many monsters'' as well, does that make the game any less of an RPG because of that? CDPR games are made with an already defined character in mind so having NCPD based jobs is pretty normal for the setting. Same in Witcher. Gerald is a defined character and you play him within boundaries. Still an RPG and a good one.What were you expecting, an RPG?![]()
They are still an enemy and you have no choice but to help them, there is no option to kill them (outside free roam)merc = mercenary. for a mercenary it doesn't really matter who you work for as long as you get paid. Therefore NCPD is your contractor as long as they pay. And yes, they are as stupid and incompetent as they are corrupt.
They aren't your enemy. They are neutral party. Who says that the police are your enemy? You get money to kill a psychopath. You kill a police, what kind of reward you get? Nothing and that's not worth. It's all about money to survive in cold ultra-capitalist Night City. Even if your life path as Street Kid, you are "FORMELY" Street Kid, same with Jackie, who quits the gang and went to be merc.They are still an enemy and you have no choice but to help them, there is no option to kill them (outside free roam)
It isn't. It is just a dumb defense that people without a real argument use because they don't have anything better to say (only exception being Spec-Ops: The Line. There it is a legit argument)."you can choose to not play the game" how is that a choice?
I don’t think you could finish the game without killing anyone either. Again as far as I can tell there's little reward except in specific cases where your fixers asks you to not kill everything in sight to not doing that.
you dont have to... its your choice to do these missions... you can as easily avoid them
If you want to help the criminal just let the crime happend, you can just ignore them, and they will kill all the people in that areaI agree. Any good RPG would let you work from either side. Either you can be out there helping the cops or facilitating crime. I think if the whole gang wars things was more fleshed out with independent quests/tasks/whatever for the gangs which carried real consequence this facet would be much more well-rounded.
1you dont have to... its your choice to do these missions... you can as easily avoid them
1I would personally like it if they used the question mark indicator more, and could better auto-resolve situations in which you choose not to intervene. That would make it feel more like a choice as it’s intended to be. Marking undiscovered situations with a descriptive indicator is a bit too meta for me, but I have to agree with those who say that they need to be marked somehow lest they be forever lost in the stacked and gloomy vastness that is Night City.
Wtf im Witcher 3 you are what ? A witcher wow mind blown.In Witcher we kill ''too many monsters'' as well, does that make the game any less of an RPG because of that? CDPR games are made with an already defined character in mind so having NCPD based jobs is pretty normal for the setting. Same in Witcher. Gerald is a defined character and you play him within boundaries. Still an RPG and a good one.
If you want to help the criminal just let the crime happend, you can just ignore them, and they will kill all the people in that area