You work for the police too much in this game

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I would have had it like if the player completed all of the assault missions, a NCPD Sherriff would contact you to offer you a couple special jobs and a honorary rank in the NCPD (that come with unique rewards)......or as the second option, the Sherriff would offer a crap ton of money(eddies) and that's the end of that.

So you have the option of V did it for the big money, or V actually pursues this path for whatever reason. Would be nice :)
 
[...] Besides, what kind of merc does missions for the police anyway? Is the police so incompetent that they can't deal with criminals themselves or is the merc so stupid to work with the enemy, [...] ?

merc = mercenary. for a mercenary it doesn't really matter who you work for as long as you get paid. Therefore NCPD is your contractor as long as they pay. And yes, they are as stupid and incompetent as they are corrupt.
 

Guest 4492796

Guest
What were you expecting, an RPG? :sneaky:
In Witcher we kill ''too many monsters'' as well, does that make the game any less of an RPG because of that? CDPR games are made with an already defined character in mind so having NCPD based jobs is pretty normal for the setting. Same in Witcher. Gerald is a defined character and you play him within boundaries. Still an RPG and a good one.
 
merc = mercenary. for a mercenary it doesn't really matter who you work for as long as you get paid. Therefore NCPD is your contractor as long as they pay. And yes, they are as stupid and incompetent as they are corrupt.
They are still an enemy and you have no choice but to help them, there is no option to kill them (outside free roam)
 
As far as I can tell there is very little of a magnetic north for your characters moral compass in this game so what does it matter if you are a sub contractor for the po po, a hitman for a gang or a cyberpsycho?

I don’t think you could finish the game without killing anyone either. Again as far as I can tell there's little reward except in specific cases where your fixers asks you to not kill everything in sight to not doing that.

The big irony is that you get warrants issued for killing civs or police but then you are working for them or in their presence and they are none the wiser.

I guess that's what you get in a dystopian future that is dominated by mega corporations AM I RITE?
 

xlawx

Forum regular
They are still an enemy and you have no choice but to help them, there is no option to kill them (outside free roam)
They aren't your enemy. They are neutral party. Who says that the police are your enemy? You get money to kill a psychopath. You kill a police, what kind of reward you get? Nothing and that's not worth. It's all about money to survive in cold ultra-capitalist Night City. Even if your life path as Street Kid, you are "FORMELY" Street Kid, same with Jackie, who quits the gang and went to be merc.
 
I don’t think you could finish the game without killing anyone either. Again as far as I can tell there's little reward except in specific cases where your fixers asks you to not kill everything in sight to not doing that.

Well i guess you could, by using blunt weapons or installing the non-leathal mod on your guns, but that sadly does no change how you play and approach fights in any way or affect anything with the NPCs you interact with.
There is no point in doing that other than following your personal agenda of a "pacifist" V.
 
I think the use of the word mercenary for this game is a little misinterpreted. The character seems more like a Violent Private investigator most missions. In no way is that a negative for me. I loved L.A. Noir and Deus Ex genres.

And you can definitely play the whole game without killing anyone. there is multiple ways of doing it; modify your weapon, modification to your ocular implant, or my favorite is to use the System Reset Quick hack, since I can knock out three enemies with one shot if they are close enough.
 
I think a big part of that is that when the game was first announced the idea was that you play as a MaxTac member. I don't mind doing missions for the police, it makes sense that a lot of mercenary work would happen through bounties and such.

There really aren't any missions where you're doing red work for the corps or gangs and going after innocent people. I kind of appreciate that to be honest, though it does lack some of the moral complexity of what a story like that can be. Especially Shadowrun tends to do a great job of making you weigh karma against nuyens all the time.
 
I agree. Any good RPG would let you work from either side. Either you can be out there helping the cops or facilitating crime. I think if the whole gang wars things was more fleshed out with independent quests/tasks/whatever for the gangs which carried real consequence this facet would be much more well-rounded.
If you want to help the criminal just let the crime happend, you can just ignore them, and they will kill all the people in that area
 
I would personally like it if they used the question mark indicator more, and could better auto-resolve situations in which you choose not to intervene. That would make it feel more like a choice as it’s intended to be. Marking undiscovered situations with a descriptive indicator is a bit too meta for me, but I have to agree with those who say that they need to be marked somehow lest they be forever lost in the stacked and gloomy vastness that is Night City.
 
you dont have to... its your choice to do these missions... you can as easily avoid them
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I would personally like it if they used the question mark indicator more, and could better auto-resolve situations in which you choose not to intervene. That would make it feel more like a choice as it’s intended to be. Marking undiscovered situations with a descriptive indicator is a bit too meta for me, but I have to agree with those who say that they need to be marked somehow lest they be forever lost in the stacked and gloomy vastness that is Night City.
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In Witcher we kill ''too many monsters'' as well, does that make the game any less of an RPG because of that? CDPR games are made with an already defined character in mind so having NCPD based jobs is pretty normal for the setting. Same in Witcher. Gerald is a defined character and you play him within boundaries. Still an RPG and a good one.
Wtf im Witcher 3 you are what ? A witcher wow mind blown.
 
If you want to help the criminal just let the crime happend, you can just ignore them, and they will kill all the people in that area

It would be true only if it had consequences. Like when a crime is commited you can often see some gang people threatening a random NPC, sometimes I kill them before they kill the NPC, sometimes the NPC dies, and well it makes no difference. Oh yes, sometimes I can hear the NPC saying "thank you". Amazing. And killing the gang members makes no difference neither. If all these small events and the way you decide to deal with it had some effects, even small, for exemple on your relationship with the police and with the gangs, or even something else, it would make a huge difference, and would be so much more immersive, you would feel that you are part of the city. Here it's just pointless and becomes very boring very fast, outside of the quests nothing makes you feel you are part of this world and none of your choices matters.

People previously said that it shouldn't be compared to GTA, I never played any GTA, I don't care about that, I just bought cyberpunk to play an RPG. I remember the first time my gf played Skyrim, at the very begining she saw a farm, wanted to kill a chicken to have fun, people in the village started to be angry and attacked her, she killed someone while defending herself, a guard showed up and she had to go to jail. It was funy and quite exagerate reactions but it stated clearly that you can't do anything you want without consequences. In CP it's just the opposite, nothing you can do has any consequences. I love playing this game for so many reasons, but this is something I miss too much, I thought I would be playing this game for a very long time but if they don't fix at least a part of these issues at one point, it will just become a fun and beautiful adventure game I played once and will forget about it...
 
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