Oh man, I couldn't disagree more.Scorch is not the best way to counter muster cards...
Yes monsters can very often hit 100 - 150 with ease. The vampires, arachas, crones, and nekkers all have the muster special ability that when you play any one card of its type it automatically pulls all others of the same type from your deck/hand and plays them on the battlefield. So for example, if you play just a single vampire card then it auto-pulls all your other vampire cards and instantly plays them. Below is a quick list of all the muster cards you'd use on a finished monsters deck:Yesterday I fought the merchant at the King of Beggar's place where you have to knock at the door. He uses monsters and he had a score of over 100, holy christ.
Does the monster deck tend to be that powerful in general?
There's one more vampire actually. And generally I agree about monsters. Muster can easily give you more net points than spies, scorch and the dragon can be protected against (especially if NG drops their stronger spies), and just keep several clear weathers against the frost. If the opponent has a spy/medic/decoy build, she (and I say she because I mean Sacha) will find decoys almost useless, since I won't play any spies against her (thus mitigating her draw advantage), and 0-str medics only marginally useful for the same reason.Vampire Cards: (5 - 4 - 4 - 4) Total Str: 17
So yes, can be quite powerful indeed
Yeah, a lot of the AI likes to put down and waste muster cards early. That's why I pretty much always washe the first round. I get them to use as many cards as possible, using my low value cards, and using dummies to recall a card before washing. A lot of times I'll use the Foltest fog and clear skies card to waste an additional turn, without wasting cards, just to get them to spend another card and then I'll pass. The next time I'll go for victory, but still using my low cards first. Most of the time I win based on just having more cards...unless I was really unlucky and got hit by 2 or 3 spy cards and had no dummy cards to steal their spy cards, or had no spy cards myself.I haven't played with a Monster deck, but I have played against them. Imo a Monster deck is a doubled edged sword, while its muster ability can easily overwhelm the oppenent it can also have a serious drawback because you can run out of cards to play.
Yesterday I was playing against a Monster Deck in Velen, the AI used ALL of its muster cards in the first round plus an ice giant and a griffin. Impressive numbers yes, oh and I played a NR spy card, can't remember the name, but it's a guy with 5 strength
I had a Frost card within reach so the overwhelming advantage quickly turned to dust. I won the first round with 4 cards (can't remember which ones). Needles to say, there was nothing the AI could do on the second round, except play a few monsters and weather cards and get owned.
IIRC correctly there are only 2 clear weather in the whole game. That means you may get one per game., and just keep several clear weathers against the frost.
AI monsters is easy to beat, yes. But monsters don't have to waste musters early. If you decide to spy-spam the first round, monsters can just pass. If you yield the round, monsters can play a 15 hero in the second and pass; you'll have to spend at least 2 cards to beat it, and it'll stay for the 3rd round - well, unless some spy from round 1 remains instead (so 3 cards from your advantage are gone). And in the last round you'll have a pretty hard time beating their rallied musters. Perhaps the only vulnerability monsters have here is if you keep biting frost for the last and use your card advantage to force monsters pass earlier.IIRC correctly there are only 2 clear weather in the whole game. That means you may get one per game.
And I can play decoys to remove my big cards thus forcing you to win 36-0. Monster decks are very easy to defeat.
EDIT: Here's a typical game vs. monster deck.
Monster plays a muster card and it pulls from the deck and not the hand (best outcome). 9 remaining
I play a spy or regular card. from 9 to 11 cards remaining
Monster is forced to play another card. 8 remaining
I can play a decoy, weather or low level card. 8 to 10 remaining.
Monster deck is forced to play another card or clear weather. 7 remaining.
I now pass. They now just have 7 cards left while I can have up to 10 if I played a spy card.
And if I had two spies they are really dead.
I LOVE when the AI passes in the first round when I use my spy cards. Assuming I go first (worst case) here is a possible scenario:AI monsters is easy to beat, yes. But monsters don't have to waste musters early. If you decide to spy-spam the first round, monsters can just pass.
Well, you've also wasted your only frost (it's unlikely that you'll have 2), and it's very hard to beat monsters without it. Also, if you played your 9pt spy, it might very well be the one that stays on the board.I LOVE when the AI passes in the first round when I use my spy cards. Assuming I go first (worst case) here is a possible scenario:
Me - play spy card (as NR this is a close combat) 11 cards in hand.
Monster passes first round. (Big mistake but seen AI do this) 10 cards.
Me - Play second spy card. 12 cards in hand.
Me - Play close weather card. 11 cards in hand.
Me. Play a 4/5 point range card. 10 cards in hand
Win round gain NR card 11 cards in hand.
(The above can be modified where the monster AI plays a card but the ratios stay the same.)
I now have a win and an extra card. The AI is screwed because round two is a must win for them and they can't pass in fear of me winning that round. This means I'm pretty much guaranteed to win round 3 and the game.