Meaning no scorch? I assume you expect to get the dragon then? Well, the probability of that is about 57%, so it's not unreasonable.I would have 2 spies, one decoy, one frost and get an additional horn with the spies. Rest are point cards. NR deck Foltest is double siege.
Alright, I play a horn card on melee.I now play my second spy card. a 4 point close combat I now have 12 cards in my deck. You have 9 points in close combat plus 10 for your hero (which one?). You have 9 cards and it's your turn.
Alright, I play a horn card on melee.
Nice find, played one game and won! 100% record at Gwent time to stop playing!!
It may be fun but will lose to a NR deck almost every time. Only time a monster deck can win is if it pulls perfectly while the NR deck has a terrible pull.Monster is just so much fun to use, your opponent thinks he's got an easy win with 30 points, then you drop a card and you suddenly have 50 with those lovely muster cards.
Much easier said than done. You may have up to 5 or most likely 8 of 22 cards associated with muster. Pretty hard to guarantee that only one from each muster is in your hand. And using a spy is probably a waste as if you got lucky and only had one main muster card then the spy is guaranteed to probably pull additional muster cards of the same type.You have to build your deck very carefully though, you can discard those bitting frosts and you have to make sure to always pick a single muster card of each collection when you start a match, so you won't lose any cards from your hand when you activate their abilities. I usually go with the version of Eredin that revives cards.
And your opponent does nothing? A frost will kill you. Plus remember there are 3 frost cards and only 2 clear weather.My favorite normal card for monsters are the Vampires. One card and you have 21 points in the table.
Your opponent must have been really dumb or playing a monster deck with muster.The favorite special card would be scorch. I burned seven cards from my opponent with one of them, so much fun to use. I also love clear weathers.
Speaking of reavers, I think you'll most likely have 2 of them. Full 3 is too unrealistic to expect for either reavers or commandos, so you probably won't even take the latter, since as 2 they are not so hot, and as 1 it's just a wasted card. As for the catapults, your chance of getting both is about 31.7%, which is fairly low and I'm afraid I can't allow you to assume you have them.I play a reavers 5 point ranged card. You have 28 close combat points showing ((4+5)x2) + 10. I have 5 ranged points. You have 8 cards left I have 11 cards left.
Your turn.
Speaking of reavers, I think you'll most likely have 2 of them. Full 3 is too unrealistic to expect for either reavers or commandos, so you probably won't even take the latter, since as 2 they are not so hot, and as 1 it's just a wasted card. As for the catapults, your chance of getting both is about 31.7%, which is fairly low and I'm afraid I can't allow you to assume you have them.
As for me, I drop the arachas.
You can't do that. You have to play with the full range of cards.Only problem is I can't find a way to get my deck to just the 22 cards that I want.
You can't do that. You have to play with the full range of cards.
Yes we can do that.. but you need min 22 cards in your deck. Just move unwanted cards from your deck to left side & keep only required once. I don't remember the default key to view our deck & to modify it but just press escape & in menu there is a option Gwent Deck just click it & modify your deck
I meant the browser version
I expect myself to have all 3 musters represented by a single card at hand actually, since with the ability to exchange 2 cards it's fairly realistic.I'll even stipulate that you only had one in your hand and pulled two more from the deck. Currently you have 52 close combat points and 7 cards left.
Well I never actually said I took clear weather to this particular match. I'd take it against an AI, but I know that a human spy player can hold it for the last if he wishes to, so I wasn't sure whether to include it It kind of a yomi thing - your decisions will depend on this knowledge. For now let's assume that I have it, but keep in mind that you can't know that realistically. I don't have any decoys though. I do happen to have a fog card, which I play right now.Considering you have one vampire muster and one clear weather card that means 5 of your 7 are unknown. BTW so I can figure out the odds, yet be generous to you, did your deck include any other weather cards, decoy or scorch cards? It had to have 2 clear weather and 3 horns to get the one horn and one clear weather.
Really? You had 3 scorches and pulled none? My odds estimates were based on an assumption that you had just 28 cards, since 2 of each frost, decoy, and horn are enough to pull 1 fairly reliably with 16 cards (10 base+2 re-draws+4 from spies)My deck had all 3 frost, 3 decoy, 3 horn and 3 scorch, plus 22 base.
OK so that means your deck had 3 fog cards, 3 horns for a deck of 28. You have a crone and vampire muster card still in your hand.[ I expect myself to have all 3 musters represented by a single card at hand actually, since with the ability to exchange 2 cards it's fairly realistic.
Well I never actually said I took clear weather to this particular match. I'd take it against an AI, but I know that a human spy player can hold it for the last if he wishes to, so I wasn't sure whether to include it It kind of a yomi thing - your decisions will depend on this knowledge. For now let's assume that I have it, but keep in mind that you can't know that realistically. I don't have any decoys though. I do happen to have a fog card, which I play right now.
Really? You had 3 scorches and pulled none? My odds estimates were based on an assumption that you had just 28 cards, since 2 of each frost, decoy, and horn are enough to pull 1 fairly reliably with 16 cards (10 base+2 re-draws+4 from spies)