The rules are simple:
- You pick a maximum number of 3 weapons you would like your character to use. It can be assault-rifle <> handgun <> machete or something like sniper rifle <> smg <> handgun or any combination really as long as it's not too over the top.
- It MUST have a graphical representation you can link or insert.
Describing your play style and weapon functions are not a rule but feel free to do it if you want to.
Your V gonna be fat! To carry tha sword!A simple, yet basic buildup
First, my long range:
Yes, I am a jerk in carrying an Anti-Cyborg weapon, so bite me, Choomba.
Second, a pair of Power Fists (I like to think my character as something of a Martial Artist) combined with reinforced Cybernetic legs:
(yes, I know that they look like medieval armor, but think of them as "Limited Line" or "Collector's Edition" Power Fists)
Third? A Executioner's Sword with mono-edge:
So, what you think?
If you can't solve a problem with your cyber fist. It just can't be solvedBarehand melee and handguns.
I wanna deal with most of my problems by fists, preferably enhanced for more damage and/or utility (force-opening doors and such), but should the necessity for a long-range fight come, a badass handgun would be really damn nice.
What are you talking about?Sometime ago they showcased some guns from the game, and I was, to be honest, not impressed. Mostly because of their finite, enclosed, nonmodular design. Really single purpose designs. And the Tech Rifle, Smart Gun and Space Shotgun are beyond terrible. I really hope they put some designs based on modern incarnations of AR and AK platforms. Why AK/AR. First. They arecool looking, yet clearly different designs, Second. Every other design, no matter how cool looking (vector) are just a footnote, because you cannot reinvent the wheel. And AK/AR are basically the wheel of firearms. It doesn't more round than this.
Of course I'm all for cool designs, just hope devs keep most of them grounded in reality. And not some cyber magic.