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Your opinions about the combat in the E3 demo

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T

The_Crow.410

Rookie
#41
Jun 13, 2014
Geralt and Ciri said:
Looks almost like Witcher 2 combat system, but with more animations, i will be disappointed if the only difference "in" the fights of Witcher 2 to Witcher 3 was only in animation improvement, i expected in some months the final version of the fight system (since they have like 7 months for polish) if something can make this new, will the the IA of the enemies, even if we only get the same fight system than Witcher 2, the IA of the enemies can make a big difference.

Also, this do not come to the theme, but i still like more the Dark Soul fight system, more than the fight system shown in this E3, i feel that this will be another Batman Arkham battle system, where you only smash a button for the victory, i hope be wrong
Click to expand...
I really expect that the combo system needs to be more like DMC, Batman arkham combat is good but i think that it becomes repeatedly after some time.
 
A

archaven

Rookie
#42
Jun 13, 2014
I love the combat. It looks really awesome. Comparing to TW2, this is bounds and leaps better. I can't wait to see more honestly.
 
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O

ONLY_ONCE

Rookie
#43
Jun 13, 2014
This combat is a Billion times better than TW2. Everything is better in every way. I ask you to go play TW2 right now and come back and see all the GREAT things they have done for TW3. We all loved TW2 but that game aint got shit on TW3/TW3 owns. + they wanted to make this dream game like 10 years ago. TW1/TW2 are just the prototypes. This is what cdpr devs wanted to make all these years and I want to play the game that they have made just as it is. Stay true to what is fun and works well in this game while still looking very kool in action red team.
 
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O

ONLY_ONCE

Rookie
#44
Jun 13, 2014
Now back to topic/

I want Geralt if he makes sounds/or talks at all in combat this time to be the same voice actors voice and with enough lines.. uh, eh, ah, sounds or you fucker(s) to keep things fresh but not anyoing. Also the two major things in combat that TW2 was missing other then flow was the ability to walk/move around while holding the block down. The other thing that made TW2 combat feel dry, dead, boring and life-less to me on xbox360 was the fact it had Zero/No controller vibrations with its combat animations what so ever. I don't give a shit what others think about controller vibrations being anoying because this is a fucking must for me in TW3 and I will defend it all the way to the bank.
Now I respect If others think it's to much and over the top then turn it the hell off. But I need it to enjoy my playing style and it seems most devs don't give two shits about it and never add enough vibrations to combat and control animations. I want cdpr to really give a fuck about this because I know im not the only one who cares about good controller vibrations.
Also if this new xboxone controller is going to be for pc too.. and if it sounds and feels half as awesome as I think it is with it's new vibration system. Then there is no damn reason not to map each button with it's tasteful vibration shifts. So I ask cdpr devs to please go crazy on this like never before. Like I said give folks the options of extreem to mild controller vibration or OFF. It is that simple and well... someone has to do it right and it is good forevery one with such options. Well someone had to say it right.:) Okay my fellow witcher fans rip me a new one, I can take it:) LOL...
 
Last edited: Jun 13, 2014
M

moonknightgog

Forum veteran
#45
Jun 13, 2014
ONLY ONCE said:
Now back to topic/

I want Geralt if he makes sounds/or talks at all in combat this time to be the same voice actors voice and with enough lines.. uh, eh, ah, sounds or you fucker(s) to keep things fresh but not anyoing. Also the two major things in combat that TW2 was missing other then flow was the ability to walk/move around while holding the block down. The other thing that made TW2 combat feel dry, dead, boring and life-less to me on xbox360 was the fact it had Zero/No controller vibrations with its combat animations what so ever. I don't give a shit what others think about controller vibrations being anoying because this is a fucking must for me in TW3 and I will defend it all the way to the bank.
Now I respect If others think it's to much and over the top then turn it the hell off. But I need it to enjoy my playing style and it seems most devs don't give two shits about it and never add enough vibrations to combat and control animations. I want cdpr to really give a fuck about this because I know im not the only one who cares about good controller vibrations.
Also if this new xboxone controller is going to be for pc too.. and if it sounds and feels half as awesome as I think it is with it's new vibration system. Then there is no damn reason not to map each button with it's tasteful vibration shifts. So I ask cdpr devs to please go crazy on this like never before. Like I said give folks the options of extreem to mild controller vibration or OFF. It is that simple and well... someone has to do it right and it is good forevery one with such options. Well someone had to say it right.:) Okay my fellow witcher fans rip me a new one, I can take it:) LOL...
Click to expand...
Uhm. I played it on PC, so I think that vibration isn't so important. It's a secondary feature, not so necessary to make gameplay more enjoyable. IMHO.
 
O

ONLY_ONCE

Rookie
#46
Jun 13, 2014
Moonknightsg said:
Uhm. I played it on PC, so I think that vibration isn't so important. It's a secondary feature, not so necessary to make gameplay more enjoyable. IMHO.
Click to expand...
Yeah.. for you maybe, like I said turn it off.
I don't play pc yet and if I ever do, it will be for this game alone but until then I enjoy controller vibrations on consoles.:)
 
M

maciekka09

Rookie
#47
Jun 13, 2014
I really dig the promise of what was shown in the gameplay. The departure from running during combat encounters is a godsend. So is dumping the rolling in favor of dodges, sidesteps and pirouettes. You can also walk while holding a parry button. That's good. If I'm not mistaken ripostes have also been reworked (as you can see during the bit in Microsoft gameplay - before stunning the last enemy with a Sign, Geralt parries the attack and kicks the guy below the belt, staggering him). That's also good. Animations are as good as ever. Sign usage looks cool, and bears signifacant sound and visual feedback. Gooood.
What isn't good though? Well, apart from the behaviour of the enemies (bound to difficulty, set to lowest for the presentation) my only concern are the transitions between animations. They're pretty rough, nobody can deny it. But that's all.
(Ah, i forgot. Dimemberment? Coooooool. Love it.)
 
S

Scholdarr

Banned
#48
Jun 13, 2014
ONLY ONCE said:
Now back to topic/

I want Geralt if he makes sounds/or talks at all in combat this time to be the same voice actors voice and with enough lines.. uh, eh, ah, sounds or you fucker(s) to keep things fresh but not anyoing. Also the two major things in combat that TW2 was missing other then flow was the ability to walk/move around while holding the block down. The other thing that made TW2 combat feel dry, dead, boring and life-less to me on xbox360 was the fact it had Zero/No controller vibrations with its combat animations what so ever. I don't give a shit what others think about controller vibrations being anoying because this is a fucking must for me in TW3 and I will defend it all the way to the bank.
Now I respect If others think it's to much and over the top then turn it the hell off. But I need it to enjoy my playing style and it seems most devs don't give two shits about it and never add enough vibrations to combat and control animations. I want cdpr to really give a fuck about this because I know im not the only one who cares about good controller vibrations.
Also if this new xboxone controller is going to be for pc too.. and if it sounds and feels half as awesome as I think it is with it's new vibration system. Then there is no damn reason not to map each button with it's tasteful vibration shifts. So I ask cdpr devs to please go crazy on this like never before. Like I said give folks the options of extreem to mild controller vibration or OFF. It is that simple and well... someone has to do it right and it is good forevery one with such options. Well someone had to say it right.:) Okay my fellow witcher fans rip me a new one, I can take it:) LOL...
Click to expand...
If you ask me you shouldn't even be able to play Witcher 3 with a controller... :p

And I don't think that the combat in TW3 is a vast improvement to TW2. It's more or less built on the same core with some adjustments like shorter animations for more direct input, new animations and a (very appreciated) reduction of rolling. Apart from that the combat mechanics seem to be pretty much the same. ;)
 
M

moonknightgog

Forum veteran
#49
Jun 13, 2014
LordCrash said:
If you ask me you shouldn't even be able to play Witcher 3 with a controller... :p

And I don't think that the combat in TW3 is a vast improvement to TW2. It's more or less built on the same core with some adjustments like shorter animations for more direct input, new animations and a (very appreciated) reduction of rolling. Apart from that the combat mechanics seem to be pretty much the same. ;)
Click to expand...
And don't forget the better hitbox.
 
V

val.mitev

Senior user
#50
Jun 13, 2014
mikomakjenkins said:
I really dig the promise of what was shown in the gameplay. The departure from running during combat encounters is a godsend. So is dumping the rolling in favor of dodges, sidesteps and pirouettes. You can also walk while holding a parry button. That's good. If I'm not mistaken ripostes have also been reworked (as you can see during the bit in Microsoft gameplay - before stunning the last enemy with a Sign, Geralt parries the attack and kicks the guy below the belt, staggering him). That's also good. Animations are as good as ever. Sign usage looks cool, and bears signifacant sound and visual feedback. Gooood.
What isn't good though? Well, apart from the behaviour of the enemies (bound to difficulty, set to lowest for the presentation) my only concern are the transitions between animations. They're pretty rough, nobody can deny it. But that's all.
(Ah, i forgot. Dimemberment? Coooooool. Love it.)
Click to expand...
Indeed, there is much promise in what was shown. Now we just need footage against stronger opponents on higher difficulties.

I'd like to see Geralt dodge, parry and some of those pirouettes we hear so much about.
It would be great for the combat to be really tactical, so you have to think what sigh should I use and when, the bombs as well, how should I tackle groups of enemies, chaining the parries and attacks with the other options, making combos and so much more.
 
Garrison72

Garrison72

Mentor
#51
Jun 13, 2014
One thing I have to commend the REDs for, and what I feel is the most impressive thing about combat next to signs, is the variety in evasive maneuvers. He jumps back, scoots to either side, performs a short run, does a longer side jump. I think rolling is in as well. Few games have this many dedicated animations for dodging.
 
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V

val.mitev

Senior user
#52
Jun 13, 2014
slimgrin said:
One thing I have to commend the REDs for, and what I feel is the most impressive thing about combat next to signs, is the variety in evasive maneuvers. He jumps back, scoots to either side, performs a short run, does a longer side jump. I think rolling is in as well. Few games have this many dedicated animations for dodging.
Click to expand...
Now they just need to polish them and make the connecting animations smooth, while still keeping the control very responsive.
 
T

The_Crow.410

Rookie
#53
Jun 13, 2014
About the combo system again,there are 96 combat animations and in the demo i think cd projekt only show like 4-5 animations,i can´t imagines myself mashing the button repeatedly to do an specific combo, it will become very boring, but if i´m not bad,it is supposed that the more we advance in the game will unlock more combos, that would mean that the combos should have different button combinations to achieve a specific combo.
 
A

archaven

Rookie
#54
Jun 13, 2014
slimgrin said:
One thing I have to commend the REDs for, and what I feel is the most impressive thing about combat next to signs, is the variety in evasive maneuvers. He jumps back, scoots to either side, performs a short run, does a longer side jump. I think rolling is in as well. Few games have this many dedicated animations for dodging.
Click to expand...
Most games have only dodge and block. Parrying, sidestep and other maneuvers are going to add "layers" complexity to combat i said. While i welcome this, but it's also going to freak out alot of "casual" players.
 
G

goopit

Forum veteran
#55
Jun 13, 2014
I sorta miss rolling now. There was a perfect moment to roll when that griffin was doing a plunging attack.

Also little touches like strafing backwards fast can stun your opponent is genius.
 
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A

archaven

Rookie
#56
Jun 13, 2014
guipit said:
I sorta miss rolling now. There was a perfect moment to roll when that griffin was doing a plunging attack.

Also little touches like strafing backwards fast can stun your opponent is genius.
Click to expand...
Did they remove it? I honestly think they should not. Adding more evasive maneuvers would be a good fit. Each maneuvers having a cooldown so you may not spam it will be ideal. Hence come the skilltrees when you level up allow you shorter cooldowns for the maneuvers.
 
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Garrison72

Garrison72

Mentor
#57
Jun 13, 2014
guipit said:
I sorta miss rolling now.
Click to expand...
 
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O

ONLY_ONCE

Rookie
#58
Jun 13, 2014
What!?! You think you should not be able to play TW3 with a contoller!?! Ha.. get out thats crazy talk:)
 
A

Aegis_Kleais

Rookie
#59
Jun 13, 2014
Combat is such an integral part of an adventure game, that they really need to ensure that the system is the perfect mixture of in-depth, tactical, ease of understanding and challenge. I will admit that I was no fan of TW2's combat. It seemed that in order to be successful, I had to perform a dodge after every successful hit when surrounded by enemies, otherwise they would invariably start hitting me. And you start an attack, you are committed to the full animation, so you cannot stop your attack and parry when needed. Also, against, single enemies, you could simply mash the keys in order to keep the enemy from even recovering until it would die.

Hopefully they can address these issues and ensure that there is better pacing in the combat. It needs to be something of excitement, and not repetition. Certain enemies should invoke a sense of dread due to their advanced combat capabilities, and as you add lore to the monsters, the player can learn what tactics and abilities are best to overcome these enemies. I am fine with Geralt not having all counters and abilities in combat when he begins. You might come across an enemy that is beyond you skill, and know when to haste a retreat.

Exploration, Dialogue, Combat. These are 3 cornerstones of the RPG genre. I'm hoping for a robust experience that allows you to take tactical advantage and experience the thrill and danger of combat with a wide array of enemy archetypes.
 
S

Scholdarr

Banned
#60
Jun 13, 2014
Aegis_Kleais said:
Exploration, Dialogue, Combat. These are 3 cornerstones of the RPG genre. I'm hoping for a robust experience that allows you to take tactical advantage and experience the thrill and danger of combat with a wide array of enemy archetypes.
Click to expand...
I would slightly ajust these three elements: exploration, choice&consequence, combat.

I think choice&consequence (or player ageny) is even the most important element in an RPG since it can be applied to many different spheres: dialogue and story, combat/tactics/preparation, levelling and skills and even each and every ingame decision you make. A good RPG can be measured how sophisticated its choice&consequence system is and how many spheres it covers.

The perfect RPG offers a sophisticated choice&consequence system in each and every possible sphere and I really hope Witcher 3 will come as closest to that as possible or at least closer to it than any other RPG before. ;)
 
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