heh thank you! xD
sorry to keep you guys waiting.
MOARRRRRRRRRRRRRRR!!
SWAMP
You find a man chained to a tree. You remember that soldier serving Foltest often punishing hawkers in that way. An immobilized person has no chance of surviving a night in the swamps. You drive away a young wyvern wandering around the smuggler and cut his chains. The man assures you that Scoia'tael and his gang appreciate what you did.
You hear an old man cursing in the common, elven, and dwarfish languages. You came closer and notice a druid sitting in an oak tree. The druid is not cutting mistletoe. He was forced to escape from drowners who now wait under the tree. You chase off the monster with magic and silver. The old man comes down from the tree, but rather than thanks, he shouts at you for using violence against the creatures. You tell him off.
You stop on the lake shore. You notice a few decent-sized pike in the water. Using a shoestring and a hazel bough, you make a fishing pole. You try to fish, but after a bit, it became clear that it will not work. Frustrated, you hit the water with a magical sign. A few knocked out fishes, a dead drowner, and a pair of shoes came to the surface. You smoke-dry the pike over a campfire. It'll be enough for a few days of travel.
You heard a desperate scream. After a while, you find a man drowning in the bog. You quickly throw a rope over a branch of a nearby tree and pass its end to the man. You manage to get him out. The stranger gives you a dirty but useful little something as a token of his gratitude.
VIZIMA SEWER
A man named Sigurd...
As you go through the main sever, an amazing sight appear in front of you. A knight in full armour, with a torch and a splendid sword, walks up to you. Perhaps you have seen him before. He introduced himself as Sigurd of Ledens, a member of the Order. He talks about his father, who died an honorable death many years ago charging against the Cockatrice, chained to his mount. Sigurd entered the sewers to find the Cockatrice and avenge his father. Although you have little in common with knights, you decide to join forces.
You go through the main sever. A knight in full armour, with a torch and a splendid sword, he walks up to you. Perhaps you have seen him before. He introduced himself as Sigurd of Ledens, a member of the Order. He talks about his father, who died an honorable death many years ago charging against the Cockatrice, chained to his mount. Sigurd entered the sewers to find the Cockatrice and avenge his father. During the conversation you find out that Sigurd has an impressive knowledge of sewer monsters. His hints will surely help you.
You go through the main sewer, carefully watching your surroundings. Once you hear a quiet hiss and smell the faint smell of smoke but ignore it. Around the corner, someone shouts the Order's battle-cry right to your face! At the same time, a powerful blow hits your head. When you regain consciousness, you see a knight above you. He introduces himself as Sigurd of Ledens and begs your pardon. He explains that he didn't expect a friendly being in the sewer. You leave in peace but you're hurt.
HOHOHOHO! EXTRA!