who cares about mtg, we want gwent better
MTG is the most successful and long-lasting card game for a reason, because it gets some of the fundamentals of a healthy game design right. Open Beta Gwent was fun, but its foundation was very weak. Non-interactive Gold, overpowered weather, incredibly punishing card advantage. Those things were maybe part of the Gwent experience, but they were also the biggest weakness of the game.
that means more consistency
While old Gwent was somewhat more consistent, this is just nostalgia. In Beta Gwent, games were sometimes decided before a single player played a card, because you could tell who was going to win from the opening hand. And variety is important for a card game.
in my handbuff deck if i dont draw sheldon its autolose, before hc i had 3swordmasters and braen
and marching orders its mega expensive has zero sinergy with my deck now
Then maybe try to get better at deckbuilding, and if that's not for you, look up decklists on the internet. If your entire deck relies on one card that you can't reliably get, it's not the game's fault, it's yours.
If marching orders has no synergy with your deck, it doesn't belong in there. End of story. This is NOT the game's fault.
Variety, complexity in deckbuilding, cards with more than one dimension for balancing, cards that are big on the battlefield, all those things are important for a game in the long run.
You can post videos of the old beta Gwent here all day long, and I had a lot of fun with it before the Midwinter update, but it would have slowly died out because there's not a whole lot to do with it. You basically only had three different strength levels, so every Gold had to give you the same value (standalone or synergistic) or else it was unplayable. With the provisions system, you have an OCEAN of space to design cards that wasn't there before.
No hand limit also meant that engines were quickly out-tempo'd, so little mistakes were punished severely by putting you at a card disadvantage - driving away new players quickly.
There are some things that were better in Open Beta Gwent, I won't deny that. Some cards weren't as binary or at least less binary as they are now. That's... about it.
Variety in card types, synergies that aren't obvious (open Beta Gwent basically relied on Unga synergies), complex deckbuilding, all of that is important for a game in the long run.
You sound a lot like a bitter kid.