Jesus christ dude, chill. You're going off the rails
Dude, I wish you could watch the plays. Maybe you'd understand.
Jesus christ dude, chill. You're going off the rails
Now you are mathematically forced to have some 4 and 5 provision cards (at least if you are running *some* golds). But what if you don't want any of these cards??
The solution is actually fairly simple, put in less expensive golds so you can put in bronzes that are better on average. This will also become easier over time once the cardpool is expanded
Jesus, this should be called the Salt thread.
I like salt. Epicurists delight. Goes with everything, enhances flavour. Salt is, in short, good.
Look, the game is conceptually poor. Provisions doesn't work, hand size is wrong, mulligans wrong. It all comes full circle back to the point that strategy takes a back seat in this game in favour of RNGsus deals, with the added issue that the matchmaking algorithm isn't purely based on MMR but instead takes into account your deck.
Nobody has come onto this thread and offered a solid case that strategy is the key component of HC76. There's moaning, there's tin-foil conspiracy complaints (me), there's defending, but what there's a huge lack of is anyone stating for a fact that strategy exceeds random. CDPR launched an online version of a one player game, and it shows, instead of improving Gwent Beta through community feedback.
It's a most infuriating, random number generation experience.
I have to completely disagree with everything you just said.
You'll change your tune in a few months. All complaints are valid. This game is an empty shell of what Gwent used to be and more frustrating than has ever been. Thanks for butchering Gwent CDPR.I have to completely disagree with everything you just said.
It all comes full circle back to the point that strategy takes a back seat in this game in favour of RNGsus deals
Dude, I wish you could watch the plays. Maybe you'd understand.
I'd like to watch them as well. You talk as if none of us played the game, you can just check if that's the case searching our names in the game.
In old Gwent you had to learn how to blacklist during mulligans, how to play around mulligan bug and how not to brick your hand.
(...) Gwent should be a game that's easy to learn but difficult to master. The aforementioned mulligan/blacklisting system was the exact opposite, difficult to learn but easy to master and as such isn't an argument for the game being more skilled to play. In other words, it had the wrong kind of complexity.
The mulligan and blacklisting system in old Gwent was never properly explained and was difficult to figure out for players without consulting external sources. Gwent should be a game that's easy to learn but difficult to master. The aforementioned mulligan/blacklisting system was the exact opposite, difficult to learn but easy to master and as such isn't an argument for the game being more skilled to play. In other words, it had the wrong kind of complexity.
Don't you think people are a bit tired from this "easy to learn, everyone should have 50% winrate, every player needs to have an equal chance of winning" Blizzard-style mentality?
Dota 2 is incredibly hard to learn, and almost impossible to master game (as well as PUBG), yet those games have millions of players putting hundreds of hours into those games.
The solution is actually fairly simple, put in less expensive golds so you can put in bronzes that are better on average. This will also become easier over time once the cardpool is expanded
Jesus, this should be called the Salt thread.