Game won't start after CTD
After getting a CTD (possibly related to Galaxy's new overlay) I'm not able to launch the game again.
If I run the .exe (doesn't matter whether through Galaxy or directly from directory), the game's process will launch using ~200MB of RAM, then silently close after 15-20s.
Windows 10 64-bit, game version 1.11 + HoS, latest NVidia drivers.
It first happened at Friday (13.11) and I was unable to launch the game since then.
Things I've tried:
* update drivers (updated to 358.91)
* update OS (installed TH2)
* verify game files (done 4+ times)
* launching the .exe as admin
* remove Game Overlay 'DLC'
* remove savegames and my .settings files
* update/verify/etc VC++ redistributables
* forcing WARP
What's interesting is that the crash will generate a WER report only if the game has Game Overlay enabled (and they point to error c0000005 - EXCEPTION_ACCESS_VIOLATION aka null pointer exception, if I'm getting it right).
Also only the 'original' CTD generated a .crashinfo file, but that's quite expected - if the game doesn't launch almost at all it has no way of generating a crash file.
The only thing I haven't tried is reinstalling the game and/or reverting to 1.10 and then manually installing the offline (non-galaxy) 1.11 patch - I have a slow internet connection and I'd rather not download the whole game again (last time was over 13h).
After getting a CTD (possibly related to Galaxy's new overlay) I'm not able to launch the game again.
If I run the .exe (doesn't matter whether through Galaxy or directly from directory), the game's process will launch using ~200MB of RAM, then silently close after 15-20s.
Windows 10 64-bit, game version 1.11 + HoS, latest NVidia drivers.
It first happened at Friday (13.11) and I was unable to launch the game since then.
Things I've tried:
* update drivers (updated to 358.91)
* update OS (installed TH2)
* verify game files (done 4+ times)
* launching the .exe as admin
* remove Game Overlay 'DLC'
* remove savegames and my .settings files
* update/verify/etc VC++ redistributables
* forcing WARP
What's interesting is that the crash will generate a WER report only if the game has Game Overlay enabled (and they point to error c0000005 - EXCEPTION_ACCESS_VIOLATION aka null pointer exception, if I'm getting it right).
Also only the 'original' CTD generated a .crashinfo file, but that's quite expected - if the game doesn't launch almost at all it has no way of generating a crash file.
The only thing I haven't tried is reinstalling the game and/or reverting to 1.10 and then manually installing the offline (non-galaxy) 1.11 patch - I have a slow internet connection and I'd rather not download the whole game again (last time was over 13h).