Recent content by KamehamehaNudel

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  1. KamehamehaNudel

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    the modkit theoretically does support redcloth files. Due to either being half broken or lacking documentation (likely the former tho) noone has gotten it to work. in any case, any support from cdpr at this point is rather unlikely.
  2. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    If someone else wants to finish the mod, work on it don't hesitate to contact us. We gladly take any help we get, as we ourselves would really like to see it finished too. And splitting the mod into pieces ain't gonna happen chief.
  3. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    well as making the map textures in this style is a huge load of work it defenitely wouldnt be a priority. You would still be able to play blood and wine perfectly fine, just wouldnt have the medieval hand drawn map style. But as a wise musician once said: never say never
  4. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    okay so here we go: The Hud portion (healthbar, minimap element etc ) is done except the radial menu, the loot popup menu and some few minor bugs. The Main menu (the one you get on startup) is done. All ingame menus have been tackled and most are more or less done. Major things still to do for...
  5. KamehamehaNudel

    Increased Lod

    The Mod was released quite a while ago : https://www.nexusmods.com/witcher3/mods/3193 An Update is also in the works unfortunately the Creator no longer has acces to the forums so the likelyhood of news getting discussed here are rather slim i'd say.
  6. KamehamehaNudel

    [tools] radish modding tools for quest creation

    What a Breakthrough! i really hope this will get the attention it deservers upon release. so maybe it can attrack some new folks to witcher 3 modding, to actually utilize these tools.
  7. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    @BWGameplays the menu generally is still wip. The layout with BAW expansion will stay like that tho.
  8. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    The Dialogue Options and Icons
  9. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    Thanks, we'll try our best to make it happen. We made a plan on how to get it in a releasable state. But we wont be doing a beta or alpha as we are not really looking for feedback at the moment. Like KeeperOFT posted, the mod is quite far. We now focus on getting it all working together, which...
  10. KamehamehaNudel

    TW3 Mass Re-Texture with ESRGAN - Artificial Intelligence Texture Upscaling - Tool Needed!

    this reaches far beyond a simple sharpening in photoshop. While some sample shots might look like it at a quick first glance, its really, really not. Just look at the second pic again (the most dramatic difference imo). cant seriously say thats just sharpening lol. To the topic in general: i...
  11. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    Update on White Orchard map. Revisited to fit with the new style of the Skellige Map.
  12. KamehamehaNudel

    PLEASE HELP -- Need to remove fire effects from candles, campfires, etc.

    wow, impressive! please remove all sunlight as well now, so we finally have *realistically* dark nights.
  13. KamehamehaNudel

    The Vladimír Vilimovský UI Project

    life sign once in a while. undecided with the coas and insscriptions yet. Otherwise Skellige map is completed tho.
  14. KamehamehaNudel

    Guide to modding flash files

    that static background is just 1 frame from the animated video. And that is an colourgraded version of the alchemy background video from the witcher 2 which is only 720p. So a highres uncrompressed version does not exist.
  15. KamehamehaNudel

    Guide to modding flash files

    Use wolvenkit (you can find it on the nexus). Create a project and add the loadingscreens redswfs to your project. When you "open" the redswf in wkit there should be something named something like cswf_texture. if there are more than one chose the bigger one. In its properties click on "swf...
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