Post-endgame: now what?
The dilema of sandbox games. You've beaten the final "bad guy" or overcome the final obstacle. You now have impressive sums of money, all the best vehicles, all the best living situations, and all the best weapons.
Now what?
Over in the open world thread, I suggested a mechanic for a random Job / "quest" generator. With this kind of mechanic in place, you could continue to play the game with your current character.
One of the mechanics in Saints Row 2 was having to reclaim neighborhoods that rival factions were trying to take back. However, since (presumably) we're not going to be 'gangers, fighting over turf wars, the mechanic I suggested over in the safehouses thread could also keep things fresh and interesting, insomuch as you having to evict Boosters that have decided to "move in" to your swank new digs.
What else could keep the game fresh and replayable after completing the storyline missions? Suggestions?
The dilema of sandbox games. You've beaten the final "bad guy" or overcome the final obstacle. You now have impressive sums of money, all the best vehicles, all the best living situations, and all the best weapons.
Now what?
Over in the open world thread, I suggested a mechanic for a random Job / "quest" generator. With this kind of mechanic in place, you could continue to play the game with your current character.
One of the mechanics in Saints Row 2 was having to reclaim neighborhoods that rival factions were trying to take back. However, since (presumably) we're not going to be 'gangers, fighting over turf wars, the mechanic I suggested over in the safehouses thread could also keep things fresh and interesting, insomuch as you having to evict Boosters that have decided to "move in" to your swank new digs.
What else could keep the game fresh and replayable after completing the storyline missions? Suggestions?