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This issue has been fixed in the recently released Hotfix:
 
We've just released a hotfix to the Playtest version of The Witcher 3 REDkit. Here's the list of changes:
  • Fixed an issue where scripts would not be compiled on startup under certain conditions.
  • Fixed an issue where mods published to Steam Workshop had an incorrect folder structure (it is no longer needed to apply the workaround we posted earlier).
  • Added some checks to detect problematic characters in file names.
  • Introduced some quality of life improvements for the Asset Browser:
    • better search fields,
    • better grid and tile view options,
    • additional filters.
 
We're currently working on fixing an issue where mods are placed into incorrect directory. As we're working on patching it, here's how to fix it manually:
  • subscribe to the mod normally
  • go to 'SteamLibrary/Steamapps/workshop/content/<NUMBER>'
  • move everything inside 'mods\mod<NAME>\content' to a newly created content folder if it does not exist
  • delete everything else (the "mods" and "dlc" folder if applicable) inside the steam workshop item folder
 


If you can't wait to get your hands on the editor for The Witcher 3: Wild Hunt, we have some great news for you! Starting today you can sign up to try it out yourself in the official Playtest on Steam.

The Witcher 3 REDkit is a comprehensive modding tool for The Witcher 3: Wild Hunt we're currently developing. It is based on the same set of tools that were used by our developers to create the game and should allow for nearly limitless freedom in modding it. REDkit will be available free of charge for all owners of The Witcher 3: Wild Hunt on PC and it's scheduled to release later this year.

In order to sign up, simply navigate to the store page of The Witcher 3 REDkit on Steam and request access.

Playtest access will be distributed in batches. After receiving access "The Witcher 3 REDkit Playtest" will appear in your Steam Library. Remember that the editor will require The Witcher 3: Wild Hunt game files in order to work properly, so make sure you have it installed too!

Playtest is available on Steam only. Don't worry though, you can still test it, because Playtest will work on game files regardless whether you bought it on Steam or not. Once The Witcher 3 REDkit is ready, we plan to release it on GOG and Epic Games Store too!

We hope that you'll have a great time testing and everything will be going smoothly for you, but please keep in mind that you'll be running a beta version of the tool and might encounter some issues. Should you run into something serious trouble, you can report it to us using a dedicated form on our Tech Support website: http://thewitcher.ly/REDkit_report

Once you get the chance to try the tool out, we invite you to share your feedback with us — you’ll find a built-in button in REDkit taking you to a survey, but you can also share your thoughts on:
We can't wait to hear what you think about it!

But wait... That's not everything you can help us test!

The Witcher 3: Wild Hunt - Steam Workshop Beta

Alongside the modding tools we're also working on enabling the Steam Workshop for The Witcher 3: Wild Hunt. You can help us check the update by participating in the dedicated Beta.

WARNING: Before participating, make sure to back up your saves!

Steam Workshop Beta testing and The Witcher 3 REDkit Playtest are related to each other, but completely separate. You don't need to participate in both and you can try out the Beta without signing up for Playtest, just as well as you can run Playtest while not participating in Beta.

In order to enable access to the Steam Workshop of The Witcher 3: Wild Hunt, you'll need to join a dedicated group on Steam.

Once you're a part of it, all you need to do is find The Witcher 3: Wild Hunt in your Steam Library, go to Properties > Betas and select "workshop_test" from the drop-down list. Once this is done, the game should update automatically.

Have fun!
 
Make the The Witcher 3: Wild Hunt entirely your own!

We proudly present to you the The Witcher 3 REDkit editor, an end-to-end solution which allows users to create new experiences and modify all aspects of The Witcher 3. You will be using refurbished versions of the same tools which were used by the RED developers to create this legendary game almost a decade ago.

We cannot wait to see where your imagination takes you!


Create a new experience

The Witcher 3 REDkit allows users to edit and add content to The Witcher 3: Wild Hunt on PC. This set of tools will help our community to customize all elements of the game in larger volumes than ever before. This means the ability to create:
  • new quests
  • new worlds
  • new cutscenes
  • new characters / monsters / NPCs
  • new journal entries, dialogues etc
…and more! Users have access to all game files and - for the first time - the means to tweak them with fully supported tools.


Share it with others

We also wanted everyone to be able to share their new creations with others easily. The Witcher 3 REDkit is designed to give users the:
  • ability to create new DLCs
  • package mods in a standardized way
After creating the project you will be able to export it in a standardized way to share with other users either on Nexus Mods or on the Steam Workshop.


Your guide for the journey

The Witcher 3 is still such an universally cherished game that we want to invite everyone to take a shot at altering it with The Witcher 3 REDkit. We know modding might seem a daunting task at first when your left on your own. That’s why we prepared guides, documentation and a demo project which everyone can follow on their journey.

Step-by-step tutorials with various complexity levels will help you hone your skills and create your first mods!


Requirements

The Editor will be available for free for all users who already own The Witcher 3: Wild Hunt game on one of these PC stores: Steam / Epic Games Store / GOG.


Playtest

In order to sign up for the playtest, simply navigate to the store page of The Witcher 3 REDkit on Steam and request access:
https://store.steampowered.com/app/2684660/The_Witcher_3_REDkit/

Playtest access will be distributed in batches. After receiving access "The Witcher 3 REDkit Playtest" will appear in your Steam Library.
 
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Imbaelk is an Elven holiday celebrating spring’s arrival. But a witcher has no time for cozy festivities; winter still holds its frosty grip on the Continent, with eerie creatures lurking in its blizzards...

Join us on this spooky journey in a new episode of "It's All About You!"

This episode was made by you! Thanks for sharing your amazing creations with the whole Witcher community, and remember that our gallery is always open to new, creative submissions: http://cdpred.ly/AAY

Geralt and the rest send their regards — it was thanks to you that they embarked down this spooky path. Where will your voice take them next? Don't forget to check our website for new polls and vote for the topics of upcoming episodes!
 


The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings have just received an update on Steam, GOG and Apple App Store! This update adds support for Apple silicon M1 and M2 chips, and macOS Ventura.

That also means that the new minimum macOS requirement is now macOS 11.0. Read more about the requirement update here.

Enjoy The Witcher on your Macs!
 


We’re thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!

This editor is a reworked version of the REDengine 3 editor that we used to create the game — it will allow you to create your own experiences in The Witcher 3: Wild Hunt by making something completely new or editing existing quests and content.

The editor will be available for free for all owners of The Witcher 3: Wild Hunt on PC. We're planning to make it happen in 2024.

We're sure you'd love to know more, but for now we ask for your patience as we'll have more to share next year.
 


We are happy to announce that The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings will soon have Apple silicon M1, M2, and macOS Ventura support.

However, we will be discontinuing support for OS X 10.7.5, OS X 10.8.2, macOS 10.15, and changing the new minimum macOS requirement to macOS 11.0. This is because the technology we are using, the JIT-compatible memory management and Apple's Game Controller framework, require a minimum version of macOS 11.0. These updates are necessary to provide support to Apple silicon chips.

We want to ensure that players have time to prepare for these changes. As such, we are giving a 30-day notice before we discontinue support for these specific operating systems.

To continue playing on macOS lower than 11.0, keep the old version of the game. To do it on Steam and GOG, disable automatic updates. On AppStore no action is necessary. On all platforms, if the game is uninstalled, the latest update will be the only one available to install. However, on GOG rolling back to an earlier version is possible.
 


We’re happy to announce The Witcher: Path of Destiny — a new board game created in cooperation with Go On Board and Łukasz Woźniak, authors of critically acclaimed The Witcher: Old World.

Path of Destiny is a tableau-building card game based on iconic tales from The Witcher universe. Players will be able to take on the roles of various characters from games and novels, such as Ciri, Geralt, Yennefer or Vesemir, each with unique cards and abilities. Clever hand management and strategic use of characters’ skills will be key.

The game’s crowdfunding campaign is planned to kick off on Gamefound on October 19th, 2023 and finish on November 7th. The Witcher: Path of Destiny will be available in Polish, English, German, French, Spanish, Italian and Czech.

For more information follow the game’s Gamefound page. To be up to date, check out Go On Board’s social media channels: Facebook, Instagram and X (Twitter)!
 
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We have just released a hotfix for The Witcher 3: Wild Hunt on Nintendo Switch!

It fixes the issue of ambient audio being absent for some players and resolves any regional restriction that was incorrectly applied on the Korean version of the game.

Be aware the game version won't change so if you are unsure if it has applied please check the date of the last update.
 


Patch 4.04 for The Witcher 3: Wild Hunt is now available on all platforms, including Xbox, PlayStation, PC and the long-awaited Nintendo Switch! It brings to the Nintendo Switch version of the game some of the content updates from patch 4.0 and fixes from following patches that were available on other platforms. These include bug fixes, gameplay adjustments and quality-of-life changes, as well as additional content inspired by Netflix's The Witcher series, among other things. This update also contains fixes for all platforms.

Check out what's new in the list below.

PC-SPECIFIC
  • Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
  • Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.
  • Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
  • Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
  • The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".
  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".
CONSOLE-SPECIFIC
  • Fixed an issue where certain hairstyles from the "Beard and Hairstyle Set" DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
  • Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
  • A Towerful of Mice - Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
  • Cabaret - Fixed some visual issues with Dandelion's model before and during the staged fight on previous-gen consoles.
  • The Last Wish and Wandering in the Dark - Fixed an issue where the game could crash on PlayStation 5 during these quests.
  • Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
  • Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.
VISUAL - PC and Next-Gen Exclusive
  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
QUESTS & GAMEPLAY
  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt's health rapidly depleted when diving.
  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
ONLINE FEATURES — NINTENDO SWITCH

Added a cross-progression feature between platforms which replaces the previous save file integration introduced in patch 3.6 for the Nintendo Switch. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account. Please note that it requires a GOG account regardless of your platform.

By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:

• Swords of the Nine-Tailed Vixen

• White Tiger of the West Armor

• Dol Blathanna Armor Set

• Roach Card

Detailed information on how to redeem the rewards is available at thewitcher.com/my-rewards

ADDITIONAL CONTENT — NINTENDO SWITCH
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-overs. Availability varies by region and version.
QUALITY OF LIFE CHANGES — NINTENDO SWITCH
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality-of-life changes, including a few secrets to be discovered by players.
  • Added an option to switch potions and apply oils from the radial menu.
  • Added an option to auto-apply oils in combat.
  • New default map filter. The new default filter hides some icons such as "?" and boat icons in order to reduce the icon flood. These icons can be turned back on with the “All” map mode toggle.
GAMEPLAY — NINTENDO SWITCH
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Echoes of the Past - Fixed an issue where, after defeating the foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars- Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.
Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.
 
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Patch 4.03 for The Witcher 3: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! This update contains various gameplay and quest fixes.

We're hard at work to bring the patch to Nintendo Switch players as soon as possible and we're hoping to have it out in the following months. Thank you for your patience!

Speaking of Switcher, here's a heads-up for Nintendo Switch players: the previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the upcoming patch with the new Cross Progression system that has been introduced on other platforms with patch 4.00. This is to align with our other games and to bring you a unified experience across all platforms. The new system is going to require a GOG account regardless of your PC platform.

Below, you'll find a list of the most notable changes for update 4.03.

PC-SPECIFIC
  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
  • Performance improvements to ray-traced global illumination and ray-traced reflections.
  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.
CONSOLE-SPECIFIC
  • The Cross Progression pop-up will now properly display which account is logged in.
  • Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
  • Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
  • Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.
VISUAL - PC and Next-Gen Exclusive
  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
  • Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.
QUESTS & GAMEPLAY - PC and Next-Gen Exclusives
  • Added the community-made mod Next Gen Script Fixes by Sergeanur.
QUESTS & GAMEPLAY - Available on all platforms
  • In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
  • Added an option to auto-apply oils in combat.
  • With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
 


A hotfix for The Witcher 3: Wild Hunt is out on PC. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.
 


Patch 4.02 for The Witcher: Wild Hunt is being rolled out and will soon be available on PC, PlayStation and Xbox! Among various fixes, it also improves the overall stability and performance of the game.

Below you can find a list of the most notable changes to come in this update.

PC-SPECIFIC
  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
  • Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization which could result in temporary stuttering.
CONSOLE-SPECIFIC
  • Improved Performance Mode on next-gen consoles.
  • Fixed an issue where characters could become slightly blurry during dialogues and cutscenes on PlayStation 5.
  • Fixed an issue related to memory usage in Ray Tracing Mode which could result in crashes on Xbox Series X.
  • Whatsoever a Man Soweth... - The game will no longer crash if Geralt runs away from Shani after starting the conversation on next-gen consoles.
  • Fixed an issue where quicksaves couldn't be loaded when using cross progression on Xbox One.
  • Added two missing "Top notch swords!" on previous-gen consoles.
  • Fixed an issue with overwriting manual saves where in some circumstances the oldest gamesave was deleted on PlayStation 5.
  • Addressed performance issues in Beauclair and Novigrad that occurred after loading a gamesave.
VISUAL - PC and Next-Gen Exclusive
  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.
QUESTS & GAMEPLAY - Available on all platforms
  • Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
  • Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
LOCALIZATION - Available on all platforms
  • Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.
 
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