Unofficial Gwent Glossary
***This Glossary is outdated. The most recent edition may be found here: An Unofficial Gwent Glossary.***
This is a work in progress. In response to questions and confusion about what the various terms and descriptions in Gwent mean, I have compiled the following glossary. This list includes both basic and complex terms. As the game changes, I will make an effort to update, correct, and expand this guide.
The Factions and Their Abilities: [/U]
Agile - Can be played on any row.
Melee - Can be played only on the Melee row.
Ranged - Can be played only on the Ranged row.
Siege - Can be played only on the Siege row.
Disloyal - Can be played on the opponent's side of the board.
Card Types (indicated by the border frame of the card):
Bronze - Common cards, vulnerable to almost all damage and effects.
Silver - Less common, but still vulnerable to most damage and effects.
Gold - Unique, immune to most effects.
Card Rarity (not to be confused with the colour of a card's border frame):
Rarity is indicated by the small coloured box in the lower right of the card's border, and by the coloured bar beside the description of its abilities.
Platinum - Common
Blue - Rare
Violet - Epic
Gold - Legendary.
Detailed Classifications:
Ambush - Card which is played face-down, and is only revealed under certain conditions, as described on the card.
Breedable - Card which can be copied using Monster Nest.
Buffed (unmarked) - Card with increased strength (number value in green).
Dwarf - Unit card with class-specific bonuses.
Elf - Unit card with class-specific bonuses.
Fleeting - Card which can be played only once, or is completely removed from play when destroyed (is not sent to Graveyard). See banished.
Machine - Siege Row unit card with class-specific bonuses.
Mage - Unit card with class-specific bonuses.
Permadeath - Unit which can only resurrected by very specific cards, otherwise, cannot be resurrected.
Potion - Specific class of card which provides a bonus or immunity for unit or units.
Revealed (unmarked) - Card which appears face-up, either on the battlefield or in a player's hand.
Relentless - Card which cannot be returned to the player's hand.
Shapeshifter - Card which can transform into another card.
Special - A card with an ability or effect.
Spawned (unmarked) - Special or unit card summoned by another card.
Spying - Disloyal unit which is subject to class-specific conditions.
Unit (unmarked) - A card with strength of its own, not a Special card.
Weakened - Any unit with reduced strength (number value appearing in red.)
Weather - Card which spawns a weather effect.
Witcher - Unit card with class specific bonuses.
Tokens:
Quen/Shield - Protects its bearer from one strength-removing effect, but not from destruction by cards such as Scorch, Villentretenmerth, or Geralt: Igni.
Resilience - A resilient unit stays on the battlefield for the next round.
Weather Immunity - A card with Weather Immunity is not affected by weather.
Miscellaneous:
Banished - A banished card has been completely removed from play. It cannot be resurrected. A card can be banished when its Base Strength is reduced to zero, of if it is Fleeting.
Base Copy - A copy of a card with its original strength.
Base Strength - The permanent strength of a card (number value appearing in white, not green).
Battlefield - The playing board of Gwent.
Destroyed - If a card is merely 'destroyed' it is removed from the Battlefield to the Graveyard, and has not been banished.
Discard - Move a card from your hand or deck to the Graveyard.
Graveyard - Location for cards which have been removed from the battlefield.
Instance - A pre-existing copy of a card either in the player's hand or in the deck. Copies can be created or drawn from the deck by certain other cards, however, base copies are not spawned cards.
Locked - A locked unit loses all its tokens (Resilience, Quen/Shield, Weather Immunity), and its abilities do not trigger while it remains on the battlefield.
Mulligan - Stage at the beginning of the first round wherein players can redraw 3 cards.
Resurrect - Ability to return unit from the Graveyard to the Battlefield.
***This Glossary is outdated. The most recent edition may be found here: An Unofficial Gwent Glossary.***
This is a work in progress. In response to questions and confusion about what the various terms and descriptions in Gwent mean, I have compiled the following glossary. This list includes both basic and complex terms. As the game changes, I will make an effort to update, correct, and expand this guide.
The Factions and Their Abilities: [/U]
Agile - Can be played on any row.
Melee - Can be played only on the Melee row.
Ranged - Can be played only on the Ranged row.
Siege - Can be played only on the Siege row.
Disloyal - Can be played on the opponent's side of the board.
Card Types (indicated by the border frame of the card):
Bronze - Common cards, vulnerable to almost all damage and effects.
Silver - Less common, but still vulnerable to most damage and effects.
Gold - Unique, immune to most effects.
Card Rarity (not to be confused with the colour of a card's border frame):
Rarity is indicated by the small coloured box in the lower right of the card's border, and by the coloured bar beside the description of its abilities.
Platinum - Common
Blue - Rare
Violet - Epic
Gold - Legendary.
Detailed Classifications:
Ambush - Card which is played face-down, and is only revealed under certain conditions, as described on the card.
Breedable - Card which can be copied using Monster Nest.
Buffed (unmarked) - Card with increased strength (number value in green).
Dwarf - Unit card with class-specific bonuses.
Elf - Unit card with class-specific bonuses.
Fleeting - Card which can be played only once, or is completely removed from play when destroyed (is not sent to Graveyard). See banished.
Machine - Siege Row unit card with class-specific bonuses.
Mage - Unit card with class-specific bonuses.
Permadeath - Unit which can only resurrected by very specific cards, otherwise, cannot be resurrected.
Potion - Specific class of card which provides a bonus or immunity for unit or units.
Revealed (unmarked) - Card which appears face-up, either on the battlefield or in a player's hand.
Relentless - Card which cannot be returned to the player's hand.
Shapeshifter - Card which can transform into another card.
Special - A card with an ability or effect.
Spawned (unmarked) - Special or unit card summoned by another card.
Spying - Disloyal unit which is subject to class-specific conditions.
Unit (unmarked) - A card with strength of its own, not a Special card.
Weakened - Any unit with reduced strength (number value appearing in red.)
Weather - Card which spawns a weather effect.
Witcher - Unit card with class specific bonuses.
Tokens:
Quen/Shield - Protects its bearer from one strength-removing effect, but not from destruction by cards such as Scorch, Villentretenmerth, or Geralt: Igni.
Resilience - A resilient unit stays on the battlefield for the next round.
Weather Immunity - A card with Weather Immunity is not affected by weather.
Miscellaneous:
Banished - A banished card has been completely removed from play. It cannot be resurrected. A card can be banished when its Base Strength is reduced to zero, of if it is Fleeting.
Base Copy - A copy of a card with its original strength.
Base Strength - The permanent strength of a card (number value appearing in white, not green).
Battlefield - The playing board of Gwent.
Destroyed - If a card is merely 'destroyed' it is removed from the Battlefield to the Graveyard, and has not been banished.
Discard - Move a card from your hand or deck to the Graveyard.
Graveyard - Location for cards which have been removed from the battlefield.
Instance - A pre-existing copy of a card either in the player's hand or in the deck. Copies can be created or drawn from the deck by certain other cards, however, base copies are not spawned cards.
Locked - A locked unit loses all its tokens (Resilience, Quen/Shield, Weather Immunity), and its abilities do not trigger while it remains on the battlefield.
Mulligan - Stage at the beginning of the first round wherein players can redraw 3 cards.
Resurrect - Ability to return unit from the Graveyard to the Battlefield.
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