Revert weather changes
I've seen a few topics raising different (all valid) concerns about the new weather system.
Here's all of mine:
1: The new system goes in the face of all logic: I can't imagine a situation where frost is only on one half of the battlefield, or rain falls only on one army. What made weather cards interesting was their two-sidedness, that they had to be carefully placed.
2: Weather resistance makes sense, and right now wild hunt is also suffering from frost, etc. I feel like a lot of logic was sacrificed on the altar of streamlining, which makes the game less engaging.
3: Being able to put any weather on any row makes little sense, It's not harder to fight up close in fog, for example.
4: The weather system was one of the great pillars of Gwent's uniqueness, with all of it's difficulty and game changing abilities. Streamlining it to be just another debuff is shooting the game in the foot.
And I think the following compromise could work: Keep it two-sided, and keep it row-specific, but change it to the new DoT effects it now has. This way it doesn't stay a main focus of decks, and a complete gamechanger, but stays realistic(engaging) and simple in it's own way.
Feel free to add arguments into the mix below.
I've seen a few topics raising different (all valid) concerns about the new weather system.
Here's all of mine:
1: The new system goes in the face of all logic: I can't imagine a situation where frost is only on one half of the battlefield, or rain falls only on one army. What made weather cards interesting was their two-sidedness, that they had to be carefully placed.
2: Weather resistance makes sense, and right now wild hunt is also suffering from frost, etc. I feel like a lot of logic was sacrificed on the altar of streamlining, which makes the game less engaging.
3: Being able to put any weather on any row makes little sense, It's not harder to fight up close in fog, for example.
4: The weather system was one of the great pillars of Gwent's uniqueness, with all of it's difficulty and game changing abilities. Streamlining it to be just another debuff is shooting the game in the foot.
And I think the following compromise could work: Keep it two-sided, and keep it row-specific, but change it to the new DoT effects it now has. This way it doesn't stay a main focus of decks, and a complete gamechanger, but stays realistic(engaging) and simple in it's own way.
Feel free to add arguments into the mix below.