devivre;n8990520 said:
Not really...often I'm kinda struggling with getting value from Igni and I don't often see opponents get that much value from it either.
Sometimes it works well, sometimes it doesn't. Also it's not like you can't anticipate this move.
I really don't see the problem.
If you're failing to see the problem take one look at the meta decks on gwent DB and you'd notice that near every patch this card shows up in an large number of decks, if they don't automatically include Gigni they generally suggest it as a card replacement. Ironically it was only a rare card during the start of OB because the ragh nah drought decks had counter synergy with it. Igni and Borkh sit in this weird spot where they would pretty much always be your 5th or 6th gold choice if your first 4 choices happen to have better synergy, something that is rare in and of itself.
You can anticipate it but there is not an awful lot you can do about it, pass early to deny the opponents satisfaction? You still end up losing. It also plays into SK's favor and may well be part of the reason that SK is always so prevalent. As they can revive the unit you scorched and as they generally avoid boosting strength it usually comes without much cost to do so. If you play something like an investment scoia deck (dragoons/brigades) it's a very different matter and part of the reason that the only scoia deck worth mentioning recently has been such a cheesy one, although ST is in a very bad place for a variety of reasons.
Igni is
one of the most detested cards whilst also being (and whilst I have no metric data to back this following statement up but I'm confident in its validity) the most utilized gold card in the game, possibly both current patch and throughout the games lifespan. If you can't see the problem with it could it possibly be that you're climbing the ladder with it?
4RM3D;n8991300 said:
While there usually is a row with +20 power, that isn't always the case when you have Igni. This will render the card useless sometimes. At the same time, if you can hit multiple units with the same strength, you can get insane value from it. This huge difference between being useless and creating a massive power swing, might actually be unhealthy for the game. No one is using assassination, while that card always provides value, just at a lower potential, and at the same time, at a lower risk. This has to change. I am actually thinking about suggesting to change Igni altogether. Just keep it at 4 strength with the ability to lock and destroy a unit (and rework Assassination). It becomes less tactical, yes. But now, it's just too dominating/prevailed.
There are occasions where some players will allow the game to turn into a one card final round, if you have igni and allow this to happen you've no one to blame if you lose but yourself, honestly when the game comes down to who flips the better card both players deserve to lose. As for rendering the card potentially useless, that is exactly my suggestion; not that it is technically true as it will still hold its base value. There are plenty of cards out there that can become dead cards by circumstances, I see no reason Gigni should be any different.
Furthermore this wouldn't even really be a nerf to Gigni, it would maintain the same power just without the same ease of use, again back in closed beta Igni cards would regularly fail to trigger as bronze and silver cards on the whole brought significantly lower value to the board. Even so back in those days many moons ago people complained en masse about this card and at the time it was far more avoidable, again at current the risk to running this is practically non existent, the few hypothetical situations such as the 1 card round draws don't outweigh the realistic rate of success. Honestly 25 strength wouldn't even make this card that tricky to run just potential to avoid. Another suggestion for it would be make it burn the strongest card/s on the row friend or foe so that players can take shelter under their opponents higher value cards, just like Scorch and Borkh, or even perhaps apply scorch effects to both rows by standard to again reduce its flexibility.
I like assassination as it is, I actually think its a powerful card, unfortunately for it there are so many cards that do for most intentions the same thing and it being NG only limits its access whilst also sitting next to Vilg. The only thing this card does better than the rest is kill Morkvarg where as gigni brings strength, Vilg brings even more strength and multiple uses. If you really wanted to make Assassination stand out it could demote, lock, and kill units (so basically a gold sniper), however I think that this would be unhealthy for the game, that having been said D.Shackles are just as unhealthy for similar reasons and they're not being removed anytime soon - sadly.
Either way turning G:igni into Assassination would likely just piss off the reddit balance team more than tweaking igni itself. As for assassination, given the decision I wouldn't do much to try and promote it, instead I would address the cards that outshine it, Vilg could probably use a base strength nerf. If at 4 strength if he burns a vico (which is a probability) hes getting a bronze (9 strength seems to be the baseline) so that exchange would be 8 points and as 12 appears to be the gold baseline (triss/geralt suggests this) so 4-5 strength seems to be a good place for him. When that and G:igni are dealt with Assassination might start being more widely used (especially if mork keeps being spammed). Another option for ass could be to banish a card but again this only helps it kill mork and the problem with ass is its competition.