MrMoonshoes;n8448450 said:
where did you find the redswf files that you then used to edit/change the HUD icons?
with the mod editor, every single redswf file is under gameplay\gui_new\swf\ open the .redswf with mod editor and export the swfResource, then once done editing you can import it back into the same swfResource... i think u can now also open the .redswf itself with jpexs but i dont know if it will actually function afterwards...
MrMoonshoes;n8448450 said:
Also I was wondering, since completely rewriting event triggers or interactions is way above my skill level do you think it would be possible to more or less just change textures and icons with pre-existing ones so they are already scripted and only the appearances change as an easier way to try and re-image the overall inventory design to be like the e3 inventory?
well yeah, i wouldnt imagine doing it any other way... all the buttons and objects are there, all you gota do is position them. to make them look different is a matter of changing their textures, all possible in jpexs...
although i do remember that the inventory menu (the only menu to be like this) completely breaks if you try to add it as a mod, even if you just add it to the mod and dont change a thing it will break... not sure how to get around this... or maybe i just suck...