Resistance by Type?
The only vaguely code-y language I can comfortably understand is xml, so bear with me on this
I'm chipping away at this task of adding a new gear set (really just for my own fun, but I guess if you're curious message me*), and I'm wondering if there's a fairly digestible way of doing any of the following:
- Providing ranged combat buffs for a set of armor (specifically critical hit chance and/or critical hit damage); I'm also happy to attach these stats to the set's crossbow, but still I'll need some pointers for that, too, since the crossbow xml seems oddly stripped down and inflexible for my knowledge at least
- Providing type-specific resistance buffs for a set of armor that are more narrow than 'elemental' and 'rending' (like the basic set protects you better against beasts, enhanced against cursed, or whatever)
Bonus to ye who can guide me to a way of making Geralt more susceptible to bleeding effects while wearing this particular armor (it's super lightweight and agility-oriented so that might be a nice touch)
Thanks if you can, buds
*If whoever it is ends up spending a good chunk of resources on helping with this I'll of course be happy to publish it so you can share your efforts
The only vaguely code-y language I can comfortably understand is xml, so bear with me on this
I'm chipping away at this task of adding a new gear set (really just for my own fun, but I guess if you're curious message me*), and I'm wondering if there's a fairly digestible way of doing any of the following:
- Providing ranged combat buffs for a set of armor (specifically critical hit chance and/or critical hit damage); I'm also happy to attach these stats to the set's crossbow, but still I'll need some pointers for that, too, since the crossbow xml seems oddly stripped down and inflexible for my knowledge at least
- Providing type-specific resistance buffs for a set of armor that are more narrow than 'elemental' and 'rending' (like the basic set protects you better against beasts, enhanced against cursed, or whatever)
Bonus to ye who can guide me to a way of making Geralt more susceptible to bleeding effects while wearing this particular armor (it's super lightweight and agility-oriented so that might be a nice touch)
Thanks if you can, buds
*If whoever it is ends up spending a good chunk of resources on helping with this I'll of course be happy to publish it so you can share your efforts
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