One does not simply go to bed at 9 AM. Plus, I have some stuff that needs finishing.
One does if one is tired. Used to do it all of the time.
So lost....curse you Dragon. Curse you.
:troll:
One does not simply go to bed at 9 AM. Plus, I have some stuff that needs finishing.
So lost....curse you Dragon. Curse you.
Okay, then I'm slightly worried about where my beloved Fire Emblem series falls. While it has a much more to offer in terms of stats:It maybe could have passed as a hybrid Strategy/RPG if it weren't for the lack of Inventory management and if it had more focus stats.
A hard one, then: Alpha Protocol. Widely considered an action RPG, complete with a leveling system similar to Mass Effect's, but the inventory is more like Enemy Unknown's. I can't find a picture of it, but it's the same kind of deal where you can bring a few grenades or an EMP.
And hey, I think this thread is totally awesome and should be required reading for newbies.
A hard one, then: Alpha Protocol. Widely considered an action RPG, complete with a leveling system similar to Mass Effect's, but the inventory is more like Enemy Unknown's. I can't find a picture of it, but it's the same kind of deal where you can bring a few grenades or an EMP.
And hey, I think this thread is totally awesome and should be required reading for newbies.
Not sure what's ME gunplay but if you got "hyperspace" inventories you get either quake gunplay or loadout stuff
It's basically Gears of War.
Are you sure people you are trying to understand each other's points?
By this board's definition, Final Fantasies aren,t RPGs.
If you're referring to the, quite obviously, flawless 'Stats + Upgrades + Controlling Single Char/Small Group + Inventory/Loot + Plot that drives the player' system, then I beg to differ.
FF has stats, upgrades and inventory/loot:
It most definitely has a plot that is determining what the player does in the relevant mode. And you control a small group of characters.
There are strategy RPGs (King Arthur: The Role-Playing Wargame, Fire Emblem, etcetera), but ordinary strategy games don't have characters who progress from being weak to strong, which is as important as the numbers. I mentioned it earlier, but was so wrapped up in defending the numbers that I apparently didn't mention that both are necessary.
It's not, though—a bar can provide you with information relative to itself ("hey, my health is half gone"), but the numbers provide you with information relative to other elements of the game ("hey, I have X amount of health and the enemy is X strong, so I should do this and that to get the most out of the situation"). Totally not the same thing.
And that point of reference would be invaluable if this were a discussion about what the term RPG should mean now that the technology in games is less limited than it used to be, but this is a thread about what RPGs are, and the term has shifted to mean something different. It's like calling tissue paper Kleenex; not all tissue paper is Kleenex brand, but the meaning of the word has shifted to the point where it's widely recognizable regardless of what the word technically means.
That means that older RPGs on limited hardware, many of which being fantasy games that I'm almost sure you haven't played, have a bearing on what the term means now, so you're the one without a point of reference.
In fact, my trepidation has returned, as the popular consensus of examples on the thread would seem to indicate that a video game rpg's defining characteristic is slow, repetetive, grinding, and boring as hell, and resembles an actual RPG less now then when it did back on the NES.
Dragon, why wasn't this a poll?
On the other hand, if we keep getting people like wassisname who posted above you, thinking that 10 people saying one thing = 1 person saying the same thing 10 times = consensus, maybe the other kind of poll would have been a good idea.
So jRPGs and a number of linear sRPGs and cRPGs aren't RPGs, then, despite being considered so by virtually everyone up until this point?It isn't an RPG unless you can made decisions in the game that will effect the story as well as ending.. Having stats and inventory does not make an RPG.
Ah, I misunderstood what you were saying. The wafers can exist in an RPG, but I'd argue that they don't count as statistics without numbers backing them up like in Alpha Protocol and the first Mass Effect. That way, you actually know what it means when you upgrade a wafer that raises your health 15%. If there are no numbers as a point of reference, however, that the wafers are meaningless and not RPG-ish unless they function as numbers (as in, one wafer = 1, two wafers = 2, and you have the opportunity to use that information in a meaningful way).Bolllocks... My gun skill is at 50 out of 100, my gun skill is 3 wafers out of 5......... it's the same bloody thing. Sure the numbers method "might" allow you to get a little more fidgety with where the milestones are located, but thats the only difference.
Except for the definition fitting current and past games that are considered RPGs while not fitting games like, say, Call of Duty or Road Rash. How is that useless?If thats the case, and if this thread is any indication whatsoever, then the term RPG as it pertains to video games is utterly useless and doesn't actually describe anything.