I'm extremely disappointed that "bare breasts" isn't a poll option despite being the very first response to this thread. That's a piece of history that you're trying to whitewash, and I shan't stand for such censorship. Which is why I'm sitting.
And am I the only one who doubled the number of posts that show per page? We're on page 8 for me. Makes things way easier to read.
Which is kind of redundant, actually, since we ended up agreeing on four things that define an RPG and three of them are on the list. If you replaced number 9 with inventory/loot, then it'd be possible to select all four things.There's a limit of 10 questions, so I had to consolidate (hence question 9).
Which is kind of redundant, actually, since we ended up agreeing on four things that define an RPG and three of them are on the list. If you replaced number 9 with inventory/loot, then it'd be possible to select all four things.
Sh, I misunderstood what you were saying. The wafers can exist in an RPG, but I'd argue that they don't count as statistics without numbers backing them up like in Alpha Protocol and the first Mass Effect. That way, you actually know what it means when you upgrade a wafer that raises your health 15%. If there are no numbers as a point of reference, however, that the wafers are meaningless and not RPG-ish unless they function as numbers (as in, one wafer = 1, two wafers = 2, and you have the opportunity to use that information in a meaningful way).
Except for the definition fitting current and past games that are considered RPGs while not fitting games like, say, Call of Duty or Road Rash. How is that useless?
I vote freedom to do what you want because that is the sole parameter that applies to all aspects - gameplay, ability progression, defining personality, C&C, etc.
Which is why it's helpful to have a list of things that define the genre, from the earliest examples to modern iterations. Aside from the four things Rep and I agreed on, the criteria everyone else has mentioned in this thread kick a number of high-profile RPG games out of RPG-ness, which you'd think would be a major red flag.Except there is no universal agreement on what is and isn't a video game rpg, other than the makers claiming it.
the criteria everyone else has mentioned in this thread kick a number of high-profile RPG games out of RPG-ness, which you'd think would be a major red flag.
The early Tales series, the Lufia series, the Fire Emblem series, Parasite Eve, Legend of Dragoon, South Park: The Stick of Truth, Anachronox, the Final Fantasy series, Super Mario RPG, Earthbound, the Deception series, the Sword of Hope series, Chaos Rings, Golden Sun, the Grandia series, Skies of Arcadia, The Last Remnant, Lost Odyssey, (arguably) Blackguards, and... well, most of what Squaresoft and Enix put out before 2000. Those are just the ones that I've played and can think of; I'm sure there are tons of others. Gorky 17 might fit from what I've heard of it, and I doubt that all of those old first-person dungeon crawlers had all that much role-playing since they seemed to focus around combat primarily (not that I have much experience with them). Then there's the Shining Force series, Warsong, and a whole bunch of other sRPGs.Examples?
Me, fans of those series, GOG, Wikipedia, Japan, and four out of five dentists.According to who are those RPGs?
So jRPGs and a number of linear sRPGs and cRPGs aren't RPGs, then, despite being considered so by virtually everyone up until this point?
Because words meaning the same thing for everyone is kind of a prerequisite for clear communication?Why would i care what anyone else thinks?
Because words meaning the same thing for everyone is kind of a prerequisite for clear communication?
The early Tales series, blah blah a lot of JRPGs I have never played and don't care about at all. Nyah.
Me, fans of those series, GOG, Wikipedia, Japan, and four out of five dentists.
Like the phrase "begs the question," which has come to be used to mean "raises the question" rather than retaining any of its logical fallacy roots. However, if someone says it the wrong way, you still know what they're talking about, and things like that often become acceptable over the years as the old meaning fades out. Whiiiiich is basically what happened to the term RPG.Yes, but a common definition of something can still be wrong.. Consider that..
Because the meaning of anything is wholly dependent on how it's perceived by large groups of people, and GOG + Japan > you + wars and wisdom. if we switched blue's name to purple and purple to blue and the vast majority of people agreed on it, that would be the way things are regardless of your own feelings about what's blue and what's purple.Why are GoG and Japan correct?
You're always a boy. You're always referred to as Douchebag. You don't talk, so you never have any input or choices.I'm not sure which of those ones you listed don't let you play as you like and build a personality built on those choices. The little of South Park I saw allowed that.
Because the meaning of anything is wholly dependent on how it's perceived by large groups of people, and GOG + Japan > you + wars and wisdom. if we switched blue's name to purple and purple to blue and the vast majority of people agreed on it, that would be the way things are regardless of your own feelings about what's blue and what's purple.
You're always a boy. You're always referred to as Douchebag. You don't talk, so you never have any input or choices.
Hardly a large enough sample size to make any kind of broad statement about people in general, and even if it were, we're not exactly diverse enough to represent the opinions of the whole world. I'm sure you knew that already, though.If you are moving the goalposts by saying because there are more of GoG + Japan and that makes them automatically correct, regardless of criteria of argument, then you have effectively nullified your own point. As soon as the poll up there disagrees with you, whatever your criteria were and opinions are, are irrelevant.
False equivalency.It is the same logic used to justify the flat earth falsehood for so long. If you think it works that way, well, when and if that poll demonstrates a consensus against you, I'll expect you to stop arguing and contributing your otherwise excellent points because a lot more people, all of whom might be wrong, disagree with you.
Nope. You can choose who to side with midway through the game, but you end up railroaded into the same plot soon after either way. All the choice changes is a boss fight or two. Other than that, it's totally linear and your character is mute, which becomes a running joke.I thought you chose dialogue and whatnot in South Park?
Hardly a large enough sample size to make any kind of broad statement about people in general, and even if it were, we're not exactly diverse enough to represent the opinions of the whole world. I'm sure you knew that already, though.
"False equivalency"? Really? Because language is fluid? You're moving the goalposts again. This thread is discussing what defines a role-playing game, not the concept of role-playing itself. Things like inventory and stats, or choice and consequences, no one is really arguing over what those mean, just as to which is more important in an RPG.False equivalency.
Language is fluid. The earth being round isn't. Words have their meanings morph over time. Earth stays round because space like balls (or something).
Nope. You can choose who to side with midway through the game, but you end up railroaded into the same plot soon after either way. All the choice changes is a boss fight or two. Other than that, it's totally linear and your character is mute, which becomes a running joke.