Uncompressed its 6Gb. Youtube 1080 video is compressed too.I'm not sure what you are saying. It is from the uncompressed video.
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Uncompressed its 6Gb. Youtube 1080 video is compressed too.I'm not sure what you are saying. It is from the uncompressed video.
Just so you know, this was played on PC.
Everything we´ve seen so far, except the Microsoft on-stage demo at E3, was played on PC.
Also this is still from the same build from E3, which was made at an unknown time.
It´s possible the Images/scenes in the SoD trailer were taken from a later build.
Uncompressed its 6Gb. Youtube 1080 video is compressed too.
He's saying you didn't use the 5gb versionI don't quite get what you are trying to articulate. :/
Download that video and you`ll see it in quality yourself.I don't quite get what you are trying to articulate. :/
It IS from that version...Download that video and you`ll see it in quality yourself.
...what?
Everything, including the water and textures, look incredibly muddy. The image is not as crisp at all, almost as if it's at a low resolution. Furthermore, the foliage between the two versions (as well as the lighting) is noticeably different.Knowing Wichat it's probably a joke
Could some one point me to any other diefference than brightness/saturation? I'd like to think i can tell image quality differences when they are there. but i cannot see any here :look:
http://i.imgur.com/Vs3ne6l.jpg
http://i.imgur.com/JJ2q3Iq.jpg
The downgraded pictures were ripped straight from the uncompressed video released today.
If it's not downgraded, then this is obviously Xbox One footage due what appears to be low resolution, lack of AA, and muddy textures. If so, why the hell won't CDProjekt just show PC footage at max settings to REALLY show off the game? I'm at a loss, folks. Does anyone want to contribute? The gameplay footage is undeniably a lot worse than what we were originally shown. I hope CD says something, because the difference is night and day.
PLEASE KEEP IT CIVIL. THIS IS AN IMPORTANT ISSUE.
Much ado about nothing really. As has been stated several times, the build version of that demo is pretty old. That's strike one. Second strike, is that it's running at high settings, which will be similar to what the consoles will be using with a few exceptions. Third strike, is that developers have mentioned many times they want this to be the best looking RPG ever, and have even mentioned an ultra quality mode with greater visual fidelity that will be exclusive to PCs.. Ultra quality has not been demonstrated yet, and neither has the PhysX effects..
So the question is why would CDPR even use an older build with suboptimal settings to showcase their demo? If I had to guess, I'd say it's because they don't want to fall into the same trap as other developers by using higher quality demos, and then be accused of downgrading later when the retail version ships.. It's best not to hype expectations too much, especially with console gamers..
...what?
Second strike, is that it's running at high settings, which will be similar to what the consoles will be using with a few exceptions.
Everything, including the water and textures, look incredibly muddy. The image is not as crisp at all, almost as if it's at a low resolution. Furthermore, the foliage between the two versions (as well as the lighting) is noticeably different.
EDIT: Just look at the water between the two in the swamp images.